Good Luke - Good Luke - Progress Update part 4
infoAbout This Title
Sup, Goodies! How’s everyone doing?
We know what you really want to hear about, so let's start with the big news...
UPDATE 1.2 IS NOW BEING TESTED!
That's right! Good Luke 1.2 is already in the testing and polishing phase with our team!
We're currently going through the game, making final adjustments, fixing what needs to be fixed, and preparing everything before we officially start releasing the teasers for the update.
We still don't have a release date to announce, but we're getting closer to the finish line.
After all these weeks showing you missions, animations, new systems, locations, and improvements coming together, 1.2 is finally reaching its final stages!
More news soon...
Expanding Stephanie's House
We built more areas inside Stephanie's house, including her bedroom and hallway, opening up more possibilities for upcoming missions with her.
We also started working on a new intimate animation between Luke and Stephanie that will become another part of their developing relationship.
A Lucky Day with Donna
A brand-new Donna mission has been produced!
Let's just say this might be a particularly lucky day for the player... and another opportunity to get much closer to our experienced MILF.
Nancy & Yuki
The new animation featuring Nancy and Yuki inside the closet is almost finished!
We already know that whenever these two are together, their friendship tends to create some very spicy situations...
Belly & Julia - ANAL - Futaverse
A brand-new Futaverse animation featuring Belly and Julia has also been produced!
This one takes things in a much rougher direction, bringing another intense animation for our Futaverse fans.
Programming & Polish
With Update 1.2 already being tested, a lot of our programming work is naturally focused on polishing the experience and improving all those little details you'll notice while actually playing.
Inventory & Phone Improvements
We standardized the blur and background darkening effect that appears when opening the inventory, matching the visual treatment already used by the phone.
We also fixed an unexpected screen displacement caused by a zoom effect when entering these interfaces.
The phone's close button has now been properly positioned directly on the device frame, making its placement feel much more natural.
We also increased the vertical spacing between rows of apps, giving the phone interface more breathing room and making it easier and more pleasant to navigate.
Phone App Organization
The organization of the phone apps is also being revised to make the interface more intuitive.
Save and Load are also being corrected to appear in the proper order, while the previous abbreviated "Config" label is being replaced by the complete Settings label.
Small changes like these are especially important now that we're testing the update as a complete experience rather than looking at each feature individually.
Gallery Navigation
The button used to return to the gallery's main screen has been moved to the top-left corner.
This brings the gallery in line with the navigation standards we're using throughout other screens in the game, making the interface more consistent and predictable.
Main Menu Characters
More characters and poses have been added to the animated main menu!
The current additions include:
Nancy — Stephanie — Yuki — Vivian
We also reduced the character slide duration by approximately one-third compared to the previous version, making the transitions feel faster and more responsive.
(Sped-up gif)
Player Name Input
We fixed a small but important usability issue when choosing the player's name.
Previously, clicking the name field gave almost no visual indication that it was active and ready for typing.
Now, a blinking text cursor clearly appears inside the field, immediately showing the player that they can start typing.
It's a tiny detail, but exactly the kind of polish we're focusing on as 1.2 moves through testing.
Audio Optimization Completed
The game's audio optimization process has been completed!
Our sounds have been processed and standardized to create a smoother, more balanced, and immersive experience throughout the game.
More Animations Rendered
More animations have finished rendering and are now becoming part of the upcoming content.
Yuki, Stephanie, Nancy, Helena, and Donna are all getting some attention this time around.
Things are definitely heating up for the next update...
Market Improvements
The market attendant has been created, along with her environment!
We're also adapting several parts of the market to make the location work better during gameplay, including lighting corrections and improvements to how items and money are handled.
This will help turn the market from simply another environment into a more functional part of the game world.
We're Getting Close, Goodies!
That's it for this week's Good Luke Progress Update!
And this one is particularly exciting for us because we're no longer only talking about individual pieces being developed for 1.2.
We're testing the update. We're playing it. We're polishing it.
There are still things to fix and details to improve before it's ready for you, and we don't want to announce a release date until we're confident about it. But we're getting closer.
All the missions, animations, systems, environments, UI improvements, audio work, and countless little details we've been showing you over the past weeks are finally coming together into the next version of Good Luke.
Now it's time to keep testing, polishing, and preparing the teasers.
Thank you so much for supporting us throughout the development of Update 1.2.
