makapatag - [2.0.3] 10,000 SWORDS AGAINST HEAVEN, THE CULTIVATION RPG
infoAbout This Title
2.0.3! Read below for the changelog.
Much smaller updates here, tweaking numbers and fixing bookmarks. This should be the last bit for a long time, I'm working on getting the Haestann Company zine layoutted for release.
Revisions and Fixes
Moved around starting Cultivations for Starting Jobs to make it easier for them to access Licenses.
Past the Death Funnel now has rules for starting at Sidhi 1, having players spend 50XP and granting them the MAG needed for their first Self-Negation Tribulation.
Added in the XP one can gain from refining Sidhi from Spiritual Treasures, Places of Power, or experiencing new Locales, Cultivation Pills, Beast Cores, and Cultivation Elixirs for a bit of guidance.
There will be items in the future that have differing rates of XP given per Refinement.
Lowered the rate of raising Cultivations, gaining Licenses, and gaining Traits.
New Cultivation Star costs 3 x new rating now
New Trait costs 5 x new rating
Novice License still costs 8, but Expert costs 10 and Master costs 12.
New Stuff
Managed to squeeze in three more World Being Templates for use: DIPLOMAT/COURTESAN, SORCERER/BATTLEMAGE, ALCHEMIST/DOCTOR. These are Sidhi 0 but already have starting License at the ready.
To make it less confusing in the future, every spent XP now becomes FOUNDATION. Once you have [50 X NEXT SIDHI STAGE] FOUNDATION, you become legible to perform the Self-Negation Tribulation to ascend to the next stage.
Sects
Fixed a few more typos and redundancies.
Fangshi:
The Yajist robes have been modified. They now grant the following benefits:
GEOMANCER: +2 to all herbalism, alchemy, chemistry, and geomancy checks.
MASTER OF METHODS: +2 DEF against Magick Attacks.
WIDE SLEEVES: The wearer has four extra carry slots within the Yajist's Robes. These slots can only be for: pills, talismans, elixirs, and cores.
New Fangshi Technick: ACTION-NON-ACTION
ACTION-NON-ACTION
There are no words to describe the Yaji. And so I will describe everything else, so that the emptiness may be its shape.
LICENSE MASTER FANGSHI PREREQUISITES SPI 8, SIDHI 4
[✹✹✹✹][✦] The wearer attunes all allies to Action-Non-Action with her presence. At any time, use this to let another ally within 20m Interrupt without taking an Action.
GET IT HERE
https://drive.google.com/drive/folders/1E-JTSFKQocfOhPcXb67Adx6Ii7e17QB4?usp=share_link
Thanks for the support everybody. It really means a lot.
2.0.3! Read below for the changelog.
Much smaller updates here, tweaking numbers and fixing bookmarks. This should be the last bit for a long time, I'm working on getting the Haestann Company zine layoutted for release.
Revisions and Fixes
Moved around starting Cultivations for Starting Jobs to make it easier for them to access Licenses.
Past the Death Funnel now has rules for starting at Sidhi 1, having players spend 50XP and granting them the MAG needed for their first Self-Negation Tribulation.
Added in the XP one can gain from refining Sidhi from Spiritual Treasures, Places of Power, or experiencing new Locales, Cultivation Pills, Beast Cores, and Cultivation Elixirs for a bit of guidance.
There will be items in the future that have differing rates of XP given per Refinement.
Lowered the rate of raising Cultivations, gaining Licenses, and gaining Traits.
New Cultivation Star costs 3 x new rating now
New Trait costs 5 x new rating
Novice License still costs 8, but Expert costs 10 and Master costs 12.
New Stuff
Managed to squeeze in three more World Being Templates for use: DIPLOMAT/COURTESAN, SORCERER/BATTLEMAGE, ALCHEMIST/DOCTOR. These are Sidhi 0 but already have starting License at the ready.
To make it less confusing in the future, every spent XP now becomes FOUNDATION. Once you have [50 X NEXT SIDHI STAGE] FOUNDATION, you become legible to perform the Self-Negation Tribulation to ascend to the next stage.
Sects
Fixed a few more typos and redundancies.
Fangshi:
The Yajist robes have been modified. They now grant the following benefits:
GEOMANCER: +2 to all herbalism, alchemy, chemistry, and geomancy checks.
MASTER OF METHODS: +2 DEF against Magick Attacks.
WIDE SLEEVES: The wearer has four extra carry slots within the Yajist's Robes. These slots can only be for: pills, talismans, elixirs, and cores.
New Fangshi Technick: ACTION-NON-ACTION
ACTION-NON-ACTION
There are no words to describe the Yaji. And so I will describe everything else, so that the emptiness may be its shape.
LICENSE MASTER FANGSHI PREREQUISITES SPI 8, SIDHI 4
[✹✹✹✹][✦] The wearer attunes all allies to Action-Non-Action with her presence. At any time, use this to let another ally within 20m Interrupt without taking an Action.
GET IT HERE
https://drive.google.com/drive/folders/1E-JTSFKQocfOhPcXb67Adx6Ii7e17QB4?usp=share_link
Thanks for the support everybody. It really means a lot.
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