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MagicMania - [BeastBeat v0.2.31] Android & PC game available!
About This Title
New CG Update!
This update continues the Dungeon Labyrinth timeline, picking up right where the lynx's first expedition into the Shaakin Dinas Empire left off — his second trip in.
We honestly never expected you all to be this passionate about the Anubis brothers that BeastBeat designed, and they took the top spot in the spring comeback poll. So this round we've commissioned a special 3P CG set covering both standard and reverse doggy-style, so fans of enthusiastic doggy action get to eat their fill in one go. At the same time, we've balanced the flavor of the canine penis a bit, so first-timers experiencing the knot — that stuck-in-place kink moment — can enjoy the appeal of this fetish just as much.
After his first failure, the lynx adventurer couldn't stand the thought of research this close slipping into someone else's hands, so he decided to go all in and boldly break into the pharaoh's resting place a second time. But this time, it isn't the jackal guards that trip him up...
And when he wakes again, he finds himself laid out on an unfamiliar altar. Ancient mechanisms carry him bit by bit up to the pharaoh's viewing platform. With his eyes blindfolded, can he take any comfort in the familiarity of the executioner? Or does it only make him more panicked?
New Feature: Character Info Cards Are Live!
Sometimes we feel that VNAnimation and short update pieces alone don't do justice to the charm of the story and the characters — so we made these! Wow, did it take a lot of work. I never expected a full character info card to demand this much effort. The word count isn't small, and compared to a novel you have to wring out a lot of the fluff, while also nailing down story elements that were still just sketches when we were building the game. We hope you enjoy them. These are made for you and your enthusiasm — thank you all!
Each card includes the character's portrait, name, age, physical features and clothing habits, plus personality traits and backstory, along with some sample dialogue showing their speech style.
Click Copy in the lower right corner to paste the text out. You can translate it into any language, or even try it out with a chat agent. Our goal is to write rich character cards that give players freedom to play however they want — you can roll them as D&D characters in a tabletop campaign, or let an AI give you an immersive, sexy chat experience.
C-Bone releases the usage rights to this text and to its use for generating virtual agents (usage rights only, and limited to non-profit contexts). We make interesting things for you all — how you play with this toy is up to you, so go make it more interesting!
I'm actually looking forward to seeing people roleplay as them in tabletop games — if you do, I'd love to see it!
We're also working on some fun little things, but we'll keep those a secret for now. If you'd like them in other formats, tell me — let's see what other interesting stuff we can come up with.
Lust-Sin Alchemist Development Progress
The next update will be a big one: it'll include the first boss, a new town area, and as always two new enemies plus one more enemy, with two animation sets in total covering both top and bottom roles. Stay tuned.
In the next update, the roguelike collection will get a batch of new items, and the combat system will go through a round of balance adjustments. Apothecary is a passion project for us and we'll keep updating and refining it — just as we did on the road that brought us BeastBeat.
VNAnimation UI Update Test
We're experimenting with ways to make VNAnimation more fun to watch. Through our updates we've gone from simple sound effects, to background music + SFX + sex sounds and moaning, to experimenting with animated portraits, and most recently to simulated-speech beeps (okay, I don't actually know the proper name for it — anyway: beep beep boop!)
We've decided to take another step: presenting the story with a game-style talking portrait plus UI. It sacrifices a bit of the visible artwork, but let's see how it turns out.
VNAnimation will update around Sept 5th — we'd love to hear what you think of it then.
-----------------------------------------------------------------------
September is a lovely month. The heat is finally easing off, the fruit is ripening with the promise of harvest, and it's the perfect season for outdoor adventure, so find an excuse to get close to nature. Sipping your coffee outdoors while enjoying the view counts too.
Come play.
When the knot swells and throbs inside your mouth and your ass, you can feel just how much the big dog on top of you loves you through that stretched-tight grip. You're lucky, with the jackal brothers, you get double the love: mouth and ass, a surging, breathless helping of big dog love!Feel the majestic history of an ancient, mysterious empire unfold inside you!For more exciting content, stay tuned to the C-Bone Patreon account and Discord channel
Download links here
New CG Update!
