Page 1 failed to load.
jmenaru - NCRF Helmet - preview
About This Title
done with this asset and pretty much done with the set, or at least the major pieces. There's some stuff leftover to mop up, but yeah, ready to move on soon.
anyway, regarding the head piece, I spent a bit more time texturing than I normally would, nothing too crazy, but I wanted it to have a nicer look since it is an iconic, recognizable item. The helmet should have a more saturated greener color when compared to the original, but I figured the desaturated cyan tint fit better color scheme wise.
improvements could be made, but overall, pretty happy with it as is. Texturing has always been a "how much time do you want to mess around with it" for me, so gotta cut it off at some point or it will never be done.
I haven't imported the helmet ingame yet, though I expect it to look a bit less contrasty there, I went a bit nuts with that in my renders since I liked the punchier look with the glow-y eye lenses.
final two images, I wanted to upload separately in a WIP post, but I never got the chance, so I'm appending them in this post since I had them anyway. It's basically the untextured low poly model with normals and the eye glow texture applied and a wireframe.
done with this asset and pretty much done with the set, or at least the major pieces. There's some stuff leftover to mop up, but yeah, ready to move on soon.
anyway, regarding the head piece, I spent a bit more time texturing than I normally would, nothing too crazy, but I wanted it to have a nicer look since it is an iconic, recognizable item. The helmet should have a more saturated greener color when compared to the original, but I figured the desaturated cyan tint fit better color scheme wise.
improvements could be made, but overall, pretty happy with it as is. Texturing has always been a "how much time do you want to mess around with it" for me, so gotta cut it off at some point or it will never be done.
I haven't imported the helmet ingame yet, though I expect it to look a bit less contrasty there, I went a bit nuts with that in my renders since I liked the punchier look with the glow-y eye lenses.
final two images, I wanted to upload separately in a WIP post, but I never got the chance, so I'm appending them in this post since I had them anyway. It's basically the untextured low poly model with normals and the eye glow texture applied and a wireframe.
Comments (0)