a day at - SNEAK PEEK: a day at the Biolab Corporate Campus - Part 1  [& EA Dungeondraft Asset Pack for Creative & Thorough GMs] — page 1
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a day at - SNEAK PEEK: a day at the Biolab Corporate Campus - Part 1 [& EA Dungeondraft Asset Pack for Creative & Thorough GMs]

More from a day at a day at - The a day at floorplan pack got a little upgrade

About This Title

Heya all!

Here it is, a first glimpse into the Biolab concept (Spoiler alert: It is a beast of a map!) and the first assets I created for this pack!

Here is a showcase of some of the Assets that I drew and are part of the EA Dungeondraft Pack for Part 1:

It contains over 30 unique assets and over 1800 in total ...

Creative & Thorough GMs: You can find the Dungeondraft Pack on your cloud in the "#33_Biolab" > "4_Dungeondraft" Folder. (This Content Pack will get published in 2 parts, so the Dungeondraft Pack will get an update in the future, but you can already start creating maps with it and then just update it with future releases. Also for now, the creative & thorough GM DD Packs contain the same content, but if you start a map with these already, thorough GMs get both files so you can continue with that pack when it get's updated

As always please let me know if you encounter problems or faulty things or if you feel there are important assets missing to build your own biolab! (Especially since there will be more coming with Part 2 so the perfect opportunity to get your needs added XD)Already having a long list of assets for Part 2 though that I am looking forward to bring to life!

Map concept - The Biolab Corporate Campus:

We are moving forward from small scale experiments in the basement of the Asylum to a much bigger scale in the Biolab Basement... The upper floors are just a front where normal busines happens. But the deeper you get into the basement, the better your security clearance should be...Since this one is huge I am splitting this content pack into 2 parts. But since everything is sort of connected I already sketched ot the whole concept so there won't be any nerve racking surprises coming along (learned from the Tower pack XD) .But this way I can also already show you the whole thing and as always would love to hear your thoughts about it and - especially with such a complex theme like this and being fairly unfamiliar with such facilities - hear if there are some logical errors or anything that I have missed... (Because changing that now will be a lot easier than when I am starting with the real thing XD)

Part 1: The floors above ground and first basement floor

(not including the both uppermost roofs since they are kind of boring XD)

Part 2: The (secret) Biolab floors

The map has a grid size of 93x54 so far.

This is a huge and complex map concept that took quite a moment longer than usual to sketch out, and will also take a moment longer to map out, even with 2 parts, but I hope you'll bear with me! I do think it will be a wonderful location for more than just one combat and that it would be suited for a bigger plot in your campaigns though!

At this point, I’d also like to give a quick shout-out to this awesome community! Whether I am just starting to research concepts or have been working on them for ages, it helps immensely to get some initial ideas to work with - and later to get input and a fresh pair of eyes on a concept you’ve become a bit too close to after tinkering with it for so long - or to get reactions like emojis when you share it and feel that you might actually be heading in the right direction after all XD

In that regard, special thanks to KalashVodka for the wide range of inspiration and ideas that were a great source of inspiration for this concept; to Simon Landmine who you can always count on for honest feedback and ideas to freshen everything up; and to my friend Devious Hearts, with whom I can have wonderful discussions - especially when I feel stuck - and we can brainstorm solutions together, as well as for providing a list of rooms you might find in a complex like this as a wonderful source to draw from.

When you’re sitting alone in the office all the time, it’s really nice to be able to chat a bit about the things you’ve been working on and see if everything you’ve put “on paper” actually makes sense and to not feel like you are constantly screaming into a void. Of course, it’s not something the community is obligated to do, nor is it something I’d expect, but I just wanted to let you know that it means a lot to me, and I’m very grateful to those who take the time to do so!

I hope I've been able to give you a brief overview of what's to come!

I am getting started with the maps soon (Treating myself with a visit in Ambervale for the rest of the week though XD) but honestly can't say yet when I will be able to finish Part 1 of the content pack, but I will keep you in the loop about the progress through the Monday updates!

If you have any questions, ideas or suggestions, you are welcome to let me know.

Write it in the comments, send me a DM or bring it to the Discord Server :)

I wish you all a wonderful day!Greetings from Ana 

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