Jerecomerash - Architects Dungeon News: September 26 — page 1
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Jerecomerash - Architects Dungeon News: September 26

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A small News update of Architects Dungeon. I feel that I'm close to releasing a new version.What has been done.1. Adventures that stay move around town based on their personalities and vices. I want to incorporate you having more control over how to effect their decision making based on what you do to the room but I need to spend more time on figuring out on how to do it.

Dungeon editing and creation has been made, on top of that I managed to put together a dungeon ecosystem where Monster territories of specific families. When the environment of the dungeon benefits them they will set a territory in your dungeon. Giving them food and changing the elements of the dungeon will help their growth.I'm going to implement a Monster raising system later but I'll focus on making sure the mechanic doesn't break in itself first. Monster Territories planed so farGoblinsOrcs - Eastern (pig likeOrcs- Western (Big and Greenkobolds - Easter (Dog likekobolds - Western (Lizard/dragon likeUndead- (from ghost to vampires

Now it's just stress testing to make sure everything is working and will keep working. After that I will release a new build with all the new stuff. Then it'll be working on the dungeon defense system and then adventures leaving, and Inn upgrading . On top of that I have designed Some of the classes starting with this version of the cleric class.

Feel free to let me know what you think.

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Jerecomerash Jerecomerash 5 albums 13K views View Profile

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