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Middle Tier Games - Sadie Gets a Life, Version 0.3.6
About This Title
Several new locations are available for Sadie to visit, including outside of missions:
Freeman Shopping Plaza on Tier 13
Mikhail's Mercantiles on Tier 13
Poppin' Fresh on Tier 9
The Reform Chapel on Tier 12
Dinestra and Ptolmeres finally do something! Sure, it takes a few bloody noses and maybe a missing tooth or two, but Sadie gets the job done!
Sadie has an opportunity to alter Freistadt tactical doctrine as part of her latest round of backdoor diplomacy.
The Adventurers' Guild has Sadie perform an uncommon type of mission as she helps out the Mighty Warriors.
Sadie finally makes her man. Scene possibilities include:
A threesome scene with Neemar and Landon.
A foursome scene with Landon, Lexi, and Talys.
A one-on-one scene with Landon.
Mallory learns to read and write, and Sadie learns how to count dead bodies.
Mallory also learns a neat skill if Sadie finishes the Making a Man series of events.
Spend some bro time with Jericross and maybe fight some undead forces along the way!
Three new mini-games are available for me to mix things up a bit.
Web of Lies -- Determine which statements are lies based on a set of facts.
Double Entry -- Determine which accounting journal entries involve receiving money and which pay out.
Load-Out -- Load up a wagon with blocks of different shapes and sizes.
4 new sex scenes
Added about 3 hours of gameplay
What's BetterThe combat menu is now faster to get through! You no longer need to select "Fight" or "Escape" on each turn. Instead, "Flee" has been added as an option. The battle bar includes Attack, Special, Magic, and Guard, and each gets its own shortcut key (A, S, M, and G, respectively). The other options also have shortcut keys and there is a hint bar that you can show and hide using the Tab key. Item, Scan, Encyclopedia, Swap, and Flee are in the hint bar, and accessible via shortcut keys I, C, E, P, and F. You can also use Page Up/Page Down (or LB/RB on a gamepad) to move between pages if you prefer that route. And if you don't like the keys I chose? Read on!
The Options menu has received a bit of an overhaul! Minigame difficulty settings now have their own screen and I've worked to make the options screen a bit easier to navigate.
If Sadie's not allowed to leave her room (or home building), you'll see an indicator in the upper-right corner that will tell you to go to sleep.
The game now treats Sadie's former life as an introductory tutorial. On New Game, you can choose to start the game in the Goblin Cave as a succubus, or check out Sadie's old life first.
Several of Mallory's skills were missing Anime Mode images. These now have images, and I redid her Steal images because I didn't like the originals very much.
When you are in battle, opening the Encyclopedia automatically filters down to the enemies you are currently facing. If you want the full encyclopedia, you can still open it outside of battle in the Documentation menu and see everything.
Sadie now remembers what she was wearing when she leaves the Recollection Room.
Sadie's Make a Man astral plane now separates specific tasks from categories a little bit better.
Added an indicator on the "reset floor" pull chain in the Dungeon of Heroic Intent.
We no longer default to an invalid attack or skill. This primarily affects Kristos when he is equipped with a bow, but can also affect certain characters with skill cooldowns like Sadie.
We have a new keyboard shortcut: 'k' opens up the Skills menu out of combat. This is important because:
You can now remap your controls! This works for keyboards and gamepads, and lets you map standard RPG Maker operations (move, confirm, cancel, sprint) as well as game-specific commands (message log, recollection room, change clothing).
The Shop screen has seen a major revamp. This should hopefully lead to fewer clicks when buying and selling propane and propane accessories.
I've updated the in-game user manual so that it better reflects your keyboard/gamepad mappings and contains the most up to date information.
Act I's Adventurers' Guild quests now have flashing circles on the Monster Kingdom regional map to show you where to go.
Added information on the current map to the menu, so you always know where you are. Unless I haven't tagged that map, in which case who knows?
Fast travel points now disable the current location in the list. You can still leave the fast travel screen using Escape.
Added more objectives to certain quests (e.g., Svetlanda - Cull the Monsters), and added some new quests to keep track of longer-running sequences like the Hope Springs tavern job and the Harmonia fashion mogul.
Made minor clarifications to make the Gutter Rats - Meet the Leadership and Isekai Order - Find a Sword missions easier to follow.
Increased the level at which players learn higher-level skills. Is this better? Eh. Maybe I'm just too generous with XP.
