BuD-eR | ButterJaffa - Dragon Block Noea v0.95 - {COMING SOON}   — page 1
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BuD-eR | ButterJaffa - Dragon Block Noea v0.95 - {COMING SOON}


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Design, Divinity & Destruction

Hey, Buttery Bois!

Dragon Block Noea v0.95 is still in development, but it has already become ANOTHER one of the biggest updates we’ve ever built.

Since v0.90, we’ve massively expanded divine progression, transformations, fusion, character creation, combat presentation, space travel and Capsule Corp—with plenty of surprises still waiting to be discovered.

Here’s your first proper look at what’s coming…

Create Your Own Transformations

Capsule Corp V2 is here, featuring a completely rebuilt structure with Fusion Expert Bulma and Butter working at their own dedicated stations!

Butter’s new Form Forge allows you to purchase and design two personal transformations:

Create custom transformation names.

Choose your hair, body and eye colors.

Build layered auras using an in-game color picker.

Receive matching color suggestions and complete color harmonies.

Toggle the aura, particles and lightning separately.

Add animated Dragon Mine Z lightning using your selected Aura II color.

Customize Power, Guard and Speed bonuses.

Master your forms through actual gameplay.

Create a genuine progression chain from Created Form I into Created Form II.

Access both forms through the normal transformation screen and X radial menu.

Use custom forms across all seven original playable races.

Give Saiyan tails transformation-matching hair or fur colors—including custom Super Saiyan 4-style forms!

Neither transformation appears until it has been purchased, and Created Form II remains connected directly to your first creation.

The Form Forge is fully functional, although its larger visual GUI redesign is being saved for a future update.

The Sphinxians Have Arrived

v0.95 introduces an entirely new playable feline warrior race: the Sphinxians!

Inspired by Beerus, Sphinxians feature:

Custom animated ears and tails.

Purple feline skin designs.

Multiple body types—including a larger option.

Unique hairstyles, faces and angry feline eyes.

Their own racial abilities and transformations.

Exclusive God Ki-enhanced evolutions.

A progression style built around speed, ki control and predatory instinct.

This is a proper playable race with its own identity—not simply a Beerus skin placed over another character!

61 God Ki Transformations

Enhance with God Ki now supports an enormous 61 individually authored transformations across:

Saiyans

Humans

Namekians

Frost Demons

Majins

Bio-Androids

Demons/Glinds

Every supported evolution receives its own name, colours, eyes, outlines, layered aura and particles. These are individually designed transformations, not generic blue recolours.

Existing forms such as Golden, Black and Orange remain separate and completely intact.

The player-facing race name has also been corrected from Demon/Kai to Demon/Glind while retaining compatibility with existing characters and saves.

The Majin Android

Eligible Human Androids can now unlock the Majin Android transformation—but combining Android technology with Majin DNA has consequences.

At low mastery, the Majin instinct may temporarily overwhelm the player and take control.

The transformation includes:

Body types that respect whether your original character is slim or large.

A properly coloured Majin tail.

Red eyes with black sclera during an instinct takeover.

Majin lightning that appears only while the instinct is in control.

Visual and behavioral changes as the player fights to regain control.

Progression restrictions so the form remains hidden until genuinely unlocked.

Fusion Rebuilt

Fusion first arrived in v0.90, but v0.95 completely rebuilds the system behind it.

Player, NPC/master, Arm Band, Potara, Dance and five-way Ultra Fusions now use a server-authoritative composition system.

Fusions can combine:

Hair strands and colours

Skin and eyes

Racial anatomy

Clothing

Physical size

Active transformations

Aura layers

Skills and mastery

The chosen fusion method

A unified transformation menu contains the valid forms contributed by every participant. Any borrowed races, forms, skills or mastery remain temporary and are safely removed when the fusion ends.

Splitting, relogging, restarting or recovering an interrupted fusion now restores the original characters safely.

We’ve also corrected numerous identity and appearance bugs—including Teen Gohan accidentally being treated as Cell because they shared a saga identifier!

Player-to-Player Arm Band Fusion

Arm Band Fusion is now much easier to perform with another player:

Both players equip their Arm Bands.

The player who wants to control the fusion shift-right-clicks the other player.

The second player receives an accept or decline request.

Accepting begins the fusion sequence.

Declining applies a short request cooldown to prevent spam.

Become a God of Destruction

v0.95 adds a complete divine progression path involving Beerus, Whis, the Grand Priest and Zeno.

Players can progress from candidate to apprentice before ultimately becoming an officially appointed God of Destruction.

Your journey includes:

Whis’s divine training.

Trials of Control, Judgment and Restraint.

Missions across Deep Space worlds.

