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Sexting Sim - 0.17.11 debug, big QOL update :]
About This Title
Hey everyone,
NO NEW CONTENT!!
Do not subscribe just to get this update!! (unless you really like QOL stuff? or just want to support me )
I went through all the requests on the last post and added as many as I could in the short time frame, full list here:
Added selectable Phonegram comments and delayed replies, starting with Sophie's tiny-hat post
Added 'Do not skip forced pauses' in Settings, keeping scripted pauses and photo delays during normal Skip; True Skip is unchanged
Added optional blue/amber, cyan/pink and monochrome colourblind UI palettes, with a live preview and extra text cues for route choices, peeks, unread chats and debug-unlocked images
Added user requested CC0 tracks to the Music app
Added red delete buttons for individual saves and autosaves, with confirmation before removal
Reset buttons in Messages now ask for confirmation before restarting a conversation
Added the animated KPS Games logo intro, followed by a phone-style swipe-to-unlock screen (I love this intro, so much)
Click or tap a fullscreen image to close it; swipes, arrow-key browsing and secret click targets still work
Images opened from the Gallery now show their name underneath, updating as you browse
Added a 'Screen notch adjustment' dropdown in Settings to lower only the phone selector, from 0 to 120 pixels in steps of 12 (For people who cant see the dropdown cos of camera cutouts)
Message threads now show the most recently sent or received chat first, with ordering preserved by saves and rollback
'Coming soon' stories can now launch their old versions after a warning that they are outdated and being rewritten
Added explanations to the startup content prompts that NTR choices are marked red and alternate-route choices are marked green
Made incoming and outgoing peek messages much clearer in high-contrast mode with solid amber bubbles, dark text and a thicker always-visible outline
Added a debug-only 'Re-lock all unfound images' button at the bottom of Settings, clearing debug-only gallery unlocks while keeping properly earned images
Added support for optional circled 'i' buttons beside chat choices, opening explanations without selecting the choice (None added yet)
Added autosaving on normal exit and when the mobile app goes into the background, without overwriting manual saves
The game now resumes from the latest valid autosave on launch, falling back to an earlier autosave if needed
Added a rewind button inside out-of-phone scenes so you can roll back to earlier choices without getting stuck at the scene's start
Added a top-bar 'Return to your phone' shortcut when a POV's return card is available, so you can return while browsing other apps; either button clears both return options
Added a 'Skip' button for previously completed out-of-phone scenes, using the scene's final message as the completion check; aquarium map choices can be bypassed, while route checkpoints still stop for input (You will need to complete each out of phone scene once after this update to unlock this)
If there's anything else you can think of, please let me know :]
Hey everyone,
NO NEW CONTENT!!
Do not subscribe just to get this update!! (unless you really like QOL stuff? or just want to support me )
I went through all the requests on the last post and added as many as I could in the short time frame, full list here:
Added selectable Phonegram comments and delayed replies, starting with Sophie's tiny-hat post
Added 'Do not skip forced pauses' in Settings, keeping scripted pauses and photo delays during normal Skip; True Skip is unchanged
Added optional blue/amber, cyan/pink and monochrome colourblind UI palettes, with a live preview and extra text cues for route choices, peeks, unread chats and debug-unlocked images
Added user requested CC0 tracks to the Music app
Added red delete buttons for individual saves and autosaves, with confirmation before removal
Reset buttons in Messages now ask for confirmation before restarting a conversation
Added the animated KPS Games logo intro, followed by a phone-style swipe-to-unlock screen (I love this intro, so much)
Click or tap a fullscreen image to close it; swipes, arrow-key browsing and secret click targets still work
Images opened from the Gallery now show their name underneath, updating as you browse
Added a 'Screen notch adjustment' dropdown in Settings to lower only the phone selector, from 0 to 120 pixels in steps of 12 (For people who cant see the dropdown cos of camera cutouts)
Message threads now show the most recently sent or received chat first, with ordering preserved by saves and rollback
'Coming soon' stories can now launch their old versions after a warning that they are outdated and being rewritten
Added explanations to the startup content prompts that NTR choices are marked red and alternate-route choices are marked green
Made incoming and outgoing peek messages much clearer in high-contrast mode with solid amber bubbles, dark text and a thicker always-visible outline
Added a debug-only 'Re-lock all unfound images' button at the bottom of Settings, clearing debug-only gallery unlocks while keeping properly earned images
Added support for optional circled 'i' buttons beside chat choices, opening explanations without selecting the choice (None added yet)
Added autosaving on normal exit and when the mobile app goes into the background, without overwriting manual saves
The game now resumes from the latest valid autosave on launch, falling back to an earlier autosave if needed
Added a rewind button inside out-of-phone scenes so you can roll back to earlier choices without getting stuck at the scene's start
Added a top-bar 'Return to your phone' shortcut when a POV's return card is available, so you can return while browsing other apps; either button clears both return options
Added a 'Skip' button for previously completed out-of-phone scenes, using the scene's final message as the completion check; aquarium map choices can be bypassed, while route checkpoints still stop for input (You will need to complete each out of phone scene once after this update to unlock this)
If there's anything else you can think of, please let me know :]
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