Amomynous Games - Dev Log - Friday, 10/23 — page 1
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Amomynous Games - Dev Log - Friday, 10/23

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Greetings, everyone. Another short and sweet get to the point dev log this week. In all transparency, it's been a very busy week for me with a lot of things (including getting a new job, hooray!). I'm actually off work this whole week, but so many other things have taken some of my attention that I didn't make as much progress as I would have liked (I got a new TV, so one night was movie night with the wife, my kid had some things he needed me for, blah, blah, blah). Enough apologies, here's the update.

The numbers:

Dialog sitting around 95% complete with some additions and tweaks to make

353 total renders / 85 this week

The next two weeks should hopefully be better. I'm putting in my notice at my current job on Monday, and because I have access to a lot of backend things, my hope is that they just cut it off and all I have to do is have a teams call now and then. It's a pipedream, but we'll see how it all shakes out.

Only a few of you commented on the November wallpaper question from last dev log, and they were all "Rose set!" so Rose is getting her first set next month.

Till next time!

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