dna - BFP v1.23 changelog
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Some important bits:
This release brings in something that should make arenas feel slightly more real - ground surface interactions. It's a rather dry name for the arena floor/ground/fluid surface reacting to character movements. What it means: on sand, snow, dust, or mud, characters leave tracks, be it from their feet or other body parts; on arenas with a fluid surface (e.g. oil pool, mud pool), the fluid dynamically reacts to how the characters are moving, causing waves to appear and disappear along the surface
Two arenas that until today have been separate mods are now included and packed within the game, both on Windows and Android. One mod (the oil pool) is the one that I created a while ago to serve as an example. The other one (the mud pool), has been developed last week by Egreth, and was actually what prompted me to try and implement the surface interactions bit
There is yet a third arena mod, called Swamp, that uses a different sort of mud. It was also created by Egreth, and is available on the BFP Discord
There are two more actions available, in what is now the beginning of the kneeling test of strength branch: kneeling_test_of_strength_dominant (which also opens up a choice menu), and kneeling_both_to_#
I made further adjustments to the teeth / mouth area, in order to correct the slight overbite and fix teeth clipping on certain actions where the mouth was open wide
Several new options are available for the selected character under Gauntlet (Randomize / Outfit / Undress)
Changelog:
Actions:
kneeling_test_of_strength_dominant (new choice action), can be reached occasionally by winning the kneeling_test_of_strength contest
kneeling_both_to_#
Fixed and improvements for kneeling_to_#
Fixed climax conditions on #_dominant_#
Arenas:
The Oil pool stage is now included with the game (called Oil pool (new)), and is no longer a separate mod. Please completely remove the old mod under .mods/stages/example
A Mud pool stage mod developed by Egreth is now also included by default with the game (called Mud pool (new)), and supports surface interactions. Please completely remove the old mod under .mods/stages/mud_pool if you had it installed
The following arenas now support surface interactions (leaving tracks on the ground, waves, etc.): Desert day/night arenas, Beach, Jungle, Ghost farm, Desert pavilion, Gladiator arena, Oil pool, Snow globe; in addition, one more arena mod is available on the game Discord server: Swamp by Egreth, with support for mud wrestling
Wearables and appearance:
Teeth adjustments to correct slight overbite and fix clipping under the lower lip when the mouth is wide open. Made the teeth a little less porcelain white
Mechanics:
The extra effort resulting from anger is now capped to 50% of the character maximum effort. This aims to avoid situations in which a weak character can get huge, unrealistic spikes of effort
Other:
Surface interactions: liquid interactions (for fluids), track generation (for leaving tracks on various solid surfaces). Some environments can react to the characters actions (e.g. mud, oil, sludge, sand, etc.) where this has been configured. The feature is customizable, with lots of parameters to be used in mods. Options are available, allowing the feature to be turned off / configured for performance/quality
Support tinting the specified dirt material in the arena definition by using "dirt_tint": "#hexcolor"
Randomize / Outfit / Undress buttons added to Gauntlet mode, allowing to re-roll the character appearance, outfit and undress them
Extracting a .zip file (Options > File manager) will no longer create a new folder if the .zip file already contains a folder (and nothing else) on the top level
Transition to C2 camera profile (follow cam) is now instant
Resets POV cam angles to 0.0 on every switch (but preserves the zoom level)
Fixes:
Fix for the standing bearhug # being unavailable in certain physical configurations
Fixed uv map for hair_19
Some important bits:
This release brings in something that should make arenas feel slightly more real - ground surface interactions. It's a rather dry name for the arena floor/ground/fluid surface reacting to character movements. What it means: on sand, snow, dust, or mud, characters leave tracks, be it from their feet or other body parts; on arenas with a fluid surface (e.g. oil pool, mud pool), the fluid dynamically reacts to how the characters are moving, causing waves to appear and disappear along the surface
Two arenas that until today have been separate mods are now included and packed within the game, both on Windows and Android. One mod (the oil pool) is the one that I created a while ago to serve as an example. The other one (the mud pool), has been developed last week by Egreth, and was actually what prompted me to try and implement the surface interactions bit
There is yet a third arena mod, called Swamp, that uses a different sort of mud. It was also created by Egreth, and is available on the BFP Discord
There are two more actions available, in what is now the beginning of the kneeling test of strength branch: kneeling_test_of_strength_dominant (which also opens up a choice menu), and kneeling_both_to_#
I made further adjustments to the teeth / mouth area, in order to correct the slight overbite and fix teeth clipping on certain actions where the mouth was open wide
Several new options are available for the selected character under Gauntlet (Randomize / Outfit / Undress)
Changelog:
Actions:
kneeling_test_of_strength_dominant (new choice action), can be reached occasionally by winning the kneeling_test_of_strength contest
kneeling_both_to_#
Fixed and improvements for kneeling_to_#
Fixed climax conditions on #_dominant_#
Arenas:
The Oil pool stage is now included with the game (called Oil pool (new)), and is no longer a separate mod. Please completely remove the old mod under .mods/stages/example
A Mud pool stage mod developed by Egreth is now also included by default with the game (called Mud pool (new)), and supports surface interactions. Please completely remove the old mod under .mods/stages/mud_pool if you had it installed
The following arenas now support surface interactions (leaving tracks on the ground, waves, etc.): Desert day/night arenas, Beach, Jungle, Ghost farm, Desert pavilion, Gladiator arena, Oil pool, Snow globe; in addition, one more arena mod is available on the game Discord server: Swamp by Egreth, with support for mud wrestling
Wearables and appearance:
Teeth adjustments to correct slight overbite and fix clipping under the lower lip when the mouth is wide open. Made the teeth a little less porcelain white
Mechanics:
The extra effort resulting from anger is now capped to 50% of the character maximum effort. This aims to avoid situations in which a weak character can get huge, unrealistic spikes of effort
Other:
Surface interactions: liquid interactions (for fluids), track generation (for leaving tracks on various solid surfaces). Some environments can react to the characters actions (e.g. mud, oil, sludge, sand, etc.) where this has been configured. The feature is customizable, with lots of parameters to be used in mods. Options are available, allowing the feature to be turned off / configured for performance/quality
Support tinting the specified dirt material in the arena definition by using "dirt_tint": "#hexcolor"
Randomize / Outfit / Undress buttons added to Gauntlet mode, allowing to re-roll the character appearance, outfit and undress them
Extracting a .zip file (Options > File manager) will no longer create a new folder if the .zip file already contains a folder (and nothing else) on the top level
Transition to C2 camera profile (follow cam) is now instant
Resets POV cam angles to 0.0 on every switch (but preserves the zoom level)
Fixes:
Fix for the standing bearhug # being unavailable in certain physical configurations
Fixed uv map for hair_19
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