TqLxQuanZ - v5.11.10 Patch Notes
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NOTE TO PLAYERS UPGRADING FROM PRE-5.11.9
Due to large changes in world generation (especially the new streets) it is strongly recommended you start a new game. If you choose to continue with an old pre-5.11.9 save, please back up your world files, as there may be incompatibilities when upgrading!
- Updated JDK version to 21. (You'll need to switch manually in the launcher)
- Updated to Forge 47.4.10.
- Added a new game mode, Apocalypse Mode. Apocalypse Mode is only enabled via command with op permission. (/apocalypseMode enable)
- Apocalypse Mode has chance to spawn miner zombie.
- Apocalypse Mode has chance to spawn zombie with respective tier armor/weapons starting from T2.
- Apocalypse Mode has chance to spawn zombie with ender pearl to teleport to player.
- Apocalypse Mode special infected mine blocks twice as fast.
- Added a new wasteland mega structure, Airforce Base, as well as a new miniboss, Flayed Man.
- Added new NPC: Dr.Alto in laboratory.
- Added new NPC: Piko Hayashi in Plaza Mall.
- Added proper critters and companions spawn weight after updating it.
- Added more newer quest book arts.
- Added several new soundtrack thanks to Jamminek and Ssd95.
- Reworked the city's street/park generation and added more variants to it.
- Highway now generates more often and connect to multiple cities.
- Subway tunnel now spawns deeper to prevent overlap with building basements.
- Improved all ground vehicle's collision, they no longer stuck easily into walls or blocks.
- Improved overall city generation with better street and highway.
- Completely reworked all the NPC's trading and dialogue screen.
- All NPC quests have been moved to FTB Quest, this means you can share the quest progress with your team now.
- NPCs all trading now have stock limit and restock everyday.
- Hostile NPCs now actually uses the gun instead of single flying projectile, it means they can hitscan the player now with reduced accuracy.
- Hostile NPCs now have better combat animation.
- All attachment is now scrappable.
- Bone meal now works on all plants.
- Replaced armor toughness skill tree to new skill, Hardness which provides a chance to reduce armor durability taken from damage. Stackable with Unbreaking.
- Horde building no longer trigger/active in peaceful mode.
- Horde building mobs now cap at maximum of 15 concurrent unit, meaning player won't get flooded with low fps and more than 15 zombies at once. Wasteland horde building has a limitation of 25+.
- Deep ocean now have chance to spawn oil reservoir, Wasteland now has chance to spawn infinite oil reservoir, and higher oil than the other biome.
- Hidden unused creative tabs.
- Added Create:Fluids mod.
- Added Create: Blocks & Bogey
- Added Create blocks culling.
- Added steel ingot and iron ingot into slot machine pool.
- Cloth now can be crafted back to wool.
- Reduced the suppression blur effect when near sentry arm.
- Rebalanced the armor component, exploration player now have lesser material required to craft armor component on hand.
- Rebalanced all hostile mob's loot table.
- Rebalanced all melee weapon headshot multipliers.
- Rebalanced lightning rod from 200MFE to 100MFE.
- Rebalanced Energizer's storage from 683TFE to 500MFE.
- Rebalanced MRE nutrition value.
- Removed flash grenade loot generation.
- Buffed high radiation's damage.
- Buffed military riot armor's armor shredding from 30% to 40%.
- Buffed Swat set armor shredding to 40%.
- Buffed Swat set armor SMG damage to 125%.
- Buffed Swat Riot set armor shredding to 60%, as well as attack speed from 25% to 35%.
- Buffed back weapon throw's damage to 2x instead of 1.5x.
- Buffed weapon throw's velocity scales with weapon attack speed.
- Buffed armor max damage cap to 5%.
- Buffed the wormhole portal's idle power drain.
- Buffed duplicate NPCs spawn rate from 35% to 50%.
- Buffed AA Turrets damage.
- Nerfed somnolences spawn from skeeper from 8 to 4 thanks to punpanprolol.
- Nerfed all wasteland mob's radioactivity amount.
- Nerfed slot machine no longer returns gold coin for infinite roll.
- Nerfed casing drop rate due to factory's production rate increased.
- Bogdan fixed headshot doesn't register properly and using incorrect damage instead of player's total damage.
- Bawnorton fixed spider shooting web will have chance to crash.
- Bawnorton potentially fixed vehicle randomly disappear when enter within its range.
- Bawnorton fixed memory leak caused from Immersive Vehicle.
- Bawnorton fixed deployer cause ammo box broken.
- Fixed AN94 not using 5.56x45mm. (Alternative to 5.45)
- Fixed military remnant isn't hostile to savages.
- Fixed desync issue between window client and linux server have incorrect attack speed on dual wield weapons.
- Fixed potential issue on sucker spawning bidy/zombies on 0,0,0 coordinate causing lag.
- Fixed helicopter unable to fly due to fuel consumption way too low.
- Fixed engines wear down too fast.
- Fixed large amount of missing loot table.
- Fixed unintended armor/weapons can be dropped from hostile mobs.
- Fixed vehicle spawning doesn't require op permission.
- Fixed bristol mercury engine cannot fit in the plane.
- Fixed force chunk loading not working properly.
- Fixed sentry arm is using fixed ammo count instead of modified ammo box count.
- Fixed several entities drop table not working.
- Fixed military base not spawning helicopter.
