beWilder - Spook’s Progress Posting #57 – To Potential “Partnerships” — page 1
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beWilder - Spook’s Progress Posting #57 – To Potential “Partnerships”


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Hey there, wild ones! Here we are, once again! It’s been another round the bend of a week, which sounds like a good enough reason to check in and throw up some news about progress and process, especially with such good news to share. Time to tease with another look into our very near future, and Noe’s past, but first, a different type of joy to share.

Goal: 28-30 CGs. A higher goal than usually posted, but attainable all the same.

Accomplished: Very attainable, it seems, as this wee gave us a rocket ride to 41 new CGs, posed through post-processed, all the way! Plus a handful (18 CGs) of extra texts prepped too.

Building upon last week’s step up in tempo, this week further exploded and got us a lot of the way down the path left in front of us in 1 big go. It seems everything really does get more productive when the (American) Football season kicks off! Just check out the progress board bars now!

We’re up to 131 of 159 planned images made now, and that’s a mighty fine number to enjoy. That leaves a very manageable 28 for the rest of the run, which also means I’m hoping to be able to move up the release date a week, to circa October 9th. That’s what I was hoping to pin it on earlier but those slow weeks made it look like it wasn’t going to happen. Now it looks like it might just, next week will be the clincher to tell one way or the other.

[From This Point On, Beware of Potential SPOILERS]

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As of now I’m pushing into the second half-dozen of Scene 3’s CGs, but as that scene starts to hot up, here’s a look at something a little teasy from Scene 2, as we’ve seen a couple of piece from it already but not the meat of the moment.

Noe’s back at the Hotel Vista Penn William, and it’s luxury bar, and with a dress like that you can’t be surprised if her reason for being there is mistaken by the wealthy gentlemen of tonight's business event.

I also wanted to show this off, as it’s got an effect to it you’ve no doubt noticed already, to denote a flashback sequence. As it so happens, I have many of the files that make up the old renders Unshi made over the years, right back to the earliest versions, so I’m able to rerender them if ever needed. I don’t have, sadly, the Post-Production files, so can’t go back and find what settings were used in the few previous flashbacks we’ve done before, so I had to make my own. It had to give the look of a flashback without explaining it, with out it being a shock to the player, but also without obscuring key parts of the image or draining the feel of life from it.

So what do you think? How did I do on the effect?

The Week Ahead

28 CGs are left, so that’s the goal. I want to be finished the art and getting more texts finalized by the time next week comes, and that hopefully Log #58 will be the last before we get our next release. Let’s give it a try, simple as!

So that was the week that was #57! We’re chugging along now and heading straight for the station now, and not the last one of the year if I can see to that. Let’s keep the hype going and get there soon, but until then…

Be flashing back to the highlight of the night and beWilder!

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