𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 -  DMAF Update 0.2  β€” page 1
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𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 - DMAF Update 0.2

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About This Title

Hey everyone!

Update 0.2 has become a lot bigger than originally planned. Here’s an overview of the new content, reworked visuals, gameplay additions and smaller improvements that went into this update.

Story & Quests

Continued the main story, expanding your journey through Krom.

Added new quests and additional character interactions.

Introduced new storylines that lay the groundwork for future developments.

Added new conversations, jokes and smaller moments between characters.

Revised existing dialogue and refined the pacing and flow of scenes.

Characters

Introduced three new characters: Beatrice, Balthazar and Valeria.

Gave Liliane a complete visual rework, bringing her appearance closer to how we envision her character.

Made smaller adjustments to existing character artwork and presentation for a more consistent look.

Locations

Added four new locations: the blacksmith, tailor shop, Liliane’s room and the magician’s estate.

Visually reworked existing locations, including the tavern, city and hot springs.

Improved consistency between new and existing environments.

Artwork & Visual Storytelling

Added roughly 610 new visual assets, covering character artwork, event illustrations, close-ups, environmental assets, UI elements, icons, items and effects.

Expanded conversations with close-ups of faces, hands, objects and character reactions.

Added more environmental detail shots and larger event illustrations.

Introduced a more illustrated approach to scenes, giving important actions and smaller moments more visual attention.

UI & Navigation

Almost completely redesigned the UI around a more consistent visual style.

Reworked the backpack interface.

Updated the name selection screen.

Redesigned newspapers and various interaction screens.

Created a matching interface for the Tavern System.

Added new buttons, icons and other interface elements.

Made smaller adjustments to the navigation system and general usability.

New Tavern / Bar Minigame

Introduced the first playable version of the Tavern System, with its own progression.

Added gameplay around preparing tables, taking orders and serving guests.

Introduced tray management as part of your tavern duties.

Added a shift structure that gradually introduces more complexity.

Combat Introduction

Introduced the first playable version of the Combat System.

Established the foundations for a combat system with roguelike elements.

Both the tavern and combat systems make their debut in 0.2 in a limited form. These are the foundations we’ll continue developing and expanding in future updates.

Bug Fixes & General Polish

Addressed various bugs and smaller inconsistencies throughout the game.

Made adjustments to interactions, progression and overall game flow.

Carried out additional checks of gameplay mechanics, saves and edge cases.

Applied smaller visual, interface and usability improvements across existing content.

A lot of work went into bringing all these pieces together, and we’re excited for you to experience the result.

Thank you for playing, sharing your feedback and supporting Do Me A Favour.

Do me a favor, stay tuned!

⨳ Guidance Games Team ⨳Alex β€’ Viktoria β€’ Phil

Artist

𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 Artist ranked beyond 1,000 𝕯𝖔 π•Έπ–Š 𝖆 𝕱𝖆𝖛𝖔𝖗 1 albums 2.2K views View Profile

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