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lustfulillumination - [News] Final Sprint before update!

More from lustfulillumination lustfulillumination - [News] More about the combat update

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Hello everyone!

Most of the animations we needed for the new combat are done we're now playtesting to iron out what's left. For instance, the heavy finisher here will get faster:

Now we can set individual attacks to knock enemies back, so part of the balancing that we'll do will include adding this to the attacks that should have it:

The Tech Lead is working at full speed to finish ironing out menus and other areas that need cleaning up, so all the old code is gone, and we stay with just the new.

Phew! Those were some crazy months! I had to work even while not feeling so well due to an infection (Which is why I couldn't make the video with Amy over the past two weeks), we hired help to speed things up, and thankfully, now what is left to do so we can release the Combat Arena are minor adjustments and a final pass of polishing. So we'll look for and fix any obvious issues that remain.

What started as an ambition to rework how NPCs were rendered so we could kill the stuttering in cutscenes ended up being a major refactor and a full port of the game to C++!

The first release will be the Combat Arena. Then we'll release the Dungeon, then the Garden of Earthly Delights (Including implementation of the new UI for the sex scenes), and finally we'll be back on schedule with releasing open-world content.

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