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Crosshead - 1500+ Dungeondraft Assets + Sneak Peak
About This Title
Heya Folks,
I'll be updating more regularly over the next few months. A lot going on. First of all, let's talk about the assets you can access today:
CH - Foundation and CH - Shops
The goal is twofold: analyse all the basic assets for the catalogue, and add to and expand the asset lists with unique content to build areas (like the shops) that I haven't provided enough content for so far.
For Nimblehold, this process is working towards a complex Fill tool, or generation or magic wand system. At the moment, we are focused on a basic nature fill first, which will let you populate your maps much faster using a series of logic rules built on my own logic system for building maps when I create my own. We're working on translating that to rules for object placement. We're starting with nature because it ties all the biomes together and makes it easy to switch between them.
Once that works, we can start applying the same approach to building rooms. Having a logic system based on my own, which is a bit more complex than the one for nature building, but in theory one should inform the other.
This is an example of the current, very basic setup of the fill tool. The UI will obviously be cleaned up in due time. But it gives you an idea of where we are headed.
CONTACT
I plan on using the DISCORD CHANNEL for any questions, as usual, I am still having lots of issues with the Patreon chat or you can hit me up at [email protected]
UPDATED LINKS
You'll find all the updated content on the WEBSITE
or you can find the backup logins here:
SPECTATOR LOGIN HERE
SOLO LOGIN HERE
COOP LOGIN HERE
PARTY LOGIN HERE
Kind Regards,
Bert - Crosshead
Heya Folks,
I'll be updating more regularly over the next few months. A lot going on. First of all, let's talk about the assets you can access today:
CH - Foundation and CH - Shops
The goal is twofold: analyse all the basic assets for the catalogue, and add to and expand the asset lists with unique content to build areas (like the shops) that I haven't provided enough content for so far.
For Nimblehold, this process is working towards a complex Fill tool, or generation or magic wand system. At the moment, we are focused on a basic nature fill first, which will let you populate your maps much faster using a series of logic rules built on my own logic system for building maps when I create my own. We're working on translating that to rules for object placement. We're starting with nature because it ties all the biomes together and makes it easy to switch between them.
Once that works, we can start applying the same approach to building rooms. Having a logic system based on my own, which is a bit more complex than the one for nature building, but in theory one should inform the other.
This is an example of the current, very basic setup of the fill tool. The UI will obviously be cleaned up in due time. But it gives you an idea of where we are headed.
CONTACT
I plan on using the DISCORD CHANNEL for any questions, as usual, I am still having lots of issues with the Patreon chat or you can hit me up at [email protected]
UPDATED LINKS
You'll find all the updated content on the WEBSITE
or you can find the backup logins here:
SPECTATOR LOGIN HERE
SOLO LOGIN HERE
COOP LOGIN HERE
PARTY LOGIN HERE
Kind Regards,
Bert - Crosshead
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