Suckulent Games - v0.11.21 - Faster Loading, bigger and better chats, immersive sounds and lots of QoL! — page 1
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Suckulent Games - v0.11.21 - Faster Loading, bigger and better chats, immersive sounds and lots of QoL!

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About This Title

This started out as a patch to make animations load smoothly, but let's say it's gone a bit over board. It's probably more of a minor update than a patch (Major.Minor.Patch). Totall cleaned up the phone, more sound throughout the village, and fixes just about everything, deliveries and encounter behaviour have had a rework as well.

Animations

Faster animation loading: Reduced the loading stalls, including when several animations are visible. Animations can start before the full sequence has finished loading, and keep moving while sharper frames are prepared.

Better reuse: World views and close-ups can share loaded frames. Reopening a scene that is still cached avoids loading that animation again.

Cyber Eye: Higher-resolution views load efficiently, while silhouettes and blurred views request only the detail they need. The toggle stays in the state you chose when you enter or leave a peep view. Tents and windows use it in the world view; solid room doors and the basement entrance stay closed until you open their peep view. So it's more like a real Cyber Eye, and you can see into the location better.

Better window framing: Lantern Rooms shows a larger room and animation behind the window, cropped by the wall, to feel more immersive. The Inn keeps its normal basement entrance artwork until you click through to the downstairs view.

Room framing: Applied the reviewed sizes and positions for Mia and Yuki's bedroom interactions, and corrected interaction sizing in Lantern Rooms.

Smoother travel and shopping: Sound loads in the background, buying things has a jingle and other things in game do to.

Phone

Contacts and texts: Contacts has clearer portrait cards, messages has private-text previews, game-day labels, incoming unread counts and pinned Town Chat.

Conversations: Cleaned up the visuals for texts and added sender colours. Bubbles fit their text, and Town Chat groups consecutive messages from the same speaker.

Better navigation and history: Private threads show the complete retained conversation, with Call and Info shortcuts. Back and Home are more consistent, and calls return to the page you opened them from.

Town Chat: Eight recurring village voices react to weather, events, dating, engagements and marriages. Ordinary chatter rotates properly. New public posts stay in Messages with previews and unread counts, instead of appearing as green personal notices.

Texts: Morning messages and recent calls follow the newest event she can actually talk about. Fixed repeated generic recaps, delayed replies appearing out of order, and retries that could post the same message twice. A shared photo can replace its redundant recap without losing its follow-up conversation.

Photo requests: Waiting requests get linked, in-character replies, including cover texts during secret persuade nights. Follow-up choices stay attached to the answer, and Never mind the photo. lets you withdraw a waiting request. A reply has room for all its bubbles before the request becomes Seen.

More calls with Mia: Three branching conversations for her horny mood, plus corrections to concealed calls. Concealed handjob calls no longer play an unsupported sound.

More accurate status and morning notices: Groping no longer advances Ass & Legs images. Footjob and anal acts set that progression, with an anal act needed for Tier 4. Private morning notices also stop treating sanctioned sharing as a suspicious encounter.

Enhanced review: Review a call question before choosing it, with cleaner wrapping for long questions. Individual Town Chat messages now use the existing Review editor too, including grouped messages.

Clearer Hints: Endings and other topics have their own dropdowns, with larger text, better spacing and more reliable scrolling. Updated the wedding, venue, consent and trip guidance in Hints and Codex too.

Extras

Atmosphere: New background sounds for Market Square, Merchant Row, Backstreets, Forest Edge and the Home exterior, plus a shorter, quieter pub loop at the Inn.

Weather and events: Reworked rain and night atmosphere, thunder and indoor storm sound, plus normal and intense soundscapes for Harvest Fair, Reaver Hunt-Moon and Aphrodisiac Winds. Intense outdoor storms now have their rain, gust and thunder loop too. The mix follows your location, with muffled outside sounds when you are indoors.

More character reactions: Filled all nine missing reaction pools, including gentle kissing, Mia and Yuki's flirting and groping reactions, and Yuki's muffled climax. Every repeating interaction set now has distinct takes. Both girls also have the matching muffled hesitant-groping reaction at nearby, room and distant listening positions.

