KaitoSi - Released 0.983 version — page 1
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KaitoSi - Released 0.983 version

More from KaitoSi KaitoSi - «Project:Possible» by Leroy2012

About This Title

So, another month has passed - it's time to present the largest version of the game ever. This is literally the most global update, fixing thousands of bugs. And this is no joke: a huge amount of work was accomplished thanks to the increased number of people working on the game.

We went through a huge, gigantic amount of content, bugs, and many other things. Including what was required of us - global optimization. A common issue that affected many, and we've done a tremendous amount of work in this area. For example, the game now consumes three times less RAM during peak gameplay moments, the interfaces are several times faster than before, and crashes are completely eliminated thanks to the optimization we've carried out! And this includes dozens of code files, thousands of files!

The entire English language was COMPLETELY rewritten from scratch. Now it's the native English everyone has been waiting for - it's over 300,000 lines of text, almost a million words, if not more - we've been working on this translation for a long time, months of work, which we're presenting now. Additionally, every existing language in the game underwent a comprehensive rework, specifically Japanese, where text display is now seamless. Tens of thousands of texts have been translated, as well as Portuguese, Japanese, Chinese, and others. In this regard, we've made the game even more accessible and understandable across different cultures and languages.

The most unexpected update is native gamepad support. The game now supports all existing gamepads, not just the x360 input system, but also the DualSense, Nintendo Switch Pro Controller, and Steam Controller. You can comfortably play the game on handheld consoles like the Steam Deck, play the game on a TV with a gamepad, and enjoy thousands of other gamepad-based gameplay scenarios: it not only supports input but also provides haptic feedback, making the game more enjoyable.

On top of all this, we've also added other features: over 20,000 words of storyline with Suzuki Matsui and over a dozen different events are already available in this update! They contain new scenes! The remaining 4 CGs with the main character Yuki Oota, 2 CGs with Meiko Tsukasa, the last scene with Ayano Yoshida, 9 scenes with Hitomi Watanabe, and 3 scenes with a secret fan were redrawn especially for the game: all of this supports the new breast sizes, has a higher resolution and is less blurry on the screen, which is tens of hours of work! This also includes a new calendar interface displaying game-related events, a completely redesigned menu interface, which, surprisingly, includes the mood system, a new scene with randomized NPCs that takes into account thousands of NPC appearance variations, dozens of new interactions with these very NPCs, NPCs themselves with improved artificial intelligence (they give your character gifts on birthdays), generation filters that take into account your preferences in generating NPC types, a special button for when an NPC is visiting you, in both home and regular chat modes, which sorts the lists of interactions available to you, a save editor in LIVE mode, and much, much more...

We haven't mentioned much, but we can assure you - this is truly the most biggest and global update in the game's history. It completely changes the game, and the work was carried out in two updates at once - again, this is the largest update in the game's history, in principle.

On October 27, Early Access to version 0.983 will be open for Best Friend tier ($10) and higher. (Available now): Download Links

On November 15, Early Access to version 0.983 will be open for Friend tier ($5) and higher.

On November 25, 0.983 version will be released to the public.

New content:

Specifically for the game, the remaining 4 CGs featuring story character Yuki Oota, 2 CGs with Meiko Tsukasa, the final scene with Ayano Yoshida, 9 scenes with Hitomi Watanabe (essentially the entire set was created at once), and 3 scenes with the secret admirer were all redrawn. These updates support new bust sizes (large vs. small), new in-scene expressions, higher resolution and greater detail, and improved game interaction. A massive amount of work went into this - dozens of hours spent on the artwork - and it is now fully integrated into the game's storyline.The storyline involving Suzuki Matsui and the loss of her apartment has been expanded. Numerous variations and branching paths were added, resulting in a storyline enriched by ten additional events totaling 20,000 words. New sub-locations, locations, and mechanics were also introduced to add variety and ensure an engaging experience for this new content. Additionally, minor adjustments were made to Yuki Oota’s story scenes: a new CG with strong romantic undertones has been included, along with clearer "hidden" narrative hints to help the player better understand her character throughout the story arc.