We're in the final stretch, Goodies!
Sup, Goodies! How’s everyone doing?
We know what you really want to hear about, so let's start with the big news...
UPDATE 1.2 IS NOW BEING TESTED!
That's right! Good Luke 1.2 is already in the testing and polishing phase with our team!
We're currently going through the game, making final adjustments, fixing what needs to be fixed, and preparing everything before we officially start releasing the teasers for the update.
We still don't have a release date to announce, but we're getting closer to the finish line.
After all these weeks showing you missions, animations, new systems, locations, and improvements coming together, 1.2 is finally reaching its final stages!
More news soon...
Expanding Stephanie's House
We built more areas inside Stephanie's house, including her bedroom and hallway, opening up more possibilities for upcoming missions with her.
We also started working on a new intimate animation between Luke and Stephanie that will become another part of their developing relationship.
A Lucky Day with Donna
A brand-new Donna mission has been produced!
Let's just say this might be a particularly lucky day for the player... and another opportunity to get much closer to our experienced MILF.
Nancy & Yuki
The new animation featuring Nancy and Yuki inside the closet is almost finished!
We already know that whenever these two are together, their friendship tends to create some very spicy situations...
Belly & Julia - ANAL - Futaverse
A brand-new Futaverse animation featuring Belly and Julia has also been produced!
This one takes things in a much rougher direction, bringing another intense animation for our Futaverse fans.
Programming & Polish
With Update 1.2 already being tested, a lot of our programming work is naturally focused on polishing the experience and improving all those little details you'll notice while actually playing.
Inventory & Phone Improvements
We standardized the blur and background darkening effect that appears when opening the inventory, matching the visual treatment already used by the phone.
We also fixed an unexpected screen displacement caused by a zoom effect when entering these interfaces.
The phone's close button has now been properly positioned directly on the device frame, making its placement feel much more natural.
We also increased the vertical spacing between rows of apps, giving the phone interface more breathing room and making it easier and more pleasant to navigate.
Phone App Organization
The organization of the phone apps is also being revised to make the interface more intuitive.
Save and Load are also being corrected to appear in the proper order, while the previous abbreviated "Config" label is being replaced by the complete Settings label.
Small changes like these are especially important now that we're testing the update as a complete experience rather than looking at each feature individually.
Gallery Navigation
The button used to return to the gallery's main screen has been moved to the top-left corner.
This brings the gallery in line with the navigation standards we're using throughout other screens in the game, making the interface more consistent and predictable.
Main Menu Characters
More characters and poses have been added to the animated main menu!
The current additions include:
Nancy — Stephanie — Yuki — Vivian
We also reduced the character slide duration by approximately one-third compared to the previous version, making the transitions feel faster and more responsive.
(Sped-up gif)
Player Name Input
We fixed a small but important usability issue when choosing the player's name.
Previously, clicking the name field gave almost no visual indication that it was active and ready for typing.
Now, a blinking text cursor clearly appears inside the field, immediately showing the player that they can start typing.
It's a tiny detail, but exactly the kind of polish we're focusing on as 1.2 moves through testing.
Audio Optimization Completed
The game's audio optimization process has been completed!
Our sounds have been processed and standardized to create a smoother, more balanced, and immersive experience throughout the game.
More Animations Rendered
More animations have finished rendering and are now becoming part of the upcoming content.
Yuki, Stephanie, Nancy, Helena, and Donna are all getting some attention this time around.
Things are definitely heating up for the next update...
Market Improvements
The market attendant has been created, along with her environment!
We're also adapting several parts of the market to make the location work better during gameplay, including lighting corrections and improvements to how items and money are handled.
This will help turn the market from simply another environment into a more functional part of the game world.
We're Getting Close, Goodies!
That's it for this week's Good Luke Progress Update!
And this one is particularly exciting for us because we're no longer only talking about individual pieces being developed for 1.2.
We're testing the update. We're playing it. We're polishing it.
There are still things to fix and details to improve before it's ready for you, and we don't want to announce a release date until we're confident about it. But we're getting closer.
All the missions, animations, systems, environments, UI improvements, audio work, and countless little details we've been showing you over the past weeks are finally coming together into the next version of Good Luke.
Now it's time to keep testing, polishing, and preparing the teasers.
Thank you so much for supporting us throughout the development of Update 1.2.
We're in the final stretch, Goodies!
Comments (0)