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Yuliya Kovach - Desert Shelter Version 1.2: the game is back in development
About This Title
Hello guys!
The game is no longer on hold. Version 1.2 is out, and it is a big update. Under the hood the whole game was rebuilt from Blueprints into C++, which made it faster to work on and let me fix a lot of old bugs. On top of that there are many new features.
New
Weather. Sometimes it rains, sometimes there is a thunderstorm with lightning flashes, and some mornings are foggy. The rain and the thunder are my own recordings of a real storm. The ground gets wet and dries again, and inside the house the rain sounds muffled.
A real sky. The Sun, the Moon (with its phases) and the stars move as they really do, the sky has volumetric clouds, and nights have moonlight.
Save slots. There is a quick save plus 10 manual slots. Each slot shows a picture, the game day, the time and her weight.
Eat several pieces at once. After a few clicks on the same food the game asks how many to eat. You can also eat until she is full, or "until I burst".
Cook several dishes at once. Cooking now costs stamina.
Overeating. She can eat past full, up to 120% of her stomach, but it costs health, and she comments on how bloated she feels.
Her face is alive. She blinks, moves her eyes, makes small expressions and smiles, and her mood shows hunger, overeating, tiredness and thirst.
New voice lines. She tells you how hungry she is, she has morning lines (for example about sleeping with a full belly), and her big-belly line plays every 30 game minutes. Her lines no longer play over each other.
Evening lights and mirrors. The house lights turn on in the evening, and the mirrors show her properly lit.
Clothes. You can take off tops and bottoms, not only shoes.
A live start menu. The start menu shows the game world behind it.
Resolution slider in the settings (Auto or 50-100 %), on top of the Low / Medium / High / Ultra buttons.
The inventory shows her live 3D picture.
Her arms follow her weight.
The jump is now about 1 m high instead of 2.5 m.
The edge of the map no longer ends in a sudden drop.
Better graphics
Smoother image (temporal anti-aliasing instead of none) and sharper, more accurate shadows.
Nicer skin with real highlights and fine skin detail.
Sharper sun shadows, softer bloom, and the outside of the house is no longer plain white.
All graphics improvements follow the quality buttons, so Low is still fast.
Fixed
She no longer chews endlessly after a refused bite.
Refused food stays in the inventory instead of disappearing.
Eating while too full no longer resets fullness to 0, and the stomach now fills correctly when you eat and drink quickly.
After loading a save she wears the clothes she had when you saved (and the helmet stays on).
The crosshair, stats and clock come back after you close the menu with Escape.
The I key always closes the inventory.
Her feet no longer sink into the ground after a jump or a landing.
Her body no longer shows through her clothes on the sofa or with her arms out. On the toilet the clothes below the waist come off and go back on when she stands up.
Her right hand is no longer clenched in a fist when she stands.
Pop-up notifications are cleaned up properly (better performance in long sessions).
Typos fixed.
Hello guys!
The game is no longer on hold. Version 1.2 is out, and it is a big update. Under the hood the whole game was rebuilt from Blueprints into C++, which made it faster to work on and let me fix a lot of old bugs. On top of that there are many new features.
New
Weather. Sometimes it rains, sometimes there is a thunderstorm with lightning flashes, and some mornings are foggy. The rain and the thunder are my own recordings of a real storm. The ground gets wet and dries again, and inside the house the rain sounds muffled.
A real sky. The Sun, the Moon (with its phases) and the stars move as they really do, the sky has volumetric clouds, and nights have moonlight.
Save slots. There is a quick save plus 10 manual slots. Each slot shows a picture, the game day, the time and her weight.
Eat several pieces at once. After a few clicks on the same food the game asks how many to eat. You can also eat until she is full, or "until I burst".
Cook several dishes at once. Cooking now costs stamina.
Overeating. She can eat past full, up to 120% of her stomach, but it costs health, and she comments on how bloated she feels.
Her face is alive. She blinks, moves her eyes, makes small expressions and smiles, and her mood shows hunger, overeating, tiredness and thirst.
New voice lines. She tells you how hungry she is, she has morning lines (for example about sleeping with a full belly), and her big-belly line plays every 30 game minutes. Her lines no longer play over each other.
Evening lights and mirrors. The house lights turn on in the evening, and the mirrors show her properly lit.
Clothes. You can take off tops and bottoms, not only shoes.
A live start menu. The start menu shows the game world behind it.
Resolution slider in the settings (Auto or 50-100 %), on top of the Low / Medium / High / Ultra buttons.
The inventory shows her live 3D picture.
Her arms follow her weight.
The jump is now about 1 m high instead of 2.5 m.
The edge of the map no longer ends in a sudden drop.
Better graphics
Smoother image (temporal anti-aliasing instead of none) and sharper, more accurate shadows.
Nicer skin with real highlights and fine skin detail.
Sharper sun shadows, softer bloom, and the outside of the house is no longer plain white.
All graphics improvements follow the quality buttons, so Low is still fast.
Fixed
She no longer chews endlessly after a refused bite.
Refused food stays in the inventory instead of disappearing.
Eating while too full no longer resets fullness to 0, and the stomach now fills correctly when you eat and drink quickly.
After loading a save she wears the clothes she had when you saved (and the helmet stays on).
The crosshair, stats and clock come back after you close the menu with Escape.
The I key always closes the inventory.
Her feet no longer sink into the ground after a jump or a landing.
Her body no longer shows through her clothes on the sofa or with her arms out. On the toilet the clothes below the waist come off and go back on when she stands up.
Her right hand is no longer clenched in a fist when she stands.
Pop-up notifications are cleaned up properly (better performance in long sessions).
Typos fixed.
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