Dialogues with RNPCs have been completely rebuilt. Instead of the usual summary of how the conversation went, you now get the dialogue itself. It can be about anything tied to the topic you picked, it can branch in different ways, and it is completely different every time — it never repeats. There are thousands of ways it can go, and the differences depend on the NPC's mood, personality, your relationship, their interest in the talk, the weather, and a thousand other conditions. Even turning a topic down changes how things go later: the NPC remembers the refusal, you will not be able to discuss those topics for a while, you are told about it, and dialogue fatigue now affects the conversation much more than it used to. Common interactions also got real variation: hugs, eye contact, arm wrestling, requests such as picking a title or a nickname, and walks in the park. A large set of variants for each of these is fully in, so the same activity plays out differently depending on the NPC you are with.

The mood display was completely rebuilt. The mood tab now opens not only on hover, but also when you click your portrait. Instead of the leveling menu, which is still available through the diary, a full screen opens. On it you see the current mood, what that mood means, any debuffs or buffs tied to it, and, most importantly, what caused it. Whether it was a bad dream, an event, or a conversation, the screen lists when the mood started, why, and which character triggered it if an NPC was involved.

The game now consumes one-third the amount of RAM during peak gameplay moments. Where it previously might have used up to 10 GB of RAM on Windows devices, it now requires a maximum of 3 GB. This reduction in RAM requirements - previously a major bottleneck that often caused the game to crash on Android devices within 5–10 minutes - significantly improves stability. Furthermore, the loading of NPC appearances and user interfaces is now faster, minor stutters have been eliminated, and the overall quality of the game has been enhanced. This was achieved by modifying over 20,000 game files; we have optimized every file relevant to the game’s operation. Our goal was to minimize the game's hardware demands, and testing confirms that it now uses one-third less RAM and loads twice as fast.

A special button has been added for use when an NPC is visiting you or you are visiting an NPC: this allows you to switch to the standard dialogue screen. This means that whether you are visiting someone or hosting a guest, you can look forward to standard interactions with NPCs - not in a generic park setting, but in the comfort of your own home - creating a unique atmosphere and boosting your overall chances of success. Please note that if you switch to standard dialogue modes, certain NPC interactions will be hidden for obvious reasons.A full-fledged calendar interface has been added to the game, accessible via the main game menu. This calendar displays all events, your character's days off, lecture schedules, upcoming birthdays of NPCs you know, and more. It features handy filters to view upcoming events by month, as well as a dedicated "Gifts" button. This section lists all the birthday gifts your character has received, allowing you to selectively keep or discard specific items. The interface also displays exact lecture times, which may not have been immediately clear to some players previously. To notify you of an event happening today without requiring you to constantly open the menu, the icon changes to display a specific indicator whenever an event is scheduled for the day.A special "LIVE" button has been added to the main menu. Currently, it is available to "Best Friend" tier subscribers ($10), but it will be accessible to everyone once the beta testing phase concludes. This button provides direct integration with our website and the custom save editor created specifically for the game: https://slothscommand.com/editor/. On this site, you can literally modify relationship data with random or story-based NPCs, as well as adjust attributes and hunger/satiety levels in real-time. The game synchronizes with the site via a bridge, ensuring that any changes take effect instantly, while your in-game actions are reflected on the site just as quickly - everything stays perfectly in sync. Additionally, the site displays all story arcs, showing your progress, what lies ahead, and more - you can view everything there. This approach was chosen partly because standard save editors simply aren't suitable for this game; the real-time mode lets you make changes on the fly without the hassle of downloading or deleting save files - the system handles it all for you.

A special button has been added to the RNPC editor to toggle whether an RNPC "Can" or "Cannot" form relationships with other RNPCs. This allows you to selectively configure which characters in your game session can enter into relationships and which cannot, giving you full control over the session's relationship dynamics.Now, the more you interact with a randomized NPC, the less likely they are to start a relationship with another randomized NPC; as your character accumulates "Relationship" points, they become a higher-priority candidate for a relationship than other RNPCs. Previously, this factor wasn't considered at all - meaning a "fanatical" female RNPC might start a relationship with another RNPC even while harboring thousands of relationship points for your character. This is now properly regulated.The interaction where your character proposes sex or oral acts to a randomized NPC has been completely overhauled: firstly, unique dialogue is now generated (similar to standard conversations); secondly, the system now accounts for refusals based on repetition, personality, and circumstances. Additionally, a myriad of smaller details regarding this interaction have been refined to make it more engaging and replayable.

