TRIBUTE: Modding Tools - The NEW TRIBUTE Recently Dropped & It's a Big One!  — page 1
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TRIBUTE: Modding Tools - The NEW TRIBUTE Recently Dropped & It's a Big One!

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NEW FEATURES: Shareable Universe Mode Profiles:

Export/import entire Universe Mode slots, using the new Game-Save Editor window

Share them with others

They will be exported to the "Universe Profiles" folder in your TRIBUTE folder

New Universe Profile Editor Tool:

A new standalone tool for editing your universe mode profiles

Edit Shows, Calendar placements, Rivalries, Status Effects like Injuries, Drafts

Edit or Clear Title History

Find it in the "TRIBUTE Universe Editor" folder in your main TRIBUTE folder

AI Sequences & AI Settings for Movesets:

Now our moveset profiles are complete, with AI Sequences & AI Settings for each move

Supported by the Create Character, Defaults, and Game-Save Editor modes

Not included with exporting from memory, but better to just use Game-Save Editor now as it's better!

Data Backups:

Now each time you launch the tool, a backup of your data (jsfb) files will be created

You will be able to restore these at any time, using the new BACKUPS LIST button on the main window

TRIBUTE will save up to 100 backups, and they are all time and date stamped!

QOL: Arena Profiles & Add Arena:

Added a simple change to arena profiles for the next update, so instead of containing a name sdb hash, they will instead contain the name itself

This means you no longer need to redo the name every time you add an arena profile

Tribute will then automatically create the appropriate name hash ID behind the scenes

It also means that the Bulk Import feature in Arena Manager is actually useful, as it won't mess all the arena names up

Existing arena profiles will need their name fields changing

QOL: Create Character:

New Auto-Fill button and select an existing character which will complete the profile fields automatically and set the base IDs to that wrestler

Very useful if you are adding a new slot of an existing wrestler then you can just edit the name

Also added a new checkbox if you want to use the existing render too if you don't have a new one

Attire Manager Improvements:

Fixed Attire Manager bugs

Now the list will display the true attire mapping numbers and you will enter the attire slot number you are adding

This actually simplifies things under the hood, so is less error prone

Also added a new "RESET ALL TO DEFAULT" button, which will restore the vanilla attires, which is very helpful if your attires got screwed up already!

Misc Improvements & Bug-fixes:

Improved the Map New Prop window, so you don't need to manually type in an SDB ID, and it will instead be generated automatically from the Prop Name field

Fixed issue with exporting ent/vic data back to default in game-save editing, where gfx would get saved as blank

Made various tweaks to the Game-Save Editor windows code, to prevent various possible errors

Fixed potential data loss issues with the Bulk Game-Save Editor features

Fixed "export selected to default" button in the game-save attributes window so it correctly exports the data back to jsfb

Fixed issue where Game-Save Editor features may not work if you had more than one folder in your steam userdata folder

GRAB IT NOW ON THE TRIBUTE DISCORD!

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