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razedmods - NaturalVision Enhanced - Next-Gen Graphics Update PART 2

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About This Title

Hi everyone, we've just released a major update for NaturalVision Enhanced. Check out the video on YouTube. You can download this update by heading over to https://content.razedmods.com or https://razedmods.comWe hope to deliver an update for GTAV Legacy / NaturalVision Evolved before the end of the year. Stay tuned for that.Thanks again for your support!Razed

NaturalVision Enhanced - Update Notes:

Upgraded ray-traced lighting, directional lighting and shadows: Increased ray-traced light bounce distance, added a third light bounce, added ray-traced sky lighting, implemented A-SVGF denoising, added various sun illumination techniques (color separation, sky-tinted shadows etc.), upgraded screen-space ambient occlusion with proper depth detection, added contact shadows, added micro shadows and much more. Players can toggle the quality of various lighting settings and shaders using the NVE Graphics menu

Upgraded bloom shaders: Added smoother glows, distance-based airy bloom, improved halation and optimized convolution bloom for increased performance

Upgraded volumetric clouds: Clouds are now done natively through game shaders using procedural noise and are lit by the physical sky. Clouds now reflect across all surfaces such as vehicles and water. Added volumetric cloud shadows on the world. Volumetric clouds are currently only available in Cloudy weather but will be added to other weather types in future updates along with further optimization. Players can toggle between performance and full mode using the NVE Graphics menu

Upgraded the sun and moon: New lunar phase system with a physically shaded moon disc, lunar aureole, screen-space moon god rays, added light transmission on vegetation and foliage, and improved moon lighting on vehicles and specular highlights

Upgraded water shaders: Added directional subsurface scattering, added ripple parallax, added swell shading, added rain ripples on ocean water, added moon glint path, improved refraction distortion, adjusted water color and much more

Upgraded underwater lighting: Added a new underwater lighting model with GGX specular, added contact shadows and screen-space ambient occlusion to underwater foliage, added various post-processing effects and improved underwater timecycle lighting

Upgraded emergency vehicle lighting: Sirens now cast shadows and reflect properly off specular surfaces. Users can adjust various siren lighting settings within the in-game NVE Graphics menu

Upgraded vehicle paint and lighting: Improved physical accuracy by adjusting clearcoat with proper energy conservation, fresnel and absorption, corrected specular energy and improved vehicle color retention on metallic highlights

Upgraded pedestrian lighting: Added subsurface scattering with light transmission on thin skin, improved rim and backlighting, added new skin and cloth shading with proper specular per material and much more

Upgraded street lighting with a physically accurate lighting model and improved specular

Added retroreflective road signs and road markings that light up in headlights

Improved and reworked LOD lights across the entire map

Improved physical sky shaders by adjusting aerosol scatter and reworked dynamic sky vignetting technique

Added a parallax occlusion mapping shader which adds depth to roads and ground surfaces across the map

Reworked retroreflective road glints to work properly with grazing sunlight and avoid visibility in shadows

Added a heat haze shader that distorts the air over hot surfaces. Creates a boiling shimmer with distance-based blur on far buildings and roads depending on the region

Added HDR support with G7 tonemapping via a custom RenoDX ReShade plugin. Players can toggle between Hable and G7 tonemapping through the HDR tab within the NVE Graphics menu

Reworked previously made vegetation and added new hedges around Downtown Los Santos and Michael's home in Rockford Hills

Misc. bug fixes, additions and tweaks

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