Interface loading has been significantly accelerated through comprehensive optimization of the files located in the GUI folder: some files were merged to reduce computational overhead, while unnecessary elements were removed. Certain interfaces are now pre-cached to ensure smoother transitions when they appear. In short, everything has seen a substantial improvement.

Performance settings have been upgraded: they now include debugging tools and clearer, more descriptive options that explicitly state which features are enabled or disabled. The menu displays information such as RAM usage, RAM speed, processor (CPU) details, and GPU specifications - data you can share with us should any issues arise (as not all users are familiar with these technical details). Additionally, the game uses this information to suggest specific performance settings, helping users quickly determine the optimal configuration for their device. Full, native gamepad support has been added: virtually all game screens now support gamepads natively, allowing for a seamless experience on any device connected to one - including handheld consoles like the Steam Deck. The game also features haptic feedback for button presses, successful actions, and more, making the controls feel intuitive and natural. We’ve implemented radial selection menus, dedicated menus, and dynamic key bindings that adapt to the specific controller you’re using. Whether you’re playing with an Xbox controller, DualSense, Nintendo Switch Pro Controller, or Steam Controller, the control scheme, vibration, and haptic feedback will adjust accordingly. You can customize your gamepad settings in the dedicated menu, and on-screen prompts - displayed as handy reference guides - will help you get accustomed to the controls. At present, the gamepad experience is even more refined than using a mouse/keyboard or touchscreen, so we encourage you to give it a try if you have a controller.

The game’s connection system has been significantly improved, effectively eliminating errors and issues related to server connectivity - ensuring you can always access features like cloud saves without interruption.

A new system notification screen has been added, allowing you to receive various alerts without disrupting your gameplay.

The in-game error/exception interface has been completely overhauled and now includes dedicated buttons, making it easier for you to report bugs or issues directly to us.

The option to disable "Chubby" body types during generation now also applies to male character models. Co-habitation is now taken into account regarding invitations and visits to an apartment. An apartment resident cannot invite a co-habitant over as a guest, and a shared residence cannot be robbed via this scenario.

Interaction probabilities with randomized NPCs are now displayed across five tiers - low, very low, medium, high, and very high - on medium and high difficulty settings. Furthermore, if your character possesses a high level of "Genius," the specific percentage chance will be displayed (corresponding to the fourth tier). A toggle for "Chubby" characters has been added to the filter screen, accessible via the settings menu. You can now disable MILFs/Chubby characters directly within the game; even if they have already been generated, they will no longer roam or interact with the world - remaining stationary instead - as their AI will be completely deactivated.The English translation was comprehensively reworked: the opening tutorial, Ayano Yoshida's entire storyline, half of Suzuki Matsui's, part of Yuki Oota's, and RNPCs — events with them, interactions with them, messages, related systems, and UI. Everything tied to those sections was reread and corrected. In those parts the translation now actually reads properly. Over 300.000 lines were reread and rewritten from scratch, about 1.000.000 words, with gender handled throughout, especially in NPC-related text. A gender-aware system was added specifically for the English build, so he/she no longer breaks in the text or the interface. Enough work was also done in other areas that the translation is no longer as rough as it used to be, and all of this is dozens of hours spent making the English native.

A new, large, global multi-variant scene tied to NPCs was added: your character lying with their head in an NPC's lap, a girl sitting on a bench or bed, and a male NPC lying on a bench or bed, or asleep. The scene supports clothing, different NPC states, about half a dozen ways it can appear, and MILF body types. A male NPC sleeping or lying down was added to the Sleep on a Bench interaction in the park, for your character. The sleep UI was adjusted slightly, and you can see your character asleep from behind.

