Archvillain Chronicles: A DnD 5e Journey - [October] New Location & Battlemap —Gor’dokk Hills — page 1
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Archvillain Chronicles: A DnD 5e Journey - [October] New Location & Battlemap —Gor’dokk Hills

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About This Title

Greetings, Chroniclers!

The road takes a turn into the Gor’dokk Hills.

This month’s Location & Battlemap brings the hills, mountains, and valleys of Three Brothers of Gor’dokk to your D&D 5E table: a region of old roads, broken kingdoms, buried crystal powers, enslaved brontals, and visions whispered from the prison of Nu’darg.

Once, halflings and dwarves prospered here. The realm of Warmest Touch tended the fertile orchards of Seedrun Valley, while the dwarves of Durmved mined the ore and crystal veins of Titan’s Crown. Then the visions came. What began as guiding lights toward ore, roads, and hidden dangers became darker, perilous, and more severe.

Nu’darg was sealed away in a deep crystal cave. But the hills did not forget...

Now the Torlok hill giants rule from captured Rethargas, the brontals labor in chains, the old roads still carry tribute and trade, and every faction in Gor’dokk watches the next vision, bargain, rebellion, or betrayal.

Available to all tiers of $15 and above! LOCATION — GOR’DOKK HILLS

The Gor’dokk Hills are a land shaped by ancient meteor impacts, fertile valleys, mineral-rich mountains, deep ravines, and the ruins of old realms.

Travel is possible, but never simple. Ancient roads and bridges still cross the hills, their markers lit by glass orbs filled with illiflies. Halflings ride fieldsleds pulled by giant weasels. Hoggmoggs and travelers use mountain goats to cross difficult slopes. Caravans move between settlements, farms, garrisons, and fortified towns.

Yet danger waits just beneath the ground.

Charged-air draughts sweep through the region like waves of static, leaving skin tingling and minds altered by arcane residue. Beneath the soil, unstable crystal pockets can rupture when magic is cast too close, releasing sudden bursts of force and arcane energy.

Factions of the Gor’dokk Hills

FirefeathersIsolationist aelorians of Elinn, led by Ayizen the Sunhawk, who guard their plateau fiercely and keep outsiders at a distance.

The SpyglassA secret network of halflings, dwarves, and allies working to free the brontals from Torlok slavery.

True-SpeakersThe religious leaders of the Torlok hill giants, who interpret the visions of Nu’darg and guide Rethargas through prophecy, fear, and their dark agendas.

Zhirvanan CompanyMercenaries who sell weapons and supplies to all sides while quietly feeding the region’s conflicts for profit.

Notable Locations

Clearapple FarmA major halfling waystation on the edge of Seedrun Valley, known for its famous apples, healing poultices, fertile fields, and carved herbalist fences.

Crystalheart CaveA cavern of glowing crystals and magical resonance where Nu’darg is imprisoned, and where the True-Speakers receive their visions.

Meteoric CraterA vast impact site filled with valuable crystal and ore, too unstable and dangerous for any faction to fully claim.

PrugtagA fortified hoggmogg Borgoville of industry, Koil worship, trade, noise, rivalry, and hardened mud walls.

RethargasOnce the home of the brontals, now the seat of Torlok power, war tents, shrines to Nu’darg, and the brutal Brawl-Pit.

Zhirvan GarrisonA hidden mercenary base and storehouse where the Zhirvanan Company gathers weapons, supplies, and leverage.

Gor’dokk Hills Encounters

This release also includes encounter material for journeys through the region:

Approaching Siege — aelorians struggle to stop a hoggmogg and Goresnout plan from opening a path into their plateau.

Brontal Assault — escaped brontals are driven back toward captivity by Torlok giants.

Goresnout Revenge — ogres ambush the road, hunting those they believe serve the Zhirvanan Company.

Ill-Fated Transport — a halfling fieldsled shipment is scattered after a volatile pocket explodes beside the road.

Tense Negotiations — a fragile trade dispute between hoggmoggs and mercenaries threatens to turn ugly.

Truth to Power — a young brontal’s secret discovery may expose The Spyglass and ignite Torlok retaliation.

Battlemap Included

Also included is a crystal-lit Gor’dokk battlemap built for tense underground encounters, hidden rites, and battles beneath Nu’darg’s visions.

Use it for Crystalheart Cave, volatile mineral chambers, True-Speaker rituals, ambushes, or any encounter where glowing stone, broken paths, and unstable magic shape the battlefield.

Perfect for:

Hill, mountain, and valley exploration

Crystal caverns and arcane terrain hazards

Giant-ruled settlements and faction conflict

Prophecy, visions, and dangerous spiritual powers

Brontal resistance and Torlok domination

VTT-ready D&D 5E encounters in the Gor’dokk Hills

Get your downloads here LINK

Coming next:The road to the hills has been revealed. Now the Three Brothers themselves draw near… and the Archvillain Encounter approaches!

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