When Mallory is moving through the servant tunnels at the Duke's Chateau in Flenzwald, peeking now shows an instantaneous 5x5 square view of the area.
What's FixedMASSIVE thanks to Cecil in Discord for finding the vast majority of these bugs.
Fixed a series of sequencing issues in the Investigate an Assassination Attempt where Sadie could be one step too early.
Fixed a small bug where Ranger's goons ask for a password from beyond the grave.
Fixed an issue where Sadie and company plan a bank job before they receive a quest.
Fixed the bridge on Tier 7, where Sadie refuses to enter from the right-hand side.
Moved a switch in the Dungeon of Heroic Intent to prevent the player from being trapped.
Fixed a bug in the Recover Stolen Goods where the player can get stuck in the North Side Gang warehouse during the stealth mission.
Hope Springs guild missions will no longer show up in the Quest Log until you have accepted or declined them while speaking with Shelley.
Fixed minor pathing issue in the Act I border town's well.
Lexi will no longer show up at the Crusty Nugget Inn unless she's actually in your party.
Lexi will no longer stick around after you first speak with Karin in the prison cell.
Sadie no longer gets an undesirable haircut when standing at the bar! I've fixed a visual clipping effect that affected certain tiles, such as standing in front of bartenders or people at tables.
Fixed a bug where Abraxis hangs out at the Diplomatic Quarters dinner table after Sadie has spoken with him.
Fixed a visual glitch when someone enters Sadie's bedroom in the Diplomatic Quarters and Sadie should be asleep but instead is a flashing circle. This happens before the Protect a Priest and Deny Moral Support missions.
Fixed an issue where the NSG Sub-Headquarters gains an invisible extension after an NSG mission.
Fixed a bug where visiting the Recollection Room while in the Svetlanda casino forces Sadie to go back to the changing room.
Sadie's crew will no longer mope around in bed after the second day in Flenzwald.
When Mallory rescues the minister, speaking to him on the left-hand side could cause the game to lock up. No more!
Fixed some minor visual glitches around Sadie exiting succubus form post-battle.
Sadie can no longer enter the Recollection Room during a tactical RPG battle. Prior to this, if she did, you would see a visual glitch.
Fixed a bug where the Stop Bandits Adventurers' Guild quest in Harmonia has an event on the regional map trigger early.
Fixed a bug where Sadie doesn't sit down correctly when going on a date with her ninja admirerer at The Cat's Meow.
Fixed a bug where Sadie and Karin's window shopping date locks up.
Fixed a bug where the power meter minigame will prematurely track your gamepad or keyboard press as you progress through a dialog box.
Fixed a bug where Sadie slows down after the scene with Sadie+Landon and Lexi+Talys.
Fixed a bug where the Landon + Minnie vaginal scene can lock up if you hold down Ctrl to speed through the dialog.
Fixed a bug where the magistrate who clears Landon's name remains in his office, repeating that part of the mission.
Sadie and Sabrina's third date should actually have quest log items. Now it does.
Fixed a bug where some cave moss was collectable in the first mission.
Cleaned up the Hope Springs throne room area, making it easier to navigate and fixing several visual glitches.
Revised the "Find the Children" quest in Hope Springs so that you do not receive a Stimulant until you speak with the teacher at the end.
Fixed Ellanon's position in the Murder House so that she's not at an awkward diagonal to Sadie.
Fixed some minor door display issues in the Svetlanda Imp House.
Fixed some display bugs in the Protect a Convoy mission.
Fixed a display bug during the Fear No Ghosts mission initial briefing.
Fixed Abraxis's difficulties going to sleep in the Diplomatic Quarters.
Fixed many instances where interacting with an empty space may pop up an unexpected bit of dialog.
Fixed visual glitches in the recollection room (with Sadie's plant) and the Svetlanda religious district (with an errant roof tile).
Fixed a timing issue that can happen when Sadie fights a group of thugs in the Svetlanda slums and you hold down Ctrl to advance text.
Fixed central pillar in the Arksvardt Goblin cave.
Fixed a bug where skipping through the warehouse employee cutscene in the Harmonia rebel base gets the player stuck facing a particular direction.
Fixed several bugs where holding Ctrl in a cutscene can cause the game to lock up.
Fixed an issue where getting caught while breaking into the Freistadt prosecutor's office could cause a quest not to complete.
Fixed a bug where the Sabotage a Politician quest might not fire after investigating an assassination attempt.
