SadgeCatte - Weekly Devlog #1
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Hello everyone! This is something I've been wanting to start but never got around to doing it. But I would like to start doing a weekly-ish devlog series of posts where I touch base with how development is currently going on in the game.
Anyway, on to the devlog!
v0.17's development is going steadily. Currently I have the artwork around 40% done. Right now I am dealing with a bit of artistic/creative block as I want to do Ashe's big final scene of his arc justice.
I want people to know that the last arc climax (Hugh and Kane) was probably a bit heavier in content due to the context of having both Bea and Kat present. I don't want EVERY arc climax to be the exact same (orgy with the bull and related female character) because it will start to get a bit samey.
The current content planned for v0.17 is the following (without spoiling specific scenes):
>Hugh/Kane optional content choice + first scene
>Alex optional content second date
>Ashe arc finale
Ashe's scenes with Kat have been very VERY tough to actually do. Since their designs are similar, they tend to get blended together, so it takes me longer to fix/perfect their CGs compared to others. This is why, you'll see me do this very FUNNY trick where most of Ashe is out of frame except for his schmeat/lower body lol or vice versa, where most of KAT is out of frame except for her ass or navel.
I am a bit of a perfectionist, I prefer to ensure all of my art looks good and presentable, so a lot of editing is involved despite the medium which I use. Some scenes thus require a TON of editing and extra work. For example, the silhouette scenes from v0.16 required more work than every other CG in the same update combined.
Now onto the next point. I am a bit behind on QoL/general tweaking etc. that I would like to do. So I am debating possibly after v0.17, spending the next month of dev time on updating the gallery, doing tweaks/QoL, fixing some older things, etc. I am undecided yet on if I want to do that or not, so we shall see how things go.When I started this project, I vastly underestimated how easy the monthly release schedule would be. It is very hard to maintain a consistent monthly release at the quality standard that I want. So I apologize if each update is slightly inconsistent. I strive to push out updates as regularly as I can, just keep in mind I am a solo developer, so all of the work is on me.
Some have asked me if I should hire some extra people to help work on the game. While it would be a tremendous help, with my workflow and vision I think it would honestly be more trouble when compared to the time it saves me.
This year has been a bit rough, with a lot of IRL issues, namely this heat wave orz.
But anyway, there will be a teaser for v0.17 tomorrow! Look forward to it!
As always, thank you for bearing with me! If you have any questions on my workflow, the game, etc. that haven't been answered before, feel free to ask them below! If it's a significant enough question, I will answer it in the next devlog!
~Sadcat
Hello everyone! This is something I've been wanting to start but never got around to doing it. But I would like to start doing a weekly-ish devlog series of posts where I touch base with how development is currently going on in the game.
Anyway, on to the devlog!
v0.17's development is going steadily. Currently I have the artwork around 40% done. Right now I am dealing with a bit of artistic/creative block as I want to do Ashe's big final scene of his arc justice.
I want people to know that the last arc climax (Hugh and Kane) was probably a bit heavier in content due to the context of having both Bea and Kat present. I don't want EVERY arc climax to be the exact same (orgy with the bull and related female character) because it will start to get a bit samey.
The current content planned for v0.17 is the following (without spoiling specific scenes):
>Hugh/Kane optional content choice + first scene
>Alex optional content second date
>Ashe arc finale
Ashe's scenes with Kat have been very VERY tough to actually do. Since their designs are similar, they tend to get blended together, so it takes me longer to fix/perfect their CGs compared to others. This is why, you'll see me do this very FUNNY trick where most of Ashe is out of frame except for his schmeat/lower body lol or vice versa, where most of KAT is out of frame except for her ass or navel.
I am a bit of a perfectionist, I prefer to ensure all of my art looks good and presentable, so a lot of editing is involved despite the medium which I use. Some scenes thus require a TON of editing and extra work. For example, the silhouette scenes from v0.16 required more work than every other CG in the same update combined.
Now onto the next point. I am a bit behind on QoL/general tweaking etc. that I would like to do. So I am debating possibly after v0.17, spending the next month of dev time on updating the gallery, doing tweaks/QoL, fixing some older things, etc. I am undecided yet on if I want to do that or not, so we shall see how things go.When I started this project, I vastly underestimated how easy the monthly release schedule would be. It is very hard to maintain a consistent monthly release at the quality standard that I want. So I apologize if each update is slightly inconsistent. I strive to push out updates as regularly as I can, just keep in mind I am a solo developer, so all of the work is on me.
Some have asked me if I should hire some extra people to help work on the game. While it would be a tremendous help, with my workflow and vision I think it would honestly be more trouble when compared to the time it saves me.
This year has been a bit rough, with a lot of IRL issues, namely this heat wave orz.
But anyway, there will be a teaser for v0.17 tomorrow! Look forward to it!
As always, thank you for bearing with me! If you have any questions on my workflow, the game, etc. that haven't been answered before, feel free to ask them below! If it's a significant enough question, I will answer it in the next devlog!
~Sadcat
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