A global birthday gift system was added. Depending on your relationship with the NPC, their personality, and a number of other factors, the NPC may give your character a gift. The gift can be money or an item, which also depends directly on their personality. The amount, or the item's value, depends on how much money the NPC has overall. After your birthday, every NPC who wants to give something leaves it at your door, and you can see who gave you gifts, how much, and the total.

Each NPC now has their own sexual preferences, and your character can shape them. They may enjoy some positions and acts and dislike others. All of this affects how fast the NPC's orgasm meter fills. Every time an NPC orgasms from a particular position, they enjoy that position or act more, so the player fully takes part in shaping that NPC's preferences.

When you invite an NPC over, you can put on background music: music they like, the TV, or something else. If you pick their favorite music, you get a lasting bonus to your chances of interacting with them for as long as they stay. Otherwise you get debuffs. You can also turn on nothing, ignore the new option, and just sit together in silence.

A new interaction, available when you visit an NPC or when she visits you: Look at Her Thighs. It can lead to sex, and it has varied reactions to what you do, so it holds up on repeat use.

A new interaction, available when you visit an NPC or when she visits you: Lie on Her Thighs. Your character uses the new scene and lies with their head on the NPC's thighs.

The new scene is also used in a new event where a girl notices that your character is depressed, if they are. The event fires in locations, outside the NPC interaction menu, and shifts your character's mood from depressed to a lasting positive one. Also, during the park-bench interaction with an RNPC (park only), she has a small chance to pull your character into her lap, or your character can suggest it.

Arousal in the sex UI was reworked for both partners. During foreplay, arousal no longer falls to the minimum and can rise to a cap, as intended. For her, that cap depends on promiscuity: the higher it is, the higher the cap and the less restrained she is. The bar fills at half the rate of penetration, and it does not drop once it hits that cap. The same applies to your character, but in their case it depends on physical condition: the higher it is, the better arousal holds without stimulation.

When satiety is low, the character reminds you that they are hungry: they can be unable to do anything for thirty minutes because of stomach pain. The chance is dynamic. The hungrier they are in that state, the more often these events fire, so you have to watch the stat more often. This does not apply on Easy.

When energy is low, the character blacks out and falls asleep while walking. To avoid it, keep energy above 30.

The page buttons in the Developer Menu are now obvious: they are visible even without hovering. This was done because people simply did not know the buttons were there, and so could not use most of the cheats.

Nipple color in the RNPC editor for female NPCs. Fully custom nipples.

A new mechanic: a character can become depressed for half an hour and do nothing, with no player-facing cause. Once a day, and only in city and academy locations.

In the Suzuki Matsui route, after you take over the club and leave Kolibri as manager, you can clean the place yourself instead of hiring extra staff, if you want to.

A new option while living with Suzuki Matsui: talking about household chores. You can also ask her for money once a week, or get food in the fridge every day, so cohabitation brings you something.

Thumbnails from the NPC editor now show only when you pick a relationship with an RNPC, to avoid performance issues on low-end PC and Android.

The Settings button is back on the RNPC sex screen, in a different format: it is smaller, and it opens How to Cum Fast first, since the other settings are already on screen.

Chinese was updated. More sections are translated, bugs that kept some sections from being translated at all were fixed, and areas that used to be rough were improved.During combat scenes with randomized female NPCs, the sprite now displays correctly when fighting a MILF; clothing, expressions, and facial features are all rendered properly without any issues.The version detection system has been updated to eliminate problems with missing content; the game will now accurately detect the version without any errors. The game's file size has been reduced by 250 megabytes thanks to the compression of certain archives and files, the removal of redundant files, the reuse of existing assets, and so on; these changes not only lowered the overall size but also slightly improved the game's performance.

Fixed bugs:

Fixed a bug where, when playing in English, the game would sometimes fail to display the correct translations - hiding buttons, parts of the interface, and even dialogue choices, which hindered gameplay.

Resolved an issue where a connection error could cause the "Best Friend" tier to be misidentified, potentially leading to an incorrect status for the $25 subscription level.

