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Carnal After Dark - Now Taking a Chance: Locker Room, Rip-Away Jerseys, Free Pony Rides [Download v0.4.0] Here.
About This Title
A few weeks back we ran a poll, and you were clear: you want new things to do more than new faces. Then one of our devs pulled up Chance and said, "when they see this character, they're gonna be like, oh no, I want this."
We tried to give you both, and Chance's entrance shows how. You hit the button on the wall, the doors swing open, the crowd outside loses it, and he charges down the tunnel. That run started as a throwaway test to check how his jersey moved, and we had no plans to ship it. Then one of us watched him tear down that hallway and called it his walk-on. Someone asked if it was overkill. Someone else said it was just the right kill.
Once he's in, you get your hands on him. The helmet pops off (listen for it), and the jersey and pants rip away when you're ready for the second half. He has his own voice and lines, and he fits the positions in every level we've built. He also claims the weight bench. Chance takes the bench while the rest of the roster takes turns on top. Free pony rides.
We built the locker room for play, with lockers, benches, showers and a couch, plus a treadmill and a back extension if you want to work up a sweat first. Stand in the middle and you can reach most of it. We tried counting the positions and lost track. Press the spawner buttons in the corners to call in the rest of the roster.
We smoothed out positioning across the game too. Characters ease into place instead of getting yanked, posed limbs stay where you put them, and toys find the right spot for each character's anatomy.
A good new teammate makes the players around him better. Chance brought you a new room to play in and smoother positioning for the characters you already have.FULL PATCH NOTES (v0.4.0)For anyone who reads every line. We see you.
ROOKIE PROFILE (NEW CHARACTER: CHANCE)
New character: Chance, a stallion in full football gear
Charge-in entrance: press the button in the locker room hallway and he runs in through the doors to a cheering crowd
Removable helmet with its own pop sound
Rip-away jersey and pants
His own voice and dialogue lines
Full physics and animation set
Works with the existing positions in every level
THE FACILITY (NEW ENVIRONMENT: LOCKER ROOM)
New level: the Locker Room
Lockers, benches, showers, a couch, a treadmill and a back extension
Weight bench positions with Chance on the bench and other characters on top
Shower positions reworked for each character
New positions and animations on the workout equipment
Character spawner buttons
Crowd noise as Chance makes his entrance
Fall out of the level and you land back inside it
THE PLAYBOOK (GAMEPLAY)
Characters ease into positions instead of snapping into place
Posed limbs hold their pose instead of going limp
Toys pick the right insertion point for each character's anatomy, every time
Biting works on three more characters and uses a physics constraint for a better feel
Updated how smooth movement limits top speed
INJURY REPORT (FIXES & STABILITY)
Fixed your hand launching away when you grab a character's limbs
Fixed the paddle rattling when you set it down
Fixed the character spawner flickering in the Laboratory
Fixed furniture collision in the locker room, including the couch
Fixed a hitch when you select a character to spawn
Assorted stability fixes
GROUNDSKEEPING (VISUALS & PERFORMANCE)
Rebuilt lighting across the game
Characters spawn in faster
That's the playbook. For the record, puns don't drive our roadmap. They might. Now hit the showers.
Bugs and feedback go in Discord as always, we'd rather know than not.
A few weeks back we ran a poll, and you were clear: you want new things to do more than new faces. Then one of our devs pulled up Chance and said, "when they see this character, they're gonna be like, oh no, I want this."
We tried to give you both, and Chance's entrance shows how. You hit the button on the wall, the doors swing open, the crowd outside loses it, and he charges down the tunnel. That run started as a throwaway test to check how his jersey moved, and we had no plans to ship it. Then one of us watched him tear down that hallway and called it his walk-on. Someone asked if it was overkill. Someone else said it was just the right kill.
Once he's in, you get your hands on him. The helmet pops off (listen for it), and the jersey and pants rip away when you're ready for the second half. He has his own voice and lines, and he fits the positions in every level we've built. He also claims the weight bench. Chance takes the bench while the rest of the roster takes turns on top. Free pony rides.
We built the locker room for play, with lockers, benches, showers and a couch, plus a treadmill and a back extension if you want to work up a sweat first. Stand in the middle and you can reach most of it. We tried counting the positions and lost track. Press the spawner buttons in the corners to call in the rest of the roster.
We smoothed out positioning across the game too. Characters ease into place instead of getting yanked, posed limbs stay where you put them, and toys find the right spot for each character's anatomy.
A good new teammate makes the players around him better. Chance brought you a new room to play in and smoother positioning for the characters you already have.FULL PATCH NOTES (v0.4.0)For anyone who reads every line. We see you.
ROOKIE PROFILE (NEW CHARACTER: CHANCE)
New character: Chance, a stallion in full football gear
Charge-in entrance: press the button in the locker room hallway and he runs in through the doors to a cheering crowd
Removable helmet with its own pop sound
Rip-away jersey and pants
His own voice and dialogue lines
Full physics and animation set
Works with the existing positions in every level
THE FACILITY (NEW ENVIRONMENT: LOCKER ROOM)
New level: the Locker Room
Lockers, benches, showers, a couch, a treadmill and a back extension
Weight bench positions with Chance on the bench and other characters on top
Shower positions reworked for each character
New positions and animations on the workout equipment
Character spawner buttons
Crowd noise as Chance makes his entrance
Fall out of the level and you land back inside it
THE PLAYBOOK (GAMEPLAY)
Characters ease into positions instead of snapping into place
Posed limbs hold their pose instead of going limp
Toys pick the right insertion point for each character's anatomy, every time
Biting works on three more characters and uses a physics constraint for a better feel
Updated how smooth movement limits top speed
INJURY REPORT (FIXES & STABILITY)
Fixed your hand launching away when you grab a character's limbs
Fixed the paddle rattling when you set it down
Fixed the character spawner flickering in the Laboratory
Fixed furniture collision in the locker room, including the couch
Fixed a hitch when you select a character to spawn
Assorted stability fixes
GROUNDSKEEPING (VISUALS & PERFORMANCE)
Rebuilt lighting across the game
Characters spawn in faster
That's the playbook. For the record, puns don't drive our roadmap. They might. Now hit the showers.
Bugs and feedback go in Discord as always, we'd rather know than not.
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