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Modsby's Laboratory - (Update) Instant Pie-Menu - Beta-v5
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Its IPM Beta test week of bug bashing is still in progress!Today is the fifth batch of hotfixes (v5) release day for the inner circle members! Woo! Fixes:> This version works to improving general loading speeds for caching. This works faster by cutting out 3/5 of the extra caching bottleneck V4 was hitting when it cached your neighbours palm trees for some reason and invisible objects in the environment.> Sims hanging around fixed including weird random hangs the sims can experience where nothing happens i have reproduced once and attempted a fix, I have not since seen it. Would be good to know if its still around :)> Sims being lazy and dull fixed in v4 and better here> Sims social interactions queue delay fixed in v5> General processing lag on opening menus moved back to zero seconds from 1 second back in V4, get v5 anyway> Old cached menu's not going away fixed (not perfect or cant be perfect - unsure yet)> Modsby's Queue Menu works with V5> Cache being reused and not reset when changing households fixed but needs testing How it works?> Once you click first time it will be cached > those options are saved (cached) and will show to you next time instantly> While the game is paused it does this for you, but it can some time. This version cuts that time substantially but it always depends on the size of your house or venue> Silent updates cache after clicking> Silently updates cache after making a selection> Silently updates cache of target when option is executed in the queue > Your sims however are automatically cached but there is no guarantee that fresh options appear when they change. I'm still working on figuring out all the possible ways options are effected and when the cache is outdated. > Reloading game reuses your saved menus recipies from the database (how many of them depends on the preloader progress)> You can now see the preloader have loader/total counter, its possible to keep it always visible by typing the command ipm.preloader debug, or turn it off with ipm.preloader off> If ipm.preloader debug is active then the bar will change colors depending on what its doing: amber = fully cached and doing other passes. blue = rescanning old cache. > You dont have to worry about it filling fully that much, if it finishes - good for you, most of your items on your log will be optimised for instant click and even on game restart> You can still use the IPM without the full bar, its only there to help doing "invisible clicking" for you when the game is paused (until i fix automation hang in live mode it will stay in pause)
What i'm interested in testing:> Run ipm.preloader debug > your progress bar on pause will be always visible, even after it fully loads (it probably will never fully load and turn amber> Play with different households, visit different lots. I'm curious to see how it behaves and if its "meh" / "okay" or "wow" > Any other bugs you might find.> I do not vouch for universal compatibility with all mods, if you spot one that does not work let me know> If you experience problems you don't need to uninstall the mod. You can just turn it off with command: ipm.cache off and it will disable IPM > use ALT + Click to test vanilla pie menu (It always opens you just need to wait your original loading time)THANK YOU SO MUCH FOR HELPING ME TEST!Feel free to message me directly with bugs you (I dont mind) or leave a comment Files are in the original beta post: https://www.patreon.com/Modsby/posts/instant-pie-menu-172545716Modsby's Queue Menu (Allows you to select multiple by holding mouse down): https://www.patreon.com/Modsby/posts/queue-multiple-4-171226825
Its IPM Beta test week of bug bashing is still in progress!Today is the fifth batch of hotfixes (v5) release day for the inner circle members! Woo! Fixes:> This version works to improving general loading speeds for caching. This works faster by cutting out 3/5 of the extra caching bottleneck V4 was hitting when it cached your neighbours palm trees for some reason and invisible objects in the environment.> Sims hanging around fixed including weird random hangs the sims can experience where nothing happens i have reproduced once and attempted a fix, I have not since seen it. Would be good to know if its still around :)> Sims being lazy and dull fixed in v4 and better here> Sims social interactions queue delay fixed in v5> General processing lag on opening menus moved back to zero seconds from 1 second back in V4, get v5 anyway> Old cached menu's not going away fixed (not perfect or cant be perfect - unsure yet)> Modsby's Queue Menu works with V5> Cache being reused and not reset when changing households fixed but needs testing How it works?> Once you click first time it will be cached > those options are saved (cached) and will show to you next time instantly> While the game is paused it does this for you, but it can some time. This version cuts that time substantially but it always depends on the size of your house or venue> Silent updates cache after clicking> Silently updates cache after making a selection> Silently updates cache of target when option is executed in the queue > Your sims however are automatically cached but there is no guarantee that fresh options appear when they change. I'm still working on figuring out all the possible ways options are effected and when the cache is outdated. > Reloading game reuses your saved menus recipies from the database (how many of them depends on the preloader progress)> You can now see the preloader have loader/total counter, its possible to keep it always visible by typing the command ipm.preloader debug, or turn it off with ipm.preloader off> If ipm.preloader debug is active then the bar will change colors depending on what its doing: amber = fully cached and doing other passes. blue = rescanning old cache. > You dont have to worry about it filling fully that much, if it finishes - good for you, most of your items on your log will be optimised for instant click and even on game restart> You can still use the IPM without the full bar, its only there to help doing "invisible clicking" for you when the game is paused (until i fix automation hang in live mode it will stay in pause)
What i'm interested in testing:> Run ipm.preloader debug > your progress bar on pause will be always visible, even after it fully loads (it probably will never fully load and turn amber> Play with different households, visit different lots. I'm curious to see how it behaves and if its "meh" / "okay" or "wow" > Any other bugs you might find.> I do not vouch for universal compatibility with all mods, if you spot one that does not work let me know> If you experience problems you don't need to uninstall the mod. You can just turn it off with command: ipm.cache off and it will disable IPM > use ALT + Click to test vanilla pie menu (It always opens you just need to wait your original loading time)THANK YOU SO MUCH FOR HELPING ME TEST!Feel free to message me directly with bugs you (I dont mind) or leave a comment Files are in the original beta post: https://www.patreon.com/Modsby/posts/instant-pie-menu-172545716Modsby's Queue Menu (Allows you to select multiple by holding mouse down): https://www.patreon.com/Modsby/posts/queue-multiple-4-171226825
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