top.exe - 2026 August Animation #01
infoAbout This Title
Mei gets a chance to sample the best throat in overwatch
LINKRESEARCH AND DEVELOPMENT SUMMARY
Animation
I've started becoming a lot more confident with my layered workflow. The animation itself took me less than a day to put together, but there were a few areas that ended up eating up most of my time:
Zarya's lip movement
Mei's physics cage setup (this can easily be avoided by pre-making the cages in the character .blend file)
Deciding between FK and IK for both characters' spines
Experimenting with different variations
Setting up the environment
Going forward, I definitely need to pay closer attention to these kinds of time sinks and find ways to minimize their impact. The more of these little roadblocks I can eliminate ahead of time, the faster and more efficiently I should be able to work.
But yea, nothing too crazy about this one. Just wanted to get you guys a little primer before the big day tommorrow!
Mei gets a chance to sample the best throat in overwatch
LINKRESEARCH AND DEVELOPMENT SUMMARY
Animation
I've started becoming a lot more confident with my layered workflow. The animation itself took me less than a day to put together, but there were a few areas that ended up eating up most of my time:
Zarya's lip movement
Mei's physics cage setup (this can easily be avoided by pre-making the cages in the character .blend file)
Deciding between FK and IK for both characters' spines
Experimenting with different variations
Setting up the environment
Going forward, I definitely need to pay closer attention to these kinds of time sinks and find ways to minimize their impact. The more of these little roadblocks I can eliminate ahead of time, the faster and more efficiently I should be able to work.
But yea, nothing too crazy about this one. Just wanted to get you guys a little primer before the big day tommorrow!
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