Fixed a flaw that could cause the interface or the game itself to freeze or lag when attempting to log in via email.

Corrected an issue where a "successful login" message would appear even when a connection attempt failed; the system now reports the outcome accurately.

Fixed a bug that prevented access to cloud saves for users at the "Super Best Friend" tier and above.

Addressed issues related to locating account folders in the cloud and loading the initial save file. Additionally, a verification step for downloaded files has been added to prevent the overwriting of save data that has already been updated in the cloud.

Fixed a logic error in the NPC fatigue system that could cause an NPC to remain in a state of permanent "dialogue fatigue" without any clear reason.

Corrected issues regarding the availability of actions and the detection of an NPC's gender during interactions with randomized NPCs.

Fixed a bug where the "mood" menu would remain stuck on the screen after being dismissed from a class, with no apparent cause.

Resolved a `KeyError 'golfs'` issue that occurred when selecting items - specifically while changing hosiery - in the character/NPC appearance customization interface.

Fixed a bug that caused clothing to cycle repeatedly with every line of dialogue during the "holding hands" interaction with female NPCs. Fixed a bug where participant roles and hair display in kissing scenes were handled incorrectly, which could lead to issues with the positioning of various elements.

Fixed a bug where the layer order was incorrect, causing the face to overlap the hair and eyes of the female character during kissing scenes.

Fixed a `SyntaxError` caused by the incorrect passing of assignment operations (`+=`) to the `eval()` function within the alchemy interface and during potion creation. This was resolved by implementing string parsing and safe attribute updates using `getattr`/`setattr` within the `store` namespace, as well as by adding handling for other custom instructions via `exec()` with exception handling (`try-except`).

Fixed a NameError: name 'rnpc_dev_config' is not defined bug in the rnpc_dialogue_dev_editor screen, which occurred when beta-test mode was enabled and the RNPC interaction interface was open.

Fixed a bug where the RNPC sprite would appear noticeably blurry for no apparent reason during interactions via the interaction interface.

Fixed a bug where, when playing in English, inviting a female RNPC to your home could cause the game to abruptly exit the dialogue menu and return to the previous location screen.

Fixed a bug causing visual distortion of the story character Suzuki Matsui (specifically her sprite).

Fixed a bug where a fight with a randomized male NPC could trigger exceptions due to issues displaying points on the sprite (if such points were present when the fight started).

Fixed an issue where, even with the neutral "Fortress" skill at level 4, the health of certain limbs could drop below the displayed values, reducing the perk's effectiveness below intended levels.

Fixed a bug where the game could throw exceptions when using the flea market menu during rare gameplay moments, caused by an inability to determine whether or not your character possessed a specific item.

Fixed a bug where the game could throw exceptions when attempting to kiss a randomized female NPC. Fixed a bug causing a NameError: name 'candidate1' is not defined when navigating to the journalism club during Yuki's story arc (jump main_page_for_club_zhournalism).

Implemented the init_journalism_candidates() function to ensure the correct creation of candidate dictionaries (candidate0 through candidate8), thereby eliminating potential data initialization errors when opening the journalism club management interface.

Fixed a bug in the journalism club management interface where assigned tasks could stall and fail to progress. Everything now works correctly: safe type casting (int) for science attributes has been added to journalism_tech.rpy during experience calculation.

Fixed a bug causing a NameError: name 'value3' is not defined when starting a new game (new.rpy), triggered by Ren'Py's background screen prediction.

Declared default properties (default value, value1–value4) in the editor_main_character_new_page6 screen to prevent potential exceptions in the character editor.

In the combat system involving randomized NPCs, stat calculations now include explicit casting to int to avoid TypeError exceptions when adding strings and numbers, resulting in a more stable system.

Fixed a bug causing a TypeError: 'NoneType' object is not subscriptable when attempting to access the swimsuit data of randomized NPCs for whom no swimsuit had been generated.

Fixed a bug causing exceptions in several sleep and kissing events due to a typo (renpy.randon.randint). In home_for_RNPCs.rpy, the definition $ npc_id = cycle[0] has been moved to the very beginning of the loop, before the apartment check, eliminating a potential NameError/UnboundLocalError.

