PostalRoo - MooD (mod progress - Slept-in-ber 2026) — page 1
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PostalRoo - MooD (mod progress - Slept-in-ber 2026)


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As is customary, please accept this month's set of screenshots of this weird oddity I'm making on top of the DooM engine for a bizarre reason (and a sketch doodle!)

At the beginning of September, I was able to make a release of v0.004 of the alpha (available on Discord if you're feeling particularly tech savvy with UZDoom and mods)

After that, though, I would rather say I took a rest than admit much else. I put in some work, but sometimes work doesn't amount to the same thing as progress.

I hacked together some dev-mode sprites (shown in ugly orange and ugly red on screenshots here), toyed around with one idea for the Baron of Hell (the big red beef minotaur guy), and mostly started carving out more level design experiments. "Experiments" is the keyword here.

There's nothing really coherent to show off. I know I'm going to need to dive back onto technical issues soon if I want to make any progress. I might skip a stream day to focus on code or something. We'll see...

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