JakubW - Adventure Game Locomotion System v2.0.0 Packaged DEMO (Windows) — page 1
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JakubW - Adventure Game Locomotion System v2.0.0 Packaged DEMO (Windows)


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DOWNLOAD AGLS v2.0 PACKAGED DEMO

To change level - press '0' to open Levels Menu

Enable simplified FPS counter - press 'H'

Adventure Game Locomotion System (AGLS) v2.0 is an extensive framework designed to provide a solid foundation for creating full-fledged single-player third-person games. The project's content was inspired by game series such as Uncharted and The Last of Us, while also introducing many unique mechanics of its own.

Some of the main gameplay systems and features included in the project are:

Dynamic Ledge Climbing

Motion Matching-based Crawling & Cover System

Rope Swinging with custom Cable Simulation

Advanced Weapon System with an extensive library of animations

Environmental Interactions, including looting, opening furniture and containers, and squeezing through narrow space

Companion AI capable of performing Traversal actions, Ledge Climbing, hiding from enemies, interact with Player, and executing Stealth Finishers

Advanced Human Characters with a highly extensive AI Controller based on StateTree

Zombie System featuring an AI Controller, blood effects, dismemberment, crawling, and Deformer Graph visual effects

AGLS is a project that relies heavily on C++, with approximately 190 unique .h files. However, knowledge of C++ is not required to work with the project, as many important modifications can still be made entirely through Blueprints.

The project also contains approximately 2,700 Animation Sequence assets.

Due to the overall complexity and scale of the system, it is important to keep in mind that the number of potential bugs may increase. Nevertheless, I make every effort to identify and eliminate such issues, and whenever bugs are discovered, I provide updated files with the necessary fixes.

By default, not all animations are included in the project files; however, having them is not essential for the project to function correctly.

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