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Eki-Eki-Eki - Recap: September 2026
About This Title
Since we've launched v0.4, and there's already a whole post dedicated to all the features, let's use this recap to highlight the things we've been working on that aren't in the game yet, and talk a bit about where we're going next.
So, skipping Core entirely and jumping straight to...
Models & ArtWe've continued working on the story intro. It'll be a very short, camera-animated sequence of images that sets up the premise of the game.
We've also iterated a bit on some future rooms:
Aand we've been working on new clients. These two are currently the most likely candidates to make it into the game next:
AnimationAnimation-wise, September was similar to August: lots of small technical improvements and lots of Gnomes.
And somehow, those little bastards are still nowhere near finished
On the bright side, Myconid is now in the works!
What's NextOur big goal now is to properly prepare the game for the public Demo.
And if things go well, one of the first things we'd like to do afterwards is double our mighty animation department from one person to two, so Tim doesn't have to animate the entire brothel alone :)
Most of the Demo preparation will be about polishing, optimising, and fixing. But besides that, we'd like to add a few things:
Myconid - introducing Special clients with Ifrit alone feels a little brutal. Myconid should provide a much better lubricated introduction to the concept.
Optional Censorship - because what if you desperately need to show your fantasy brothel to your family?!
Narrator Voice? - this one could be very cool, but is still a little uncertain.
More Sound & Music - also a tricky one. Somjek, our Sound God, still can't bless us with his full-time might, but we'll squeeze out everything we can.
Better Loading & Saving - one day we'll have more than one level. Shocking, I know. And this incredible abundance of levels will require a robust save system.
So... when is the Demo?I'm not completely sure yet.
Right now, it's looking like November or December. If we go with December, we'll probably have enough time to also add Arachna or Mimics.
Either way, this stage should finally give us a chance to take a breath, go back over everything we've built so far, clean things up, and make the whole project healthier.
Aaaand, of course, sneak in a few more sexy things :)
Thank you all for supporting us and helping us get this far
Since we've launched v0.4, and there's already a whole post dedicated to all the features, let's use this recap to highlight the things we've been working on that aren't in the game yet, and talk a bit about where we're going next.
So, skipping Core entirely and jumping straight to...
Models & ArtWe've continued working on the story intro. It'll be a very short, camera-animated sequence of images that sets up the premise of the game.
We've also iterated a bit on some future rooms:
Aand we've been working on new clients. These two are currently the most likely candidates to make it into the game next:
AnimationAnimation-wise, September was similar to August: lots of small technical improvements and lots of Gnomes.
And somehow, those little bastards are still nowhere near finished
On the bright side, Myconid is now in the works!
What's NextOur big goal now is to properly prepare the game for the public Demo.
And if things go well, one of the first things we'd like to do afterwards is double our mighty animation department from one person to two, so Tim doesn't have to animate the entire brothel alone :)
Most of the Demo preparation will be about polishing, optimising, and fixing. But besides that, we'd like to add a few things:
Myconid - introducing Special clients with Ifrit alone feels a little brutal. Myconid should provide a much better lubricated introduction to the concept.
Optional Censorship - because what if you desperately need to show your fantasy brothel to your family?!
Narrator Voice? - this one could be very cool, but is still a little uncertain.
More Sound & Music - also a tricky one. Somjek, our Sound God, still can't bless us with his full-time might, but we'll squeeze out everything we can.
Better Loading & Saving - one day we'll have more than one level. Shocking, I know. And this incredible abundance of levels will require a robust save system.
So... when is the Demo?I'm not completely sure yet.
Right now, it's looking like November or December. If we go with December, we'll probably have enough time to also add Arachna or Mimics.
Either way, this stage should finally give us a chance to take a breath, go back over everything we've built so far, clean things up, and make the whole project healthier.
Aaaand, of course, sneak in a few more sexy things :)
Thank you all for supporting us and helping us get this far
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