Everyday action sounds: Successful purchases, rent payments, Library study, parcel handoffs, outfit changes, first outfit gifts and Home doors now have sound feedback. Direct interactions also play their matching sounds.

Lighter audio loading: Shorter interaction loops reduce decoded memory use. Frequently used cues, kissing sounds and selected base interaction sounds are prepared ahead of time. Recordings share a cache, and other audio loads in the background. The current collection contains 158 recordings.

Android sound stalls: Fixed the audio-decoder lock that could freeze travel and cut out playing sound while a new recording loaded.

Sound fixes: Mute and volume changes work during fades, world ambience stops in the main menu or Studio, and interactive scenes restore their original music

Easier settings: Larger buttons make display, text size and quality choices easier to change in Settings and first-start setup.

Saving and loading

Keep usable progress: Readable saves and JSON imports keep valid data and default missing or damaged parts locally. A bad field no longer needs to reset the whole girl. Valid marriages, unrelated stats, receipts, quotas, texts and photos are preserved where their data is usable.

Clearer load feedback: One notice names the parts that used defaults, wraps longer lists and survives an immediate Ending. If the selected save cannot load, the game says so and leaves your current session unchanged.

Daily autosaves: Autosaving happens at the start of each new day. I had far too much autosave work set up on Android, which probably wasn't helping performance.

Encounters, sharing and deliveries

Tainted Vows: Removed the Stranger NTR minimum for both girls, including in Faithful mode.

Creampie and Swallowing status: Reusable BJ and Sex encounters now have a chance to add Swallow or Creampie. Anal follows the same rule when an Anal encounter is available. Scripted scenes keep their authored outcomes, and a rolled finish keeps the selected act's price.

Toasts follow what you know: If you don't see a concealed encounter, green text won't give it away. Its counts still update, but the act and finish notices wait until you identify it. Known sharing encounters show their results once.

Shared Encounter questions: Fixed girls disappearing while you ask about a shared encounter, and other Home residents switching rooms during the conversation.

Clearer sharing permissions: Noticeboard requests now use the same per-girl partner and act permissions as other sharing, instead of a separate noticeboard unlock.

Delivery follows the clock: Spending a slot elsewhere immediately settles the missed parcel without pay. Night closes unfinished deliveries and releases the helper.

More reliable deliveries: Blocked offers keep their complaint and recovery choices, and split deliveries check the first eligible helper stop too. Interrupted checks keep their original outcome, failed preparation leaves the helper free, and completed player parcels pay once. Retrying interrupted feedback can't pay twice or skip the next parcel.

Dates and day rollover: Invitations check the full time a Date needs, including reserved night outings and rent rollover. Interrupted event choices and day-start work resume their original result without repeating completed effects, photos or messages.

Art and smaller improvements

Inn and Backstreets: The Inn spare room entrance has a wooden door and a realigned noticeboard. Physical room signs gain their lettering when the route unlocks. The Inn door and board also follow the room's lighting, including the violet Aphrodisiac Winds look.

Outfit changes: Press Tab or Skip to bypass the transition before gifts, dates and milestones. Busy outfit preparation now gives feedback.

Storm menus: Closed actions explain their restriction, and gifts can be given at supported indoor locations during storms. I will add more to do in the storms next update.

Easier bug reports: Android has Save ZIP and Share ZIP in Support. Saved Dialogue Reviews are included automatically in Enhanced reports.

Existing saves: Private texts and received photos are retained where usable. Old Town Chat scrollback starts fresh with the updated feed.

There is a whole load of other stuff as well but the post was getting a bit too long! So I kept the most important stuff here! I hope you enjoy, let me know what you guys think on Discord!

Downloads

When you sign in through Patreon or SubscribeStar using the link, it will show the downloads relevant to your tier:

Villager and up get the Standard version and Lite.

Trader and up get the Enhanced version, including Studio Mode.

Protector and up get the raw asset packs.

Get your downloads here - note that downloads are faster in the US.

Protector raw assets

Protector members can find the raw asset packs through the same downloads page.

Thank you all. Please join the Discord and chat.

Cheers.

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