Safe handling (using try-except blocks) for both string-based preset names and pre-defined dictionaries has been added to exist_skirt() and the skirt-lifting check, effectively eliminating potential errors associated with using this function.

Fixed a bug causing incorrect wet-water texture overlay during rain when interacting with randomized NPCs.

The mod download function (via our servers) has been wrapped in a safe try-except block, preventing crashes caused by KeyError: 'boto3.s3.inject' when launching without a network connection or AWS settings.

Safe key checks with default values ​​have been added to the business data initialization function within the business purchase interface, completely eliminating the risk of exceptions or errors in that interface.

Fixed an issue where, when playing in English, certain dialogue lines remained untranslated and appeared in the game's native language.

Added default declarations for dialoge_version, dialoge_version1, is_npc_guess, dialoge_version_old, and dialoge_version1_old in npc_interface.rpy to prevent NameError or UnboundLocalError.

Fixed an issue where MILFs or "chubby" characters could still be generated even when these options were disabled, potentially causing confusion.

Fixed a layout issue where the toggle controls for specific content in the "Generation Filters" did not account for button positioning, resulting in an incorrect visual appearance. A safe lookup from the dialoge_version_for_reaction dictionary (using default keys) has been added to the text_of_reaction() function, and function/condition calls have been wrapped in try-except blocks.

Fixed a bug where the "hover" state of the diary button in the main interface appeared greyer than adjacent buttons, disrupting the interface's visual consistency

Fixed a bug where Japanese text was incorrectly centered on the screen, making it difficult to read (it now displays correctly, running left-to-right rather than right-to-left). The same fix applies to Korean text, which now uses the same centering as the Japanese version.Fixed a bug where the fight scene involving a female randomized NPC (RNPC) would display incorrectly at certain points, causing issues with the rendering of the NPC's sleeves and clothing.Fixed a bug where fight scenes involving male randomized NPCs failed to account for the sprite's body type, defaulting to the "Thin" body type regardless of the actual setting.Fixed a bug where the gallery of completed scenes would occasionally display outdated CGs for the story character Yuki Oota.Fixed a bug where certain story scenes used the old sprite for the character Hitomi Watanabe instead of the intended new one.Fixed a bug where the sprite for the story character Aiko (the secret fan) failed to display correctly - specifically, the sprite appeared without a body.Fixed an issue where randomized NPCs in relationships would not engage in sexual activity with each other; the relevant system was simply not functioning. Fixed a bug where the game might incorrectly register your character as visiting someone else, or an NPC as visiting you, causing a special tab to open.Fixed a bug that caused exceptions when attempting to cure an NPC's illness after your character had tried to help them at their home.Fixed a bug where the names of certain status effects applied to your character were not displayed when playing in English.Fixed a bug where using certain location-based interactions in your hero's room could occasionally cause exceptions when playing in English.Fixed an issue where the custom color management interface lacked translations in certain tabs when playing in English.

Fixed a bug where the game might - with a certain probability - hide the pupils of male NPCs or your character during the "Lying on Laps" interaction CG.Fixed an issue where the card game interface with randomized NPCs was not fully translated when playing in English, resulting in a sparser interface than intended.Fixed a bug that could cause exceptions when attempting to display a female NPC sprite (occurring with a very low probability).Fixed a bug where perk descriptions in the journal were not displayed at all when playing in English.Fixed a bug that could cause exceptions during fights with randomized NPCs at rare moments when the game failed to detect the presence of blood on the animated fists.Fixed a bug that could cause exceptions when opening the inventory interface after other interfaces at rare moments during gameplay.Fixed a bug where the scene featuring your character lying on a female NPC's lap might fail to close, remaining visible over all other scenes or interfaces.Fixed a bug where, during the scene where an NPC confesses her love to your character, the previous scene with her was not hidden, causing them to overlap.Fixed a bug where the buttons to hide the "Pace" column in the randomized NPC sexual encounter interface were positioned lower than intended when the full interface-hiding function was enabled. Fixed a bug that could cause the game to throw exceptions during rare gameplay moments - specifically, when your character visited a randomized NPC (an event that had a low probability of occurring).Fixed a bug that caused the game to award excessive amounts of money, leading to the accumulation of hundreds of thousands of credits for no apparent reason.Fixed a bug where modifying your character's neutral skills via the relevant interface did not work correctly.Fixed a bug where subscribing to (or renewing a subscription on) Boosty was not properly registered by the game, potentially preventing players from accessing their purchased perks. The same fix applies to SubscriberStar. Everything is now working perfectly. Additionally, backup servers have been added to the game to prevent potential connection issues in the future.

