Harvesting Corruption - Harvesting Corruption v0.0.65 — PUBLIC BUILD RELEASE — page 1
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Harvesting Corruption - Harvesting Corruption v0.0.65 — PUBLIC BUILD RELEASE


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I was originally going to wait until Friday at noon, but I’ve got some stuff to take care of tomorrow, so enjoy. It’s out now.-------------------------------------------------------------------------------------------GOFILEPIXELDRAIN-------------------------------------------------------------------------------------------New Content

Several new scenes and events have been added throughout the game, including new content involving Lilly, Sally Mae, Rita, Dale, Maggie, Elliot, Richard, Mia, and the Thirst Trap.

The world has also expanded with new explorable areas around Tenmile, including the Government Center, Richard’s Bait Shop, and Church.

Richard’s Bait Shop now has a complete store with new bait, another collectible magazine, and its own proper shop flow.

Flirt Frenzy

Annika’s phone now has a completely new playable game:

FLIRT FRENZY

It’s a full four-stage Match-3 game with boosters, special pieces, scoring, music, progression, and its own high scores.

Yes, I apparently decided my porn game needed another game inside the game.

MASSIVE Thirst Trap Overhaul

The Cocktail Waitress job got one of its biggest passes yet.

There’s now a second row of Waitress Skills, including Flash, along with a much more dynamic patron system.

Patrons get increasingly drunk, grope Annika more often, attempt to remove her clothing, react differently depending on intoxication, and generally become much harder to control as the shift progresses.

Clothing removal has been heavily rebalanced around Annika’s Corruption, so low-Corruption Annika resists being stripped much longer while higher-Corruption Annika can spiral into absolute workplace professionalism.

Tables now become dirty after 5 drinks, and ignoring them will hurt your tips. Cleaning while nude can also lead to something... less sanitary.

There’s also a new End of Shift Tips Report, randomized René appearances, improved fatigue balance, new cleaning content, new patron content, and a pile of fixes to the Waitress interface and Talent Tree.

Journal & Quest Improvements

The Journal has been heavily rewritten and cleaned up.

Quest objectives are clearer, newly added or updated quests now trigger a proper notification popup, and a bunch of progression problems that could leave objectives stuck or allow players to accidentally skip required events have been fixed.

Better Player Controls

You can now:

Click the clock to skip time.

Change Annika’s clothes directly from the Inventory.

And reaching the current End of Content now gives you a proper menu instead of letting you accidentally blow straight past it.

New Choice Menu System

Choice menus have gotten a major upgrade.

Locked choices now clearly show which Stat you need, and requirements you don’t meet appear in red.

No more clicking something and wondering why the game told you to piss off.

A LOT of Fixes

There are way too many smaller fixes to reasonably list here, but some of the bigger ones include:

Major Day 4 and Day 6 progression fixes

Better save safety

Fixed cabin-door images displaying incorrectly on certain resolutions

Fixed Flash and Waitress happiness rewards

Fixed Patron menus closing during popup events

Fixed stale event/tutorial images appearing after Waitress shifts

Fixed several collectible pickups

Fixed clothing restoration and outfit continuity

Fixed numerous music and audio transitions

Fixed world-map and Tenmile/Cottage Grove inconsistencies

Fixed several events becoming missable

Fixed multiple Thirst Trap crashes caused by recursive navigation/stack growth

Reworked a huge amount of internal navigation and event handling for long-term stability

That last one involved 13 separate navigation paths and a pretty substantial architecture cleanup. Not sexy, but random crashes are considerably less sexy.

So yeah.

Public players just got several Patreon builds worth of development dumped on them at once.

Have fun breaking it.

And as always, if you find something weird, report it so I can fix it.

Harvesting Corruption v0.0.65 Public Build is available now.

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