Fixed several annoying typos.
Download LinksSeveral new locations are available for Sadie to visit, including outside of missions:
Freeman Shopping Plaza on Tier 13
Mikhail's Mercantiles on Tier 13
Poppin' Fresh on Tier 9
The Reform Chapel on Tier 12
Dinestra and Ptolmeres finally do something! Sure, it takes a few bloody noses and maybe a missing tooth or two, but Sadie gets the job done!
Sadie has an opportunity to alter Freistadt tactical doctrine as part of her latest round of backdoor diplomacy.
The Adventurers' Guild has Sadie perform an uncommon type of mission as she helps out the Mighty Warriors.
Sadie finally makes her man. Scene possibilities include:
A threesome scene with Neemar and Landon.
A foursome scene with Landon, Lexi, and Talys.
A one-on-one scene with Landon.
Mallory learns to read and write, and Sadie learns how to count dead bodies.
Mallory also learns a neat skill if Sadie finishes the Making a Man series of events.
Spend some bro time with Jericross and maybe fight some undead forces along the way!
Three new mini-games are available for me to mix things up a bit.
Web of Lies -- Determine which statements are lies based on a set of facts.
Double Entry -- Determine which accounting journal entries involve receiving money and which pay out.
Load-Out -- Load up a wagon with blocks of different shapes and sizes.
4 new sex scenes
Added about 3 hours of gameplay
What's BetterThe combat menu is now faster to get through! You no longer need to select "Fight" or "Escape" on each turn. Instead, "Flee" has been added as an option. The battle bar includes Attack, Special, Magic, and Guard, and each gets its own shortcut key (A, S, M, and G, respectively). The other options also have shortcut keys and there is a hint bar that you can show and hide using the Tab key. Item, Scan, Encyclopedia, Swap, and Flee are in the hint bar, and accessible via shortcut keys I, C, E, P, and F. You can also use Page Up/Page Down (or LB/RB on a gamepad) to move between pages if you prefer that route. And if you don't like the keys I chose? Read on!
The Options menu has received a bit of an overhaul! Minigame difficulty settings now have their own screen and I've worked to make the options screen a bit easier to navigate.
If Sadie's not allowed to leave her room (or home building), you'll see an indicator in the upper-right corner that will tell you to go to sleep.
The game now treats Sadie's former life as an introductory tutorial. On New Game, you can choose to start the game in the Goblin Cave as a succubus, or check out Sadie's old life first.
Several of Mallory's skills were missing Anime Mode images. These now have images, and I redid her Steal images because I didn't like the originals very much.
When you are in battle, opening the Encyclopedia automatically filters down to the enemies you are currently facing. If you want the full encyclopedia, you can still open it outside of battle in the Documentation menu and see everything.
Sadie now remembers what she was wearing when she leaves the Recollection Room.
Sadie's Make a Man astral plane now separates specific tasks from categories a little bit better.
Added an indicator on the "reset floor" pull chain in the Dungeon of Heroic Intent.
We no longer default to an invalid attack or skill. This primarily affects Kristos when he is equipped with a bow, but can also affect certain characters with skill cooldowns like Sadie.
We have a new keyboard shortcut: 'k' opens up the Skills menu out of combat. This is important because:
You can now remap your controls! This works for keyboards and gamepads, and lets you map standard RPG Maker operations (move, confirm, cancel, sprint) as well as game-specific commands (message log, recollection room, change clothing).
The Shop screen has seen a major revamp. This should hopefully lead to fewer clicks when buying and selling propane and propane accessories.
I've updated the in-game user manual so that it better reflects your keyboard/gamepad mappings and contains the most up to date information.
Act I's Adventurers' Guild quests now have flashing circles on the Monster Kingdom regional map to show you where to go.
Added information on the current map to the menu, so you always know where you are. Unless I haven't tagged that map, in which case who knows?
Fast travel points now disable the current location in the list. You can still leave the fast travel screen using Escape.
Added more objectives to certain quests (e.g., Svetlanda - Cull the Monsters), and added some new quests to keep track of longer-running sequences like the Hope Springs tavern job and the Harmonia fashion mogul.
Made minor clarifications to make the Gutter Rats - Meet the Leadership and Isekai Order - Find a Sword missions easier to follow.
Increased the level at which players learn higher-level skills. Is this better? Eh. Maybe I'm just too generous with XP.
