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TheMithralCanvas - Little Tide
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Weapon (Scimitar), Uncommon (Requires Attunement)
Shimmering visions of shallow waters full of life seem visible within this blade.
High Tide. You can take a magic action to conjure a 20-foot radius pool of ocean water centered on you. While you are standing in the pool, you regain hit points equal to your Constitution modifier at the start of each of your turns if you are Bloodied and have at least 1 hit point.
After 1 minute, the water vanishes. Once you use this property, it can’t be used again until the next dawn.
Low Tide. While you are standing in the pool created by the High Tide property, you can end the effect early as a Bonus Action. If you do, each creature standing in the pool must make a DC 14 Strength saving throw. Each creature that fails the saving throw is pulled 15 feet toward you.
How wonderful and strange, for such life to exist within such a tiny world of water.
Swordtember Prompt: Tide Pool
Weapon (Scimitar), Uncommon (Requires Attunement)
Shimmering visions of shallow waters full of life seem visible within this blade.
High Tide. You can take a magic action to conjure a 20-foot radius pool of ocean water centered on you. While you are standing in the pool, you regain hit points equal to your Constitution modifier at the start of each of your turns if you are Bloodied and have at least 1 hit point.
After 1 minute, the water vanishes. Once you use this property, it can’t be used again until the next dawn.
Low Tide. While you are standing in the pool created by the High Tide property, you can end the effect early as a Bonus Action. If you do, each creature standing in the pool must make a DC 14 Strength saving throw. Each creature that fails the saving throw is pulled 15 feet toward you.
How wonderful and strange, for such life to exist within such a tiny world of water.
Swordtember Prompt: Tide Pool
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