Rab-Bit - About Alpha-Hotfix v | 0.1.5.3.0.0 — page 1
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Rab-Bit - About Alpha-Hotfix v | 0.1.5.3.0.0


infoAbout This Title

Hi, Parasites!

The previous update turned out to be quite unstable, so I’m glad to share this hotfix with you.

Enjoy the game, and have a great weekend!

Updates:

Large static meshes with multiple material and texture sets have been added to the asynchronous loading and runtime unloading system.

The chance of knocking out bound NPCs now depends on the player’s Unarmed skill level.

Stealth attacks now require an Unarmed skill level higher than 3.

The Wood Chopping skill now affects the number of logs dropped from trees.

The skill to use an ax affects how many resources will be dropped when cutting logs or sticks.

Changes:

Reduced the chance of screaming while flying.

The item-removal slot in the campfire no longer provides fuel.

Reduced the number of dogs spawning in a pack.

Increased the amount of time before fruit dies in a garden bed.

Bug fixes:

It was impossible to pick up some objects from the ground.

Hitbox boundaries were displayed next to dogs.

Shooter enemies could spin in place after being killed.

Medical and sterilized bandages could not be applied.

Materials could be displayed incorrectly after unequipping body armor, belts, accessories, gloves, glasses, or hats and then equipping another item with a different material.

Cap could clip through the character’s hair.

The VicinityLoot container did not calculate the total weight of containers and their contents, making it possible to exceed weight limits.

Unequipped clothing could be placed into containers without respecting their weight limits.

In certain situations, weight could be calculated incorrectly and displayed as 1 kg less than the actual weight, allowing limits to be exceeded.

A hole in the tunnel was visible from the observation tower near the start of the game.

Construction was blocked inside some houses and properties.

The sawmill and slave battery could remain floating in the air after the floor underneath them was destroyed.

Buildings placed on certain objects could be deleted when those objects were unloaded from memory.

Weather changes did not work, causing the weather to remain permanently sunny.

Teleportation did not work.

Tomato Seeds near the train could not be picked up.

Enemies, such as dogs, could become invisible in certain situations.

The front carriage of the ghost train could flip, while the second carriage could remain locked to the east-west axis.

Some buildings could remain unfinished even after all required items had been collected.

Sticks on traps were displayed incorrectly.

The VAL rifle could clip into the character’s body while hanging on their back.

All NPCs could spawn underground.

Each corpse dropped one additional loot item after butchering.

Baby and female rabbits could not be skinned.

All tutorial messages could disappear.

Charcoal could not be picked up from a campfire.

Charcoal would sometimes not appear after a fire burned out.

The iron mold and iron source items, such as coins, remained inside the smelter after the smelting process finished.

Fixed several UI issues where information would only update after closing and reopening the widget.

The tanning machine only continued working while it was inside the player’s inventory.

When one container was full or had reached its weight limit, both connected containers became blocked instead of only the full one.

Water could boil without the campfire being ignited.

The water-filling animation continued playing whenever filled bottles were present in the slot.

The screen became slightly brighter after the player started flying.

Horse rein textures were displayed incorrectly.

Items could sometimes enter unsupported equipment slots and remain there in a ghost state, blocking the slot. Unsupported items will now be dropped automatically when the player attempts to equip another item.

All houses contained identical loot.

A major performance spike could occur when mounting or dismounting a horse.

The Makarov pistol did not accept a suppressor. A unique suppressor for the PM has now been created.

Sprinting while mounting a horse could prevent the inventory from opening after dismounting until the player sprinted again.

Prevented NPC IK traces from detecting water surfaces and causing NPCs to walk on water.

Burning a corpse did not drop a skull.

Carried objects could be burned while held near a fire, leaving the character stuck in the carrying pose and causing later carried resources to have incorrect orientation.

Hitting breakable objects such as stones, logs, split logs, mud, and iron ore often played incorrect impact sounds.

The bus inside the tunnel near the starting cave was blocked by an invisible wall.

The branch rack could decay after loading a save when it was not completely filled.

The additional interaction widget displayed the default interaction key E as None.

Bound NPCs could sometimes remain frozen in the air after death.

The Grey Backpack was displayed incorrectly when placed on the ground.

Plants in the first garden-bed slot never spoiled if they were left uncollected for a long time after growing.

Fully grown fruit could not be collected from garden beds.

Loading a log into the Pilorama or Rab-Bit could hide or block the hand slot.

Remaining logs could move to the wrong side after one log was placed.

Removed invisible walls in "Slaveville"

Asynchronous loading could fail during tree respawning, causing trees to remain invisible.

A short freeze during the first hit on a tree could make the tree disappear for a split second.

Small trees dropped too many logs.

The compass displayed mirrored cardinal directions.

Slaves could be removed from the game when the player moved too far away from them.

All NPCs could pass through walls behind the player.

Taking meat from the dryer could cause its weight value to become negative.

Some buildings had their doors closed.

Some objects were hidden from the render too quickly.

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