Restored proper warning prompts when overwriting, deleting, or loading save files. The game now explicitly states the intended action and asks for confirmation, rather than simply asking if you want to exit the game.

Fixed the apartment upgrade tabs and the logic for hiding already-purchased upgrades - everything now functions as intended.

Fixed a bug that caused incorrect location detection during intimate scenes, which previously resulted in inappropriate dialogue lines referencing "public places" even when the characters were at home, visiting someone else, or in other non-public settings.

Fixed a bug where the sprite resolution for randomized NPCs (male or female) could be lower than intended during interactions, conversations, and other activities.

Fixed an issue in the appearance customization interface where a stretched error notification - indicating a missing game file - could appear behind the sprite of a randomized NPC or your own character.

Fixed the display of custom hair and eye colors, eye shapes, and stockings. These appearance settings for randomized NPCs are now correctly preserved even when using low-performance graphics settings, and any changes made in the editor are properly applied after saving.

Extraneous entries have been removed from the editor list, including ID jumps and duplicate rows. Previewing a different character no longer alters the currently selected NPC or their appearance settings.

Fixed a `TypeError: unhashable type: 'RevertableDict'` that occurred when viewing characters in the library.

The "Go to Label" button and internal label names are now only visible when beta-test mode is enabled.

Fixed an issue where combat would freeze when only one Action Point (AP) remained; the turn now correctly passes to the opponent when there are insufficient points to continue. Attacks are executed with a single tap, while target selection independently determines the direction of the strike.

Fixed an issue with the update to Ayano’s quest after Suzuki agrees to perform with her. The journal now correctly prompts the player to inform Ayano about the partner, and the festival-related dialogue in the shop no longer triggers repeatedly.

Fixed a bug where missing text translations in certain languages ​​could hinder gameplay.

Fixed a bug that could cause the game to crash when minimized on Android devices.

Fixed a bug in Orl’s third quest, where it would check the progress of the second quest, potentially triggering prematurely or becoming inaccessible after being unlocked.

Fixed several issues with Orl’s quest: the quest would incorrectly register as "accepted" even when declined; it would malfunction if the third quest was rejected; and one outcome resulted in a double reward. Also fixed a softlock that could trap a character with low intelligence.

Fixed a loop in Meiko’s fourth date (when NSFW mode is disabled), as well as issues with quest updates and call conditions. A locked story branch can no longer be accessed via an old contact, and performing a single action at the club no longer incorrectly marks a separate scene as completed. Fixed a softlock in the Azumi event: the initial trigger was inaccessible, and forcing it to start could cause the event to repeat. Additionally, it is now possible to accept a job offer even after initially declining it.

Resolved issues regarding the failure to grant promised rewards from Azumi, incorrect debt repayment processing, and errors in calculating deposits and paid-for months. The payment screen now closes correctly, and empty input fields no longer trigger exceptions.

Fixed a bug that could cause a softlock during Azumi’s quest when the game’s population generation resulted in an all-female cast, leaving the game unable to find a suitable male character for a specific scene.

Fixed a bug where night-time backgrounds appeared during Aiko’s events, and another that caused Ayano’s outfit to change instead of Aiko’s.

Resolved a softlock occurring during Mikoto’s investigation if the player chose the "do nothing regarding the delinquents" option.

Fixed an issue where entering the casino could incorrectly trigger a failure state for Mikoto’s alliance storyline.

