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enlit3d - HeroineRumble2 v0.39 - its here!
About This Title
In addition to the custom events/dialogues/scripts in the preview build, this patch implements a bunch of smaller things that were requested. Including pin customization, grab climax fallback options, bug fixes, mod loading issues and a balancing pass + AI tweaks.
The custom events/dialogues/scripts support took a lot of work, but it is a major modding milestone in my opinion. It should enable a whole new class of mods, and I can't wait to see what players will come up with.
Going forward, the next release will be a "HRT2" patch with a popular feature: out-of-combat *interactions* with your party members / other characters ;)
Changelog:
Added custom events/dialogues/scripts support (details omitted)
Added Pins customization in H-Lab
Added 5 new pins to select from
Added new Content - "Grab Climax Fallback" option setting, with 3 modes: "speed_and_snap", "speed_only" and "speed_only_faster"
Fixed a bug that cause the previous grab climax fallback ("speed_and_snap") to be more spazzing than intended
The default Grab Climax Fallback is now "speed_only_faster"; the default in previous version is "speed_and_snap"
Added new "stumbled_back" animation for when getting parried and guard broken (new mechanic)
Added "Guard Broken" mechanic: when trying to block while not having enough stamina to block the big hit, the character is pushed back into a stumble back state similar to getting parried
"IN_PINCH_DEFEATED" custom dialogue line can now trigger when starting a grab on a defeated foe
The new outfits made for "HRT2" are available in the dresser
Reroll button on Matches is now disabled
Fixed a potential game crash when opening Loadout on new game
Fixed a potential UI rendering issue where backgrounds in certain windows such as pose editor and dialogue editor not showing correctly
SFW mode can now break outfits (except TORSO and WAIST outfits) instead of treating outfits as invincible
Fixed the clip_plane not applying to strap-ons
Fixed blender export morph target with sparse accessors not being parsed properly
Improved mod loading diagnostic error message instead of crashing the game
Balancing:
CHA stat super meter gain rate to 10% from 5%
"Grappler" talent changed to +5% grab attack and +5% grab defense from +20% grab attack
"Grappler II" talent changed to +5% grab attack and +5% grab defense from + 15% grab attack + 10% grab defense
"Escapist" talent changed to +10% grab defense from +20% grab defense
"Fitness" talent cooldown recovery increase to +10% from +5%
"Low Power Kick" stagger power increase to +5% from +10%
"Slugger" talent stagger resistance to +5% from + 10%
"Toughness" talent HP increase to +5% from +10%
"Grab Specialization" and "Grab Specialization II" talent changed to +10% grab attack and + 10% grab defense from +20% grab attack
"Iron Will" no longer gives +15% stagger meter
"Masochistic" personality trait Damage Taken To Lust now increases min heat
Abilities with activationSettings.canActivateWhenStaggered such as the Windup Punch can no longer be activated after being parried (but still works with normal stagger)
Wakeup attack is now unblockable
The normal standing up animation from downed is no longer invulnerable
Fixed Abilities with negative .bonusFlinchResist (such as grabs) not working properly
All non-mob grabs are now no longer parryable
Both grab attacker and target now recovers energy while in grab instead of only target regenerates energy
Throws: can now be auto-reversed
Removed PUNISH grab bonus to not get reversed (now x3 times more likely)
Dash cooldown to 1sec from 2sec
AI:
is now less likely to dodging undodgeable attacks (like grabs)
is better at parries
will no longer always try to use ability out a disadvantageous situation
is more likely to be aggressive
Download LINK.
In addition to the custom events/dialogues/scripts in the preview build, this patch implements a bunch of smaller things that were requested. Including pin customization, grab climax fallback options, bug fixes, mod loading issues and a balancing pass + AI tweaks.
The custom events/dialogues/scripts support took a lot of work, but it is a major modding milestone in my opinion. It should enable a whole new class of mods, and I can't wait to see what players will come up with.
Going forward, the next release will be a "HRT2" patch with a popular feature: out-of-combat *interactions* with your party members / other characters ;)
Changelog:
Added custom events/dialogues/scripts support (details omitted)
Added Pins customization in H-Lab
Added 5 new pins to select from
Added new Content - "Grab Climax Fallback" option setting, with 3 modes: "speed_and_snap", "speed_only" and "speed_only_faster"
Fixed a bug that cause the previous grab climax fallback ("speed_and_snap") to be more spazzing than intended
The default Grab Climax Fallback is now "speed_only_faster"; the default in previous version is "speed_and_snap"
Added new "stumbled_back" animation for when getting parried and guard broken (new mechanic)
Added "Guard Broken" mechanic: when trying to block while not having enough stamina to block the big hit, the character is pushed back into a stumble back state similar to getting parried
"IN_PINCH_DEFEATED" custom dialogue line can now trigger when starting a grab on a defeated foe
The new outfits made for "HRT2" are available in the dresser
Reroll button on Matches is now disabled
Fixed a potential game crash when opening Loadout on new game
Fixed a potential UI rendering issue where backgrounds in certain windows such as pose editor and dialogue editor not showing correctly
SFW mode can now break outfits (except TORSO and WAIST outfits) instead of treating outfits as invincible
Fixed the clip_plane not applying to strap-ons
Fixed blender export morph target with sparse accessors not being parsed properly
Improved mod loading diagnostic error message instead of crashing the game
Balancing:
CHA stat super meter gain rate to 10% from 5%
"Grappler" talent changed to +5% grab attack and +5% grab defense from +20% grab attack
"Grappler II" talent changed to +5% grab attack and +5% grab defense from + 15% grab attack + 10% grab defense
"Escapist" talent changed to +10% grab defense from +20% grab defense
"Fitness" talent cooldown recovery increase to +10% from +5%
"Low Power Kick" stagger power increase to +5% from +10%
"Slugger" talent stagger resistance to +5% from + 10%
"Toughness" talent HP increase to +5% from +10%
"Grab Specialization" and "Grab Specialization II" talent changed to +10% grab attack and + 10% grab defense from +20% grab attack
"Iron Will" no longer gives +15% stagger meter
"Masochistic" personality trait Damage Taken To Lust now increases min heat
Abilities with activationSettings.canActivateWhenStaggered such as the Windup Punch can no longer be activated after being parried (but still works with normal stagger)
Wakeup attack is now unblockable
The normal standing up animation from downed is no longer invulnerable
Fixed Abilities with negative .bonusFlinchResist (such as grabs) not working properly
All non-mob grabs are now no longer parryable
Both grab attacker and target now recovers energy while in grab instead of only target regenerates energy
Throws: can now be auto-reversed
Removed PUNISH grab bonus to not get reversed (now x3 times more likely)
Dash cooldown to 1sec from 2sec
AI:
is now less likely to dodging undodgeable attacks (like grabs)
is better at parries
will no longer always try to use ability out a disadvantageous situation
is more likely to be aggressive
Download LINK.
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