Lustrya - End of Month Update — page 1
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Lustrya - End of Month Update


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Welcome back to another weekly development update! This week we're excited to share a sneak peek at Violyn's upcoming story chapter, progress on Reia's homeland, another milestone for the castle build system, a brand-new music preview and the latest developments on Seraphina's Cumbat animations. Let's jump right in!

Chapter II — A Witch's Revenge

We're making fantastic progress on Violyn's next story chapter, and we honestly can't wait for you all to experience it.

Chapter II: A Witch's Revenge continues Violyn's story with new encounters, twists, and plenty more of the witch's signature charm. While today's preview is only a small glimpse of what's to come, we're incredibly excited to finally start sharing more of her journey. If you'd like to revisit everything that led up to Chapter II, you can read the complete story so far here

Sinful Sands Update

Work on Sinful Sands is nearly complete! We're currently wrapping up the remaining environment artwork and are on track to reveal the finished render in August.

With Sinful Sands complete, every environment planned for Early Access will officially be finished, covering the story campaigns levels of Seraphina, Violyn, Miriku and Reia. Of course, this is only the beginning. Once Phase 2 development begins, we'll be expanding the world even further as we introduce our next batch of Lustresses and the lands they call home.

Castle Building Refinments

Development on the castle build system has continued at full speed. Alongside programming, we've also been illustrating the castle's layout and foundations. Today we'd like to showcase the hallway corridor system, which has been built as a modular tileset that dynamically extends depending on how far players choose to expand across a row.

There's still some polishing left to do, but it's been a ride seeing the castle finally begin to take shape. We look forward to sharing even more improvements over the coming weeks.

New Castle Music — Cantrip Chaos Hour

Our music pipeline continues to grow! This week we're thrilled to share 'Cantrip Chaos Hour', a brand new castle theme inspired by French cabaret and jazz that will accompany the base-building portions of Lustrya.

A huge thank you to our incredibly talented composers and session singer for bringing this piece to life. It's been wonderful watching the game slowly gain its own musical identity and we'd absolutely love to hear what you think after giving it a listen.

Be sure to let us know your thoughts in the comments!

Seraphina's Cumbat Progress

Seraphina's Cumbat scenes are progressing well and remain on track for their first animated showcase in August.

Today we're sharing the latest visual updates, including a few close-up previews of some of the... spicier moments you'll encounter as battles intensify. We can't wait to share the finished animations with you all very soon!

That's all for this week's update!

Next week we'll be revealing more about our next Lustress (Project B), alongside another round of development updates as we continue working toward Early Access.

As always, thank you so much for supporting Lustrya. See you again soon

What’s Next for August(list will be updated throughout the month)Here's a checklist of what we're working on:

To-Do List

Cumbat Animations (Concept)

Lustress #9 - Project B (Sketching)

Development (Build System)

Web Comic: Violyn (Refining)

Level/Room Designs

Castle's Foundation (Design)

Reia's Arena (Refining)

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