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aura-dev - Project Plan August


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We will be breaking our development pattern this month by working on two major Liora updates in succession (with this being the first and Sepetember being the second). The reason for that is that the SKA Hermann update is very art intensive and while we will be entering the 1.4.0-beta today, it will take our artist some time to fill out the last fade-to-black-scenes.

Likewise, in Liora we are behind on the art plan, so this month I will simply focus on adding more non-repeat non-lewd story scenes while our artist can catch up. Note that we will still have lewd content this month, namely the one that we are behind on. Let's take a closer look at the plan.

Week 1: I will be working on new scenes that are related to Rean. Some new date story scenes, reaction content to level 2 costumes, disease progression, walking in to Liora masturbating with a dildo that's quite a bit bigger than he is... My exact choice hasn't been determined yet, but I have used my vacation week to iterate my concept notes a bit here and there, so I have decent pool of ideas to choose from.

Week 2: With the anal variation of the base sex scene finally done, we are now free of our Part 2 Art backlog x_X ! This means we can finally get on to adding new sex scenes into the rotation, so you don't always get variations of the same scene when triggering sex scenes with Edgar.

The core idea of the current sex scene was that it touches a lot of different sub events such as Edgar and Rean comparisons, edging, covering story dialogue, begging, and also providing hooks into "first" reactions like seeing Edgar's dick for the first time, seeing him cum for the first time etc.

The other scenes that you will be able to trigger in the slot of the regular sex scene will have less of a general nature and will focus more on a specific topic instead.

In this update, we will add two scenes, one I am sure we can finish the CG for the 0.7.0 release, the other - well we will need to see... Worst case it will be fade-to-black in 0.7.0 I have tried to avoid it in contrast to when I developed SKA, but here it won't be avoidable. The scenes I have in mind:

Rean Replacement Sex: I already talked about this one in my last preview post of the anal sex H-CG. It's conceptually something I have already done in SKA. We will simply take the CG of Liora and Rean having sex and replace Rean with Edgar. The scene will focus mostly more on Rean and Edgar comparisons, not just for sex, but also regarding their combat performance and whatever Rean-related story events I want Edgar to react to during a sex scene, this would be the place.In addition, the scene will receive an outside-view asset where one can see the silhoutte of Liora and Edgar through the curtain of the shabby Inn. This will give us some opportunity for events where Rean runs into the event. In case that Rean is bedridden, I will be using the room opposite to Liora's. Rean may think that he had weird nightmares after recovering...The unlock requirement is something I'm not super sure of. Maybe if Liora picks up the clause that she needs to voice her disappointment over Rean or the answer honestly clause, or maybe that would be too late and it will just go into rotation after triggering the base scene 2 times... I will need to see.

Edging Sex: This sex scene variation will fully focus on the edging concept. While it currently only occupies a single module slot in the generic sex event, here Edgar will try to trigger an edging negotiation on every pleasure tick until Liora succumbs.The scene will enter the rotation as soon as Edgar unlocks the conditions for the Denial skill.

Week 3: Similar to week 1, but focusing more on Edgar.

Week 4: I will be on gamescom once again, to try to do some networking and create some more contacts and to improve my knowledge on the gamedev business side. I don't think that there will be a lot of time left beyond that for anything besides doing asset integration from our freelancers.

Which then also brings me to the general topic of our freelancers. There we have the following plans:

RPGMaker Dev

Our assistant developer Trihan will be working on a couple of things that don't really have a closer connection to each other. On the UI/usability side, he will be adding a new Liora compendium sub-menu which will log contract clause activations. It's basically like the backlog but for clause activation popups, so in case you don't remember if you already activated a clause during dungeon crawling you have an easy way to check in the Compendium.

Then on the technical side, he will be doing a round of codebase unification, merging over features from Liora into Aura and vice-verca. So the flying enemies in SKA will also learn to properly fly, SKA will get Auto Text, etc. I think this is mostly affects Liora -> SKA. At the end of this unfification, there will be an update to the https://aura-dev.itch.io/auramz project.

And the last one will be a bit more experimental where he will be working on a juice feature for the title screen to make it a bit more dynamic, e.g. moving camera, and particles, things you may know from other title screens to make the game a bit more inviting. We will need to see how it turns out though. I think it's high value, but juice isn't out main forte.

Art Plan

On the artist side, it's time to update the projection of the art plans.

Aura's fairly straightforward. We will focus on replacing the fade-to-blacks with dedicated CGs to wrap up 1.4.0. And then we will just queue work on something where it doesn't matter if it makes 1.4.0 or if it gets moved to the next release cycle, which will be some more animation work. We are still using the Lorraine event to further improve our knowledge and skill.

The first round was just a very simple technical test where we decided to use Spine as our animation tooling of choice, the second round produced the current Lorraine animation and in the third round, we will try to iterate that further.

Then moving to Liora. The first CGs that I queued up are for the new scenes I mentioned above. For the edging scene I was thinking of going with a doggy sex pose since the CG won't need to support any line of sights.

Then for September, the next sex scene will be a sort of "Edgar Date Level 2". If Edgar's Prestige exceeds a certain threshold he will be able to attend a noble party organized by Clovis (but he will need to go there with another noble girl as company).

The CG will be Liora sitting on Edgar's lap (similar to a Richard and Aura CG in SKA, as a sort of level up to them sitting next to each other). It will also support both the date part and the sex part, instead of having Liora and Edgar retreat to a private room. As such the CG will be quite complex, hopefully it will be finished in time for the update.

Aaaaaand that's the plan for the month! Next up will be the release posts for SKA and Liora.

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