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Ron Chon Productions - Biweekly Update: 10/13/2026, Part II + III
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Part 2: Core engine upgrades
The other major purposes of 0.9c are 1) a massive bugfix push and 2) significant upgrades to our interaction system.
The first has been fueled by us building a "monkey tester" for the game -> thanks to the contributions of many of your fellow community members, I compiled a set of hundreds of game saves each representing a unique game state, and set up a headless runner that simulates tens of thousands of random game steps to probabilistically probe the game and find the vast majority of the weird bugs that lurk at the edges of "normal" gameplay. I feel like a bug squashing cyborg. A huge advantage of this - I can almost immediately identify and fix issues with backwards compatibility, which means I can make big engine changes without invalidating a bunch of your saves! All thanks to our monkey friends.
The second has been a big team effort, with special shoutouts to Riven and Cyclocius for making huge progress, particularly while I was in rotations (I had something like 40 PRs to merge in when I came out of rotation hell). I'm giving them a little break right now by spending some time in the interaction caves myself. One of the tools that's making this kind of strangely meditative is our visualization/editing tool: check out all these combos made possible by our dialogue chaining engine!
Part 3: New art and events!
Here are some of the art previews I teased for our preview-tier Patrons! trying to limit spoilers but these cinematics are just going to be so cool.
The above are obviously coming in 1.1, but 0.9c will have new art as well! You've already seen the Rogue2D cutouts. The background artist has also been intermittently working on updating our remaining old background art! For those who don't know, around when the bedrooms were first drawn, the background artist started using 3D models to plan out the backgrounds and tweaked their painting style that represented a major quality update. The prologue art is now fully updated, leaving only a handful of backgrounds in the older style!
The lake house is also making its way into game proper! The backgrounds landed in the Viewer app tonight, and the writing to enable it in TNH is progressing smoothly. Ch. 2 character bedrooms coming to the Viewer app soon as well!
And I can't do them justice with my descriptions but a bunch of new events have also been merged in and I encourage our writers to tell you more about them!
Part 2: Core engine upgrades
The other major purposes of 0.9c are 1) a massive bugfix push and 2) significant upgrades to our interaction system.
The first has been fueled by us building a "monkey tester" for the game -> thanks to the contributions of many of your fellow community members, I compiled a set of hundreds of game saves each representing a unique game state, and set up a headless runner that simulates tens of thousands of random game steps to probabilistically probe the game and find the vast majority of the weird bugs that lurk at the edges of "normal" gameplay. I feel like a bug squashing cyborg. A huge advantage of this - I can almost immediately identify and fix issues with backwards compatibility, which means I can make big engine changes without invalidating a bunch of your saves! All thanks to our monkey friends.
The second has been a big team effort, with special shoutouts to Riven and Cyclocius for making huge progress, particularly while I was in rotations (I had something like 40 PRs to merge in when I came out of rotation hell). I'm giving them a little break right now by spending some time in the interaction caves myself. One of the tools that's making this kind of strangely meditative is our visualization/editing tool: check out all these combos made possible by our dialogue chaining engine!
Part 3: New art and events!
Here are some of the art previews I teased for our preview-tier Patrons! trying to limit spoilers but these cinematics are just going to be so cool.
The above are obviously coming in 1.1, but 0.9c will have new art as well! You've already seen the Rogue2D cutouts. The background artist has also been intermittently working on updating our remaining old background art! For those who don't know, around when the bedrooms were first drawn, the background artist started using 3D models to plan out the backgrounds and tweaked their painting style that represented a major quality update. The prologue art is now fully updated, leaving only a handful of backgrounds in the older style!
The lake house is also making its way into game proper! The backgrounds landed in the Viewer app tonight, and the writing to enable it in TNH is progressing smoothly. Ch. 2 character bedrooms coming to the Viewer app soon as well!
And I can't do them justice with my descriptions but a bunch of new events have also been merged in and I encourage our writers to tell you more about them!
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