This update continues the Dungeon Labyrinth timeline, picking up right where the lynx's first expedition into the Shaakin Dinas Empire left off — his second trip in.
We honestly never expected you all to be this passionate about the Anubis brothers that BeastBeat designed, and they took the top spot in the spring comeback poll. So this round we've commissioned a special 3P CG set covering both standard and reverse doggy-style, so fans of enthusiastic doggy action get to eat their fill in one go. At the same time, we've balanced the flavor of the canine penis a bit, so first-timers experiencing the knot — that stuck-in-place kink moment — can enjoy the appeal of this fetish just as much.
After his first failure, the lynx adventurer couldn't stand the thought of research this close slipping into someone else's hands, so he decided to go all in and boldly break into the pharaoh's resting place a second time. But this time, it isn't the jackal guards that trip him up...
And when he wakes again, he finds himself laid out on an unfamiliar altar. Ancient mechanisms carry him bit by bit up to the pharaoh's viewing platform. With his eyes blindfolded, can he take any comfort in the familiarity of the executioner? Or does it only make him more panicked?
New Feature: Character Info Cards Are Live!
Sometimes we feel that VNAnimation and short update pieces alone don't do justice to the charm of the story and the characters — so we made these! Wow, did it take a lot of work. I never expected a full character info card to demand this much effort. The word count isn't small, and compared to a novel you have to wring out a lot of the fluff, while also nailing down story elements that were still just sketches when we were building the game. We hope you enjoy them. These are made for you and your enthusiasm — thank you all!
Each card includes the character's portrait, name, age, physical features and clothing habits, plus personality traits and backstory, along with some sample dialogue showing their speech style.
Click Copy in the lower right corner to paste the text out. You can translate it into any language, or even try it out with a chat agent. Our goal is to write rich character cards that give players freedom to play however they want — you can roll them as D&D characters in a tabletop campaign, or let an AI give you an immersive, sexy chat experience.
C-Bone releases the usage rights to this text and to its use for generating virtual agents (usage rights only, and limited to non-profit contexts). We make interesting things for you all — how you play with this toy is up to you, so go make it more interesting!
I'm actually looking forward to seeing people roleplay as them in tabletop games — if you do, I'd love to see it!
We're also working on some fun little things, but we'll keep those a secret for now. If you'd like them in other formats, tell me — let's see what other interesting stuff we can come up with.
Lust-Sin Alchemist Development Progress
The next update will be a big one: it'll include the first boss, a new town area, and as always two new enemies plus one more enemy, with two animation sets in total covering both top and bottom roles. Stay tuned.
In the next update, the roguelike collection will get a batch of new items, and the combat system will go through a round of balance adjustments. Apothecary is a passion project for us and we'll keep updating and refining it — just as we did on the road that brought us BeastBeat.
VNAnimation UI Update Test
We're experimenting with ways to make VNAnimation more fun to watch. Through our updates we've gone from simple sound effects, to background music + SFX + sex sounds and moaning, to experimenting with animated portraits, and most recently to simulated-speech beeps (okay, I don't actually know the proper name for it — anyway: beep beep boop!)
We've decided to take another step: presenting the story with a game-style talking portrait plus UI. It sacrifices a bit of the visible artwork, but let's see how it turns out.
VNAnimation will update around Sept 5th — we'd love to hear what you think of it then.
-----------------------------------------------------------------------
September is a lovely month. The heat is finally easing off, the fruit is ripening with the promise of harvest, and it's the perfect season for outdoor adventure, so find an excuse to get close to nature. Sipping your coffee outdoors while enjoying the view counts too.
Come play.
When the knot swells and throbs inside your mouth and your ass, you can feel just how much the big dog on top of you loves you through that stretched-tight grip. You're lucky, with the jackal brothers, you get double the love: mouth and ass, a surging, breathless helping of big dog love!Feel the majestic history of an ancient, mysterious empire unfold inside you!For more exciting content, stay tuned to the C-Bone Patreon account and Discord channel
Download links here
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