- Removed Particle Interaction mod as it has performance issue.
NOTE TO PLAYERS UPGRADING FROM PRE-5.11.9
Due to large changes in world generation (especially the new streets) it is strongly recommended you start a new game. If you choose to continue with an old pre-5.11.9 save, please back up your world files, as there may be incompatibilities when upgrading!
- Updated JDK version to 21. (You'll need to switch manually in the launcher)
- Updated to Forge 47.4.10.
- Added a new game mode, Apocalypse Mode. Apocalypse Mode is only enabled via command with op permission. (/apocalypseMode enable)
- Apocalypse Mode has chance to spawn miner zombie.
- Apocalypse Mode has chance to spawn zombie with respective tier armor/weapons starting from T2.
- Apocalypse Mode has chance to spawn zombie with ender pearl to teleport to player.
- Apocalypse Mode special infected mine blocks twice as fast.
- Added a new wasteland mega structure, Airforce Base, as well as a new miniboss, Flayed Man.
- Added new NPC: Dr.Alto in laboratory.
- Added new NPC: Piko Hayashi in Plaza Mall.
- Added proper critters and companions spawn weight after updating it.
- Added more newer quest book arts.
- Added several new soundtrack thanks to Jamminek and Ssd95.
- Reworked the city's street/park generation and added more variants to it.
- Highway now generates more often and connect to multiple cities.
- Subway tunnel now spawns deeper to prevent overlap with building basements.
- Improved all ground vehicle's collision, they no longer stuck easily into walls or blocks.
- Improved overall city generation with better street and highway.
- Completely reworked all the NPC's trading and dialogue screen.
- All NPC quests have been moved to FTB Quest, this means you can share the quest progress with your team now.
- NPCs all trading now have stock limit and restock everyday.
- Hostile NPCs now actually uses the gun instead of single flying projectile, it means they can hitscan the player now with reduced accuracy.
- Hostile NPCs now have better combat animation.
- All attachment is now scrappable.
- Bone meal now works on all plants.
- Replaced armor toughness skill tree to new skill, Hardness which provides a chance to reduce armor durability taken from damage. Stackable with Unbreaking.
- Horde building no longer trigger/active in peaceful mode.
- Horde building mobs now cap at maximum of 15 concurrent unit, meaning player won't get flooded with low fps and more than 15 zombies at once. Wasteland horde building has a limitation of 25+.
- Deep ocean now have chance to spawn oil reservoir, Wasteland now has chance to spawn infinite oil reservoir, and higher oil than the other biome.
- Hidden unused creative tabs.
- Added Create:Fluids mod.
- Added Create: Blocks & Bogey
- Added Create blocks culling.
- Added steel ingot and iron ingot into slot machine pool.
- Cloth now can be crafted back to wool.
- Reduced the suppression blur effect when near sentry arm.
- Rebalanced the armor component, exploration player now have lesser material required to craft armor component on hand.
- Rebalanced all hostile mob's loot table.
- Rebalanced all melee weapon headshot multipliers.
- Rebalanced lightning rod from 200MFE to 100MFE.
- Rebalanced Energizer's storage from 683TFE to 500MFE.
- Rebalanced MRE nutrition value.
- Removed flash grenade loot generation.
- Buffed high radiation's damage.
- Buffed military riot armor's armor shredding from 30% to 40%.
- Buffed Swat set armor shredding to 40%.
- Buffed Swat set armor SMG damage to 125%.
- Buffed Swat Riot set armor shredding to 60%, as well as attack speed from 25% to 35%.
- Buffed back weapon throw's damage to 2x instead of 1.5x.
- Buffed weapon throw's velocity scales with weapon attack speed.
- Buffed armor max damage cap to 5%.
- Buffed the wormhole portal's idle power drain.
- Buffed duplicate NPCs spawn rate from 35% to 50%.
- Buffed AA Turrets damage.
- Nerfed somnolences spawn from skeeper from 8 to 4 thanks to punpanprolol.
- Nerfed all wasteland mob's radioactivity amount.
- Nerfed slot machine no longer returns gold coin for infinite roll.
- Nerfed casing drop rate due to factory's production rate increased.
- Bogdan fixed headshot doesn't register properly and using incorrect damage instead of player's total damage.
- Bawnorton fixed spider shooting web will have chance to crash.
- Bawnorton potentially fixed vehicle randomly disappear when enter within its range.
- Bawnorton fixed memory leak caused from Immersive Vehicle.
- Bawnorton fixed deployer cause ammo box broken.
- Fixed AN94 not using 5.56x45mm. (Alternative to 5.45)
- Fixed military remnant isn't hostile to savages.
- Fixed desync issue between window client and linux server have incorrect attack speed on dual wield weapons.
- Fixed potential issue on sucker spawning bidy/zombies on 0,0,0 coordinate causing lag.
- Fixed helicopter unable to fly due to fuel consumption way too low.
- Fixed engines wear down too fast.
- Fixed large amount of missing loot table.
- Fixed unintended armor/weapons can be dropped from hostile mobs.
- Fixed vehicle spawning doesn't require op permission.
- Fixed bristol mercury engine cannot fit in the plane.
- Fixed force chunk loading not working properly.
- Fixed sentry arm is using fixed ammo count instead of modified ammo box count.
- Fixed several entities drop table not working.
- Fixed military base not spawning helicopter.
- Removed Particle Interaction mod as it has performance issue.
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