Modslab - Update v1.3 for Vehicle Records [Changelog] [BeamNG Drive]
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Large update for one of my oldest mods - Vehicle Records.
- Updated for 0.39.x- 0-100 km/h is now timed automatically. Come to a full stop, floor it, and the time is recorded. Stopping, reversing or crashing during the run voids it.- 100-0 km/h braking distance is measured automatically. Drop below 100 km/h on the brakes and come to a full stop; touching the throttle voids the run.- Clean Streak: the longest distance driven without a single crash.- New records: highest jump, longest airtime, lifetime odometer, total time spent drifting, and jumps landed.- Every record now remembers the map it was set on, shown next to its date.- Sortable leaderboard: rank by top speed, 0-100, braking, jump, airtime, hardest hit, clean streak, odometer or crashes. Medals for the top three.- Per-model view: roll every configuration of a car into a single row.- Compare tab: put any two vehicles side by side across every metric, with the better value highlighted.- 15 achievements per vehicle. Earned ones light up, the rest stay as goals. They are derived from your stats, so existing records count immediately.- A notification pops up when you break a record, even with the panel closed. Can be switched off with the POPUPS button.- The widget adapts to its size: enlarge it and it fills the space with a second row of stats, a live session strip and an odometer / achievements footer.- Detailed logging for troubleshooting (beamng.log).- Traffic and AI cars no longer write to your records. Their crashes, speeds and G-forces used to be recorded onto whatever car you were driving, and a vehicle you had just switched away from kept reporting as well.- Hardest Hit and Max G-Force are realistic again. Both used to be measured frame-to-frame, so they scaled with your frame rate and reached hundreds of G.- Fewer false crashes: a physics hiccup no longer counts as an impact.- Taking a screenshot no longer freezes the game for several seconds.- Props are no longer tracked. Traffic cones, barrels and walking mode used to collect their own records.- Vehicles that never recorded anything no longer clutter the list.- The odometer could count a stretch twice when switching between vehicles.- Fixed the panel becoming unresponsive after opening some tabs: buttons did nothing, the tab underline and the km/h - mph highlight got stuck.- Fixed an endless stream of "new record" popups while driving. Records that improve continuously are now announced once per drive.- Dropdown lists were invisible in game, which made the comparison picker unusable. They are now drawn in-game.
Large update for one of my oldest mods - Vehicle Records.
- Updated for 0.39.x- 0-100 km/h is now timed automatically. Come to a full stop, floor it, and the time is recorded. Stopping, reversing or crashing during the run voids it.- 100-0 km/h braking distance is measured automatically. Drop below 100 km/h on the brakes and come to a full stop; touching the throttle voids the run.- Clean Streak: the longest distance driven without a single crash.- New records: highest jump, longest airtime, lifetime odometer, total time spent drifting, and jumps landed.- Every record now remembers the map it was set on, shown next to its date.- Sortable leaderboard: rank by top speed, 0-100, braking, jump, airtime, hardest hit, clean streak, odometer or crashes. Medals for the top three.- Per-model view: roll every configuration of a car into a single row.- Compare tab: put any two vehicles side by side across every metric, with the better value highlighted.- 15 achievements per vehicle. Earned ones light up, the rest stay as goals. They are derived from your stats, so existing records count immediately.- A notification pops up when you break a record, even with the panel closed. Can be switched off with the POPUPS button.- The widget adapts to its size: enlarge it and it fills the space with a second row of stats, a live session strip and an odometer / achievements footer.- Detailed logging for troubleshooting (beamng.log).- Traffic and AI cars no longer write to your records. Their crashes, speeds and G-forces used to be recorded onto whatever car you were driving, and a vehicle you had just switched away from kept reporting as well.- Hardest Hit and Max G-Force are realistic again. Both used to be measured frame-to-frame, so they scaled with your frame rate and reached hundreds of G.- Fewer false crashes: a physics hiccup no longer counts as an impact.- Taking a screenshot no longer freezes the game for several seconds.- Props are no longer tracked. Traffic cones, barrels and walking mode used to collect their own records.- Vehicles that never recorded anything no longer clutter the list.- The odometer could count a stretch twice when switching between vehicles.- Fixed the panel becoming unresponsive after opening some tabs: buttons did nothing, the tab underline and the km/h - mph highlight got stuck.- Fixed an endless stream of "new record" popups while driving. Records that improve continuously are now announced once per drive.- Dropdown lists were invisible in game, which made the comparison picker unusable. They are now drawn in-game.
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