Witch Potions - Craft of Lust - The Game's Release Schedule and the Developer's Confession! — page 1
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Witch Potions - Craft of Lust - The Game's Release Schedule and the Developer's Confession!


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Hello, everyone!

As you may have noticed, our latest updates aren’t coming out as often as they used to—or as often as you’d like.

Right now, updates are being released a week later for patrons at lower tiers. I did this to protect the project from being leaked to pirate sites, even though I understand that those sites can also be a source of traffic. However, we don’t use any security measures besides encryption, so it’s not hard to break into the project.

I understand that this approach might upset some people, and some might think this is just another project trying to raise money. However, that’s not the case.

When we first started this project, I thought it would be a small simulator, a half-year’s worth of work, which I’d build using a ready-made solution. However, my desire to make a game with adult content and unique mechanics won out.

I have a small team that started development out of enthusiasm; everyone has their own lives, jobs, and families. And every week, no matter what, I write dev logs about our game, detailing what we’re doing and how we’re doing it.

We’ve now built up an impressive audience—one I didn’t have across all my social media platforms combined—and your support for the project is invaluable; thanks to it, we’ve been able to hire voice actors to add voices to the game. I’ve also found a talented artist who’s working on improving the in-game scenes by refining the character anatomy. Even when I went through a period where I had nowhere to live, your donations helped me get through that time.

To everyone who thinks this project is a long-running development, I’ll say this: we’d like to add more unique content and more mechanics to the game, since I have plenty of ideas and plans.

However, right now we’re planning to finish the version that will go into Early Access on Steam; this version will feature a couple of alternate endings, as well as more stable localization into Chinese and Korean.

If supporting our project becomes difficult for you, then you can simply purchase the game on Itch.io, since, for example, the game is blocked on Steam in a number of countries. Currently, version 0.3.0 is available as a one-time purchase for $15.

Just like on Steam, this is a one-time purchase, and all future updates—with the exception of DLCs—will be free.I'm not trying to squeeze money out of you, and I really appreciate your contribution to the project's development, because without your help, I don't think we would have reached our current level. Even though the project isn't perfect right now and has a bunch of bugs, we're working on it—we've spent the last two months fixing them and making improvements.

By the way, I've added a 50% discount on the Iron-level patronage, which will give you access to version 0.3.0Feel free to share your ideas and suggestions in the community chat or via private messages to the author—I'm open to discussion.

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