AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK - AGT ULTIMATE ALL IN ONE FC 26 v13 — page 1
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AGT - AGT ALL IN ONE MANAGER PLAYER CAREER TWEAK - AGT ULTIMATE ALL IN ONE FC 26 v13


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Guys, if you want to subscribe to any of my products, please do so through the Patreon website and not the Patreon app on iOS or Android. Apple charges a high service fee on mobile, making the price more expensive than if you subscribe directly through the website using a browser.

Important Notes Before Using NEVER PLAY YOUR SAVE FILE WITHOUT THE MOD. If FC 26 receives a new title update, it is best not to update the game immediately until the compatible version of this mod is available. Playing your save without the mod, or using an incompatible game/mod version, may cause Career Mode issues. For general news, support, and information about the mod, you can also check my Patreon.If this is your first time using my mod, please start a new career. But if you have already been using my mod (v8 to this newer version) in your save file, you don’t need to start a new career — you can continue playing normally.This mod uses custom XP, growth, player progression, financial, morale, and squad logic. If you apply it to an existing save that never used this mod before, some player overalls may decrease or behave differently because the game is suddenly reading a different custom progression system.Starting a new career gives the best and cleanest experience.Also, please only use one version/file of the mod at a time. Some downloads may include different variants, such as:

Main version

Compatible version for other league/team mods

Morale always very happy version

No rating drop until 42 variant

Other special versions depending on the update

Do not activate multiple versions together.Some features may not be included in compatibility versions because they can conflict with other mods, especially mods that edit leagues, teams, custom competitions.

WHAT'S CHANGED:

Youth Generation: Rebalanced youth prospects so most players remain realistic and normal, while still allowing a rare chance for a generational talent with around 94–97 potential to appear.

Youth Country Balance: Every country and region now has an equal chance of producing a high-quality youth prospect. Talent is no longer heavily favored toward Europe or South America.

Coaches: Senior coach generation has been improved so around 95% of generated coaches are Master/5-star, with around 95% playstyle matching, more coaches available in the hiring pool, and faster weekly refreshes.

Simulation Goals: Reduced excessive simulated scorelines such as 4-3, 5-2, and frequent 5-0 results by lowering finishing efficiency and overall chance volume.

More Realistic League Top Scorers: Because simulated goal totals have now been reduced, league top scorers should also finish the season with more realistic goal totals instead of the excessively high numbers seen in previous versions.

Fewer Simulation Draws: In previous versions, the higher-scoring simulation was partly used to reduce the number of draws in both player simulations and AI vs AI matches. My goal has always been to make simulated matches more likely to end with a clear winner rather than producing too many draws. In v13, chances have been rebalanced toward the stronger team, so 0-0, 1-1, and 2-2 draws should happen less often, while the overall number of goals remains lower and more realistic.

Match Ratings: Rebalanced win/loss, goal, assist, conceded, and clean-sheet rewards so match ratings remain synchronized with the new lower-scoring simulation system. This is important because match ratings directly affect player XP, growth, and development-plan progression.

Player Growth in Less Competitive but Well-Known Leagues: Reduced player-growth speed in major leagues that are generally less competitive than the Premier League.

During testing, leagues such as Spain, Germany, Italy, etc. could sometimes produce excessive player growth because a smaller number of dominant clubs consistently win matches and have a lower chance of losing. Teams such as Barcelona, Real Madrid, Atlético Madrid, Bayern München, or Dortmund can maintain strong results for long periods, causing their players to receive positive growth bonuses too consistently and develop too quickly.

In comparison, the Premier League is generally more competitive. Smaller teams can still challenge bigger clubs, and matches between strong teams happen more frequently. Because results are less consistently dominant, player growth tends to remain steadier and more balanced.

Growth in these less competitive but still major leagues has now been reduced to prevent players from developing too quickly within only one or two seasons.

Goalkeeper Development Plans Reverted: Goalkeeper development plans have been reverted to the previous version. During testing, I found that some goalkeepers could increase their overall rating but still fail to complete their development plans properly. Because of this, the previous goalkeeper development-plan system has been restored for better and more consistent progression.

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