Page 1 failed to load.
nekoda - Regarding the previous post
About This Title
In short, for now, I plan to maintain my previous approach and not make games.
Options 1 and 2 combined account for almost 60%. Option 4, after careful consideration, doesn't seem like a good idea.
----Details below, you can choose to view or skip them-----
I think the focus of my future artwork should shift to narrative. Images with a giant foot or butt in the center of the frame are too easily mass-produced by AI.
But if I were to do that, there would be a problem: I would not know the story of many of the characters I voted for, or I would not have any inspiration. In such cases, I would only be able to draw a bikini beach girl or a huge foot/butt.
On the other hand, for example, I might have a brilliant idea about magical girls, goblins, and giraffes, but it can't be applied to any artwork because these anime-style games don't have magical girls, goblins, or giraffes.
Therefore, I think I must develop original characters and start telling stories, like a manga artist (I will still draw illustrations, not manga). Even if I'm not very good at storytelling at first.
I plan to take on fewer commissions to ensure I can update one illustration for an original character each month (not just the rat girl, I plan to have 2-3 characters, at least one with a larger bust).Each painting should depict the interaction of at least two people, which allows for greater narrative possibilities.
In fan art, the official anime/game releases a new character every 20 days with a full-figured illustration, 3D model, voice acting, a large bust, a significant storyline, professional background music, and also a large bust. I can't possibly win against these characters. However, if I dedicate decades of my time to just one or two characters, it's not without a chance.
In short, for now, I plan to maintain my previous approach and not make games.
Options 1 and 2 combined account for almost 60%. Option 4, after careful consideration, doesn't seem like a good idea.
----Details below, you can choose to view or skip them-----
I think the focus of my future artwork should shift to narrative. Images with a giant foot or butt in the center of the frame are too easily mass-produced by AI.
But if I were to do that, there would be a problem: I would not know the story of many of the characters I voted for, or I would not have any inspiration. In such cases, I would only be able to draw a bikini beach girl or a huge foot/butt.
On the other hand, for example, I might have a brilliant idea about magical girls, goblins, and giraffes, but it can't be applied to any artwork because these anime-style games don't have magical girls, goblins, or giraffes.
Therefore, I think I must develop original characters and start telling stories, like a manga artist (I will still draw illustrations, not manga). Even if I'm not very good at storytelling at first.
I plan to take on fewer commissions to ensure I can update one illustration for an original character each month (not just the rat girl, I plan to have 2-3 characters, at least one with a larger bust).Each painting should depict the interaction of at least two people, which allows for greater narrative possibilities.
In fan art, the official anime/game releases a new character every 20 days with a full-figured illustration, 3D model, voice acting, a large bust, a significant storyline, professional background music, and also a large bust. I can't possibly win against these characters. However, if I dedicate decades of my time to just one or two characters, it's not without a chance.
Comments (0)