dna - BFP v1.20 is now available for Supporters
infoAbout This Title
Summary:
Arguably the main part of this release has to do with improving characters' appearance and randomization, both by adjusting and adding new morphs, as well as by re-implementing or fine tuning details that looked dated or ugly.
Note that due to this, some or all of your characters may end up looking slightly different. Overall appearance and equipment, as well as colors, will stay the same though. E.g. the mouth area will probably be one of the most affected, due to the corrected way lips editing is now managed (previously, lip shapes were affected by both the Thicc and Curvy morphs, and as such were causing weird deformations - particularly when applying custom morphs and expressions). You get more customization options as a result, and seeing a character's lips in first person view looks a lot better.
I also recommend updating the default characters' appearance (from Options - Update default characters' appearance).
Hair adjustment ranges have now been tuned to make sure they don't clip and make sense size-wise - a thing that is now used when generating random characters, allowing for increased variety.
Randomization was also refined and improved drastically for the anthro body types, and now includes all the body parts mimicking as accessories, as well as clothing.
The Dasha body type has received a bunch of significant fixes too.
There is also additional content (a new missionary fuck action, improvements to the hit contest), as well as improvements to the challenger mechanics (generated opponents will now roughly match the playing character in terms of stats, instead of being pure jobbers, and as such they will regenerate when changing the playing character).
And finally, I fixed a bunch of bugs and issues, the camera jitter in certain situations and at low fps being probably the most glaring.
And here's the detailed changelog:
Actions:
Missionary pounding. The action gets picked randomly when selecting Fuck them, together with the other actions in the missionary fuck branch.
Standing hit contest now allows the characters to circle, for a more natural / dynamic hit exchange
Refined several idle animations
Body types:
Complete randomization (including wearables / accessories) is now available for the remaining body types (Amelia, Bessie, Croc, Dasha)
Fixed the eye geometry for the Dasha body type, and allow proper recoloring for the eyes (the color you select is now the color you get, unlike before)
Fixed various weight painting issues for the Dasha body type
Reworked groin area and fixed penis integration for the Dasha body type
Shoulder fur for the Dasha body type now correctly defaults to the body texture
Fix missing croc neck accessory (Choker) - this was not available before due to a definition error
Wearables and appearance:
In depth overhaul of a lot of morphs ranges and values in order to improve proportions
The new morph ranges will be enforced on existing characters. Saved morphs that are outside their current ranges will be capped to their respective range min/max. Note this might change certain morphs on your saved characters and slightly alter their appearance. This is necessary to eliminate certain wearable clipping / deformation legacy issues, and simplify development moving forward
Finalized hair adjustment ranges to eliminate clipping and disproportionate values, and allow for better and more diverse randomization
Completely remade the Neck morph
Completely remade the Trapezius morph
Improved the armpit area of the Thicc morph
Resculpted the eye area to give definition for eyelids
Refined the mouth area and lip morphs. Removed lip changes present in the Thicc and Curvy morphs, which were causing weird shape stacking
Reworked the Lip height, Pronounced lips, Upper lip, Lower lip morphs
Added Heart shaped mouth, Puffy lips, Lower lip curve morphs
Adjusted several shapes for the existing eyelashes
Added Navel position morph
Fixed clipping on the Collar (wide, simple) for high Neck morph values
Improved the Shirt weight painting and fixed clipping in tights spots (e.g. armpits) during certain animations
Improved compatibilities between various wearables, and updated the wearable incompatibility list
Support assigning weights to various body textures, to balance the randomization output
Randomized body and hair colors are now more realistic and more varied
Allow any wearable to be set to the body color when applying color randomization (this is needed for body part accessories, such as body fur / optional features)
Cleaned up virtually empty shape keys on all objects on the default body, resulting in a 4-5% file size reduction
Updated default characters' appearance to reflect the new morph ranges. Use "Update existing characters' appearance" under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)
Mechanics:
Challenger game mode updates / behavior changes:
A new challenger roster will be generated when changing the player character
Generated challengers will be roughly on the same level as the player (stat variation is +/-20% against the player's) , so the fights will no longer be one sided if the player character is very strong
Other:
Optimized character selection in the editor
Fixes:
Fix camera abnormal see-saw movement on low fps in certain conditions. Improved camera smoothness
Fix post defeat bearhug fuck / subsequent crush action genital conditions. The actions should be available if 'Disable strict genital requirements' is selected
Fix switch_actions happening during a choice state in a npc vs npc context causing the switch action to execute twice
Fix skinning for loaded .gltf mod files, where bindings get applied to the wrong bone (due to mismatched bone indices)
Correctly pause suspended CharacterViews (previously they kept playing in the background, even when suspended) and resume as needed
Fixed several standing punch / slap / bust animations defined as loopable, causing jumps during e.g. the hit contest
Downloads:
Windows: attached to this post
Mirror for the .APK: https://mega.nz/file/QxpWyB6B#jCribocl95aHCxQVWIl-UhReqTC1ERPSeBrP6MtCRpM
Summary:
Arguably the main part of this release has to do with improving characters' appearance and randomization, both by adjusting and adding new morphs, as well as by re-implementing or fine tuning details that looked dated or ugly.
