AdAstra - JTA v0.6 Devlog #8 — page 1
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AdAstra - JTA v0.6 Devlog #8

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Work has been done on more of the Succubus content, with 3 scenes already having a built out framework, and another 3 easy to replicate for the Devilkin.

It's taken a little longer than I'd like with these scene sets, just because they're conceptually very simple, but I've just been a lot more distracted with stuff than normal lately.

I want to wrap up work on the Devilspawn content in a few days, then pivot to the Bandit Camp/Wizard Quest before finally getting to Contributor submissions, then we can slap a bow on this whole update, ship it for early testing for a day or two, then do the wider release along with making v0.5 public.

One note I do want to clarify on is that I've decided to axe the Succubus ending in particular, mostly because it wouldn't really make sense for a Succubus to 'lose their mind' with hunger quite so easily (especially when I don't know how exactly to approach it to begin with), and I really want to do future content with the Succubus in future regions, and having to make endings for each would be a headache. And besides, it'd be VERY cliche.

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