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Dragoon3434343 - Current Marvel rivals Mod fix update
About This Title
the mod discord had a new announcement for the S10 mod fix update , you can choose the way you like without getting ban now, but I recommend you wait a least a day or two after every game patch update to see these methods getting people ban or not, rn is rather safe but we still need to wait for the real stable update
I am going back and finishing the Bucky mods now
tool for updating mods
https://github.com/natimerry/repak-rivals/releases
https://0xsaturno.github.io/ProjectGalacta/
Here is the original announcement for the offical MR mod discord
# <:exclamationRivals:1472640921295388692> Updates regarding mods in Season 10
As everyone knows, there are multiple solutions to allow mod mounting currently. I will briefly explain what they are and what they do:
- *Repak GUI: Encryption Fix* – has a PAK encryption feature that patches mods in a way that can be loaded only with the Signature Bypasser installed. This is safe but: blocks tools like Fmodel, RivalsPorting and Retoc from being able to read them; and doesn't fix audio mods (or any that contain raw assets in pak files).
- *Rivals Unmount Blocker* – patches the anti-cheat mod unmounting function, preventing it from unloading mods after logging in. While this allows for any mods to be loaded, is the most unsafe due to its low-level nature. Probably the one NE would most likely act against by implementing detections for it that could lead into account bans.
- *Project Galacta's Mod Loader – built on top of native UE blueprint code, uses NE proprietary functions to mount ANY mod after the player logs into the game. Security wise: this one has internal checks that blocks any config/camerashake modifications, and being a blueprint-based mod is the most game-compliant and safe____ to run. Also comes with an internal legal Skin Swapper that allows modders to build mesh mods that the player can live switch in the game with a dedicated UI menu. –– (Project Galacta ONLY needs the Signature Bypass to work)
Movie replacements are working again without needing any third-party modifications and don't trigger warnings anymore.
### *Modding this game has always carried some risk, since Season 0, and that’s still true here. PG might be safer than other solutions, but still a game modification. We can't predict what NetEase will do, so use it at your own risk.
the mod discord had a new announcement for the S10 mod fix update , you can choose the way you like without getting ban now, but I recommend you wait a least a day or two after every game patch update to see these methods getting people ban or not, rn is rather safe but we still need to wait for the real stable update
I am going back and finishing the Bucky mods now
tool for updating mods
https://github.com/natimerry/repak-rivals/releases
https://0xsaturno.github.io/ProjectGalacta/
Here is the original announcement for the offical MR mod discord
# <:exclamationRivals:1472640921295388692> Updates regarding mods in Season 10
As everyone knows, there are multiple solutions to allow mod mounting currently. I will briefly explain what they are and what they do:
- *Repak GUI: Encryption Fix* – has a PAK encryption feature that patches mods in a way that can be loaded only with the Signature Bypasser installed. This is safe but: blocks tools like Fmodel, RivalsPorting and Retoc from being able to read them; and doesn't fix audio mods (or any that contain raw assets in pak files).
- *Rivals Unmount Blocker* – patches the anti-cheat mod unmounting function, preventing it from unloading mods after logging in. While this allows for any mods to be loaded, is the most unsafe due to its low-level nature. Probably the one NE would most likely act against by implementing detections for it that could lead into account bans.
- *Project Galacta's Mod Loader – built on top of native UE blueprint code, uses NE proprietary functions to mount ANY mod after the player logs into the game. Security wise: this one has internal checks that blocks any config/camerashake modifications, and being a blueprint-based mod is the most game-compliant and safe____ to run. Also comes with an internal legal Skin Swapper that allows modders to build mesh mods that the player can live switch in the game with a dedicated UI menu. –– (Project Galacta ONLY needs the Signature Bypass to work)
Movie replacements are working again without needing any third-party modifications and don't trigger warnings anymore.
### *Modding this game has always carried some risk, since Season 0, and that’s still true here. PG might be safer than other solutions, but still a game modification. We can't predict what NetEase will do, so use it at your own risk.
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