top.exe - 2026 August Animation #01 — page 1
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top.exe - 2026 August Animation #01


infoAbout This Title

Mei gets a chance to sample the best throat in overwatch

LINKRESEARCH AND DEVELOPMENT SUMMARY

Animation

I've started becoming a lot more confident with my layered workflow. The animation itself took me less than a day to put together, but there were a few areas that ended up eating up most of my time:

Zarya's lip movement

Mei's physics cage setup (this can easily be avoided by pre-making the cages in the character .blend file)

Deciding between FK and IK for both characters' spines

Experimenting with different variations

Setting up the environment

Going forward, I definitely need to pay closer attention to these kinds of time sinks and find ways to minimize their impact. The more of these little roadblocks I can eliminate ahead of time, the faster and more efficiently I should be able to work.

But yea, nothing too crazy about this one. Just wanted to get you guys a little primer before the big day tommorrow!

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