Note that due to this, some or all of your characters may end up looking slightly different. Overall appearance and equipment, as well as colors, will stay the same though. E.g. the mouth area will probably be one of the most affected, due to the corrected way lips editing is now managed (previously, lip shapes were affected by both the Thicc and Curvy morphs, and as such were causing weird deformations - particularly when applying custom morphs and expressions). You get more customization options as a result, and seeing a character's lips in first person view looks a lot better.
I also recommend updating the default characters' appearance (from Options - Update default characters' appearance).
Hair adjustment ranges have now been tuned to make sure they don't clip and make sense size-wise - a thing that is now used when generating random characters, allowing for increased variety.
Randomization was also refined and improved drastically for the anthro body types, and now includes all the body parts mimicking as accessories, as well as clothing.
The Dasha body type has received a bunch of significant fixes too.
There is also additional content (a new missionary fuck action, improvements to the hit contest), as well as improvements to the challenger mechanics (generated opponents will now roughly match the playing character in terms of stats, instead of being pure jobbers, and as such they will regenerate when changing the playing character).
And finally, I fixed a bunch of bugs and issues, the camera jitter in certain situations and at low fps being probably the most glaring.
And here's the detailed changelog:
Actions:
Missionary pounding. The action gets picked randomly when selecting Fuck them, together with the other actions in the missionary fuck branch.
Standing hit contest now allows the characters to circle, for a more natural / dynamic hit exchange
Refined several idle animations
Body types:
Complete randomization (including wearables / accessories) is now available for the remaining body types (Amelia, Bessie, Croc, Dasha)
Fixed the eye geometry for the Dasha body type, and allow proper recoloring for the eyes (the color you select is now the color you get, unlike before)
Fixed various weight painting issues for the Dasha body type
Reworked groin area and fixed penis integration for the Dasha body type
Shoulder fur for the Dasha body type now correctly defaults to the body texture
Fix missing croc neck accessory (Choker) - this was not available before due to a definition error
Wearables and appearance:
In depth overhaul of a lot of morphs ranges and values in order to improve proportions
The new morph ranges will be enforced on existing characters. Saved morphs that are outside their current ranges will be capped to their respective range min/max. Note this might change certain morphs on your saved characters and slightly alter their appearance. This is necessary to eliminate certain wearable clipping / deformation legacy issues, and simplify development moving forward
Finalized hair adjustment ranges to eliminate clipping and disproportionate values, and allow for better and more diverse randomization
Completely remade the Neck morph
Completely remade the Trapezius morph
Improved the armpit area of the Thicc morph
Resculpted the eye area to give definition for eyelids
Refined the mouth area and lip morphs. Removed lip changes present in the Thicc and Curvy morphs, which were causing weird shape stacking
Reworked the Lip height, Pronounced lips, Upper lip, Lower lip morphs
Added Heart shaped mouth, Puffy lips, Lower lip curve morphs
Adjusted several shapes for the existing eyelashes
Added Navel position morph
Fixed clipping on the Collar (wide, simple) for high Neck morph values
Improved the Shirt weight painting and fixed clipping in tights spots (e.g. armpits) during certain animations
Improved compatibilities between various wearables, and updated the wearable incompatibility list
Support assigning weights to various body textures, to balance the randomization output
Randomized body and hair colors are now more realistic and more varied
Allow any wearable to be set to the body color when applying color randomization (this is needed for body part accessories, such as body fur / optional features)
Cleaned up virtually empty shape keys on all objects on the default body, resulting in a 4-5% file size reduction
Updated default characters' appearance to reflect the new morph ranges. Use "Update existing characters' appearance" under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)
Mechanics:
Challenger game mode updates / behavior changes:
A new challenger roster will be generated when changing the player character
Generated challengers will be roughly on the same level as the player (stat variation is +/-20% against the player's) , so the fights will no longer be one sided if the player character is very strong
Other:
Optimized character selection in the editor
Fixes:
Fix camera abnormal see-saw movement on low fps in certain conditions. Improved camera smoothness
Fix post defeat bearhug fuck / subsequent crush action genital conditions. The actions should be available if 'Disable strict genital requirements' is selected
Fix switch_actions happening during a choice state in a npc vs npc context causing the switch action to execute twice
Fix skinning for loaded .gltf mod files, where bindings get applied to the wrong bone (due to mismatched bone indices)
Correctly pause suspended CharacterViews (previously they kept playing in the background, even when suspended) and resume as needed
Fixed several standing punch / slap / bust animations defined as loopable, causing jumps during e.g. the hit contest
Downloads:
Windows: attached to this post
Mirror for the .APK: https://mega.nz/file/QxpWyB6B#jCribocl95aHCxQVWIl-UhReqTC1ERPSeBrP6MtCRpM
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