The_M_Guy - NEXT ANIMATION + ANNOUNCEMENT — page 1
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The_M_Guy - NEXT ANIMATION + ANNOUNCEMENT


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Main Announcement:Hey guys, I finally finished the animation, and obviously I’ll keep my end of the deal. Billing is paused until October 14th. Thanks for your patience.

Animation:Following the order in “VIDEO ORDER”, the next one will be “Futa SFighters” (temporary title hehe). I’m hoping to finish it by Friday the 25th. I’m not very good at estimating dates, but that’s the date I’m aiming for. Obviously, I’ll try to upload a preview somewhere in between.

iOS users:When I paused billing, Patreon told me that 2 members using iOS would lose their subscriptions. I don’t know who they were, but according to my financial advisor (ChatGPT), it was because of a change in the payment system for Apple in-app purchases. Apparently, users who are on the new system can’t manage billing pauses. I don’t use Apple myself, so I don’t really know much about it, but that’s basically what I was told. Apparently, Patreon will send emails to those users, but if you have any problems, feel free to DM me on Patreon.

Previous animation (A LOT OF TEXT):Okay guys, you might be wondering why this animation took me so long, and if it’s going to take me a long time again. Basically, the previous animation was a huge learning experience for me, since I tried a lot of new things that you probably noticed in the video. On top of that, since I had already postponed it for quite a while, I wanted to make up for it by making it a little longer. But things got out of hand because I got too confident with the introduction and completely lost track of time. Then I realized I still had a LOT left to animate.

The story itself was pretty long, and that’s after cutting many parts of the original story from the final result. Luckily, the next animation doesn’t have nearly as much story and is much more action-focused, which is something I’m much faster at.

Another factor was that I had to animate some of the things I hated the most, so I was basically forced to learn how to do them properly, like idle poses and kissing. As you guys probably know, I’m horrible at animating kisses, but this time I put all my skills into finally learning how to make good kisses, and I actually really liked the result.

I also used wiggle bones for the fourth time XD. I refused to give up and finally learned how to use them properly. I mostly used them for the hair and dress, and obviously it was difficult because they would clip through the head or other parts of the body, so I had to manually fix quite a lot of things. But now I’ve learned where to use them and where not to, so I definitely got much better at them. (In the party scene, I animated the hair and dress manually because I wasn’t using wiggle bones yet.)

I also learned how to use gas for breath effects. I managed to make a pretty good squirt effect, and I still haven’t improved the cum that much, but it turned out acceptable.

I also became much better at shading, since I changed several aspects of the characters’ skin, learned how to make them blush, add liquid to the fingers, etc. The steam in the bathtub scene was made without any gas simulations, just pure shading.

And after using my new PC, I realized it wasn’t quite as powerful as I thought. It’s still MUCH better than my previous one, but I can’t just crank up the quality endlessly or use huge numbers of characters.

I also learned how to improve my colors, since my animations used to look pretty flat.

And on top of all that, I was struggling to put in the necessary hours because time would just fly by whenever I took short breaks. It wasn’t because I was too lazy to animate; the day just felt way too short for the amount of things I wanted to do hehe.

But now I’m finally chilling.

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