When Mallory is moving through the servant tunnels at the Duke's Chateau in Flenzwald, peeking now shows an instantaneous 5x5 square view of the area.
What's FixedMASSIVE thanks to Cecil in Discord for finding the vast majority of these bugs.
Fixed a series of sequencing issues in the Investigate an Assassination Attempt where Sadie could be one step too early.
Fixed a small bug where Ranger's goons ask for a password from beyond the grave.
Fixed an issue where Sadie and company plan a bank job before they receive a quest.
Fixed the bridge on Tier 7, where Sadie refuses to enter from the right-hand side.
Moved a switch in the Dungeon of Heroic Intent to prevent the player from being trapped.
Fixed a bug in the Recover Stolen Goods where the player can get stuck in the North Side Gang warehouse during the stealth mission.
Hope Springs guild missions will no longer show up in the Quest Log until you have accepted or declined them while speaking with Shelley.
Fixed minor pathing issue in the Act I border town's well.
Lexi will no longer show up at the Crusty Nugget Inn unless she's actually in your party.
Lexi will no longer stick around after you first speak with Karin in the prison cell.
Sadie no longer gets an undesirable haircut when standing at the bar! I've fixed a visual clipping effect that affected certain tiles, such as standing in front of bartenders or people at tables.
Fixed a bug where Abraxis hangs out at the Diplomatic Quarters dinner table after Sadie has spoken with him.
Fixed a visual glitch when someone enters Sadie's bedroom in the Diplomatic Quarters and Sadie should be asleep but instead is a flashing circle. This happens before the Protect a Priest and Deny Moral Support missions.
Fixed an issue where the NSG Sub-Headquarters gains an invisible extension after an NSG mission.
Fixed a bug where visiting the Recollection Room while in the Svetlanda casino forces Sadie to go back to the changing room.
Sadie's crew will no longer mope around in bed after the second day in Flenzwald.
When Mallory rescues the minister, speaking to him on the left-hand side could cause the game to lock up. No more!
Fixed some minor visual glitches around Sadie exiting succubus form post-battle.
Sadie can no longer enter the Recollection Room during a tactical RPG battle. Prior to this, if she did, you would see a visual glitch.
Fixed a bug where the Stop Bandits Adventurers' Guild quest in Harmonia has an event on the regional map trigger early.
Fixed a bug where Sadie doesn't sit down correctly when going on a date with her ninja admirerer at The Cat's Meow.
Fixed a bug where Sadie and Karin's window shopping date locks up.
Fixed a bug where the power meter minigame will prematurely track your gamepad or keyboard press as you progress through a dialog box.
Fixed a bug where Sadie slows down after the scene with Sadie+Landon and Lexi+Talys.
Fixed a bug where the Landon + Minnie vaginal scene can lock up if you hold down Ctrl to speed through the dialog.
Fixed a bug where the magistrate who clears Landon's name remains in his office, repeating that part of the mission.
Sadie and Sabrina's third date should actually have quest log items. Now it does.
Fixed a bug where some cave moss was collectable in the first mission.
Cleaned up the Hope Springs throne room area, making it easier to navigate and fixing several visual glitches.
Revised the "Find the Children" quest in Hope Springs so that you do not receive a Stimulant until you speak with the teacher at the end.
Fixed Ellanon's position in the Murder House so that she's not at an awkward diagonal to Sadie.
Fixed some minor door display issues in the Svetlanda Imp House.
Fixed some display bugs in the Protect a Convoy mission.
Fixed a display bug during the Fear No Ghosts mission initial briefing.
Fixed Abraxis's difficulties going to sleep in the Diplomatic Quarters.
Fixed many instances where interacting with an empty space may pop up an unexpected bit of dialog.
Fixed visual glitches in the recollection room (with Sadie's plant) and the Svetlanda religious district (with an errant roof tile).
Fixed a timing issue that can happen when Sadie fights a group of thugs in the Svetlanda slums and you hold down Ctrl to advance text.
Fixed central pillar in the Arksvardt Goblin cave.
Fixed a bug where skipping through the warehouse employee cutscene in the Harmonia rebel base gets the player stuck facing a particular direction.
Fixed several bugs where holding Ctrl in a cutscene can cause the game to lock up.
Fixed an issue where getting caught while breaking into the Freistadt prosecutor's office could cause a quest not to complete.
Fixed a bug where the Sabotage a Politician quest might not fire after investigating an assassination attempt.
Fixed several annoying typos.
Download Links
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