Destruction Energy.

Ultra Ego.

Hakai Aura.

Hakai Sphere.

Pure Hakai Beam.

A toggleable and colour-customizable God of Destruction uniform.

Eligible Deep Space moons, planets and stars can be erased, while protected story worlds remain safe.

Careless use of destruction energy can trigger divine warnings—and potentially a full judgment sequence involving the Grand Priest, Whis and Zeno.

Destructive Hakai behavior remains configurable by server owners.

Ultra Ego is now properly tied to this progression. Players must complete the Destroyer questline before Beerus will sell it, and appointed Destroyers can combine it with their earned Hakai powers.

We’ve also fixed the final Destroyer mission so interacting with either Zeno can complete it, alongside uniform clipping fixes for extremely slim characters.

Beerus’s Planet

Beerus’s Planet is now a fully supported Space Pod destination!

The travel system can:

Generate the destination safely.

Construct its authored environment.

Verify the landing area.

Recover from interrupted travel after logout or restart.

Permanently save and repair the destination unlock.

Migrate older progression without damaging existing saves.

Existing Dragon Mine Z and third-party Space Pod destinations remain intact.

Beerus, Whis and the Grand Priest have also received improved models, racial parts, rendering, dialogue and progression-aware menus.

Ultra Instinct Improved

Ultra Instinct now feels far more physical and responsive in combat.

First-person dodges visibly sidestep incoming attacks.

Third-person players can see the movement.

Successful dodges produce a five-echo white motion trail.

Eight ordered dodge sounds have been added.

Presentation settings can be controlled by the player.

Ultra Instinct Sign and Mastered release slow, upward-moving white ki motes.

Ultra Instinct, Hakai Aura, Evil Eye forms and divine transformations now provide their intended combat scaling instead of being purely visual effects.

Experimental Grab System

The physical Grab system has been expanded into a complete experimental combat mechanic:

Press Z to grab a target.

Press Z again to release them.

Hold attack to charge a throw.

Release attack to launch them—the longer the charge, the stronger the throw.

Right-click to place the target down gently.

The feature remains experimental and can currently be toggled using:

/noea cheat grab on|off

Character and Eye Editing Commands

Players now have more control over their character after creation:

/noea character reset returns the character to a fresh level-one state and reopens character creation while preserving their inventory.

/noea character eyes on

/noea character eyes off

/noea character eyes edit

The eye editor from the opening character creator can now be reopened, adjusted and saved without remaking the entire character.

Shadow Dummy Improvements

Shadow Dummies should no longer obliterate players or leave quests permanently stuck.

Shadow Dummies retreat when the player reaches 5% health.

Defeating them now counts toward their intended base-mod quests.

Their behaviour is considerably safer for normal progression.

Safer Travel and Inventory Recovery

Space travel has received some extremely helpful quality-of-life improvements.

Breaking a Space Pod, Flying Nimbus or Black Nimbus now places it directly back into the player’s inventory. If the inventory is full, it safely drops at the player’s feet without creating duplicates.

Servers can also enable off-world inventory protection. When active, players retain their belongings if they die in space or on another planet—including:

Main inventory

Hotbar

Armour

Offhand

Curios

This covers Noea space, generated planets, Namek, Beerus’s Planet and the Sacred Kai Planet.

It operates separately from vanilla Keep Inventory and can be controlled with:

/noea travel_safety offworld_inventory on|off

Reliability, Compatibility and Polish

Behind all these features is a major technical overhaul designed to keep long-running worlds safe.

Added versioned v0.95 player and world data.

Added backward-compatible v0.90 migration.

Preserved existing Noea, Dragon Mine Z, administrator-created and unknown save data.

Improved configuration validation.

Added automatic progression repair.

Added diagnostic and testing commands.

Added the F8 v0.95 Test Lab.

Improved recovery for fusion, travel and divine progression after logout or restart.

Fixed crashes and saving problems in the eye editor.

Improved character creator stability.

Corrected radial-menu unlock conditions and duplicate entries.

Improved custom-form purchasing and progression reliability.

Added the brand-new Dragon Block Noea v0.95 menu logo.

And We’re Still Cooking…

Dragon Block Noea v0.95 has grown and is making me aware of how much we have really added... This update brings player-created transformations, a new race, rebuilt fusion, divine progression, planet destruction, experimental grabbing, improved combat visuals and a mountain of fixes—all while protecting existing v0.90 worlds.

There’s still polishing and testing to finish before release, but v0.95 is shaping up to be something truly special.

Thank you to every Buttery Boi supporting the project, reporting bugs and helping make this update possible.

The age of gods, fusions and player-created power is almost here.

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