Fixed a bug where the progress of Ayano Yoshida’s performance preparations was incorrectly tied to the status of the fountain event.

Fixed a bug in the journalism club cleaning task; it no longer skips mandatory conversations, phone calls, voting phases, or training stages.

Fixed a bug involving a general phone call from Hitomi, which - under certain combinations of Yuki’s and Hitomi’s storylines - could become permanently inaccessible, preventing the associated quest from advancing.

Fixed a softlock during negotiations with Yuki. Re-entering the negotiation sequence no longer causes an unintended accumulation of advantages, and the victory conditions at the end of the encounter now correctly align with the selected difficulty level.

Fixed an issue where phone-based follow-up events with Suzuki were inaccessible, including scenarios where the characters do not live together. Fixed a bug where Suzuki would repeatedly call even after being turned down; a one-week delay is now enforced. The report regarding the discovered apartment can be accessed via phone and no longer repeats indefinitely.

Fixed a bug that caused events to continue even after breaking up with or leaving Suzuki. I have also addressed an issue involving an impossible nighttime condition, as well as a bug where the game would attempt to collect a debt that had already been paid off during the Eagle questline.

Fixed a bug related to the priority of hints, which could cause the diary to display an outdated objective instead of the current one. This primarily affected the later stages of the Ayano and Yuki storylines, as well as the investigation into Suzuki’s apartment.

Fixed a bug that caused a premature notification regarding the completion of Yuki’s romance arc. The diary now correctly accounts for remaining events and alternative story paths - functionality that was previously missing.

Fixed bugs related to negative wait times, miscalculations of remaining days, and discrepancies between the stated event time and the actual conditions required for it to trigger.

Fixed issues with incorrect or non-existent transition labels. An error in one specific condition no longer hides other available prompts.

Fixed a bug where events involving Yuki would trigger upon the club reaching 400 popularity points, which could cause an exception (crash) instead of allowing the story to progress.

Fixed a bug where multiple story screens could be assigned simultaneously, potentially leading to fundamental issues within the narrative arcs.

Fixed an imbalance where the orgasm progress bar for female NPCs took significantly longer to fill compared to the "Your Character's Ejaculation" progress bar.

Fixed a display issue with female NPC hair in the academy scene and in the neighbors' thumbnails; incorrect or default hairstyle layers no longer stretch over the scene.

Fixed a bug in "visiting" scenarios: when visiting a girl, the hostess now prepares the tea, and the corresponding dialogue lines no longer incorrectly refer to her as your guest.

Fixed an issue with the display of points used to purchase talents; the interface now shows the actual available balance, and if a purchase cannot be made, the reason is provided.

Fixed a bug where a date participant could be replaced by a character met previously. Date participants, locations, and backgrounds are now properly synchronized.

Fixed an issue in the biography editor: the input field no longer automatically captures keystrokes, save and cancel buttons have been moved to the top, and the scrollable area is now properly constrained. Fixed a bug where a sprite would partially disappear, leaving behind only isolated hands or parts of the face.

Fixed a bug that caused the sprite to twitch when transitioning from the interaction menu to a dialogue.

Fixed a bug where hair - including braids - would disappear during the massage scene with randomized NPCs.

Fixed a bug that caused the download queue to freeze and triggered errors with mod cards in the mod download interface when data was incomplete. If a download fails, the previous installation remains intact.

Fixed a bug that caused dialogue loops with randomized NPCs.

Fixed a bug where Russian text appeared within English dialogue lines.

Fixed a bug that could, in some cases, cause the game to generate female RNPCs with incorrectly rendered mouths.

Fixed a bug involving broken sprites in the preview window for female RNPCs; clothing now correctly matches the character's body type and bust size.

Fixed a bug where the character appearance thumbnail might fail to display - or display incorrectly - within the RNPC/player character editor or the RNPC export/import menu.

Fixed a bug where the sprite of a randomized NPC would shift position between the interaction interface and the actual interaction sequence, causing it to "jerk" or "twitch" after every action.

Fixed a bug that caused a debug file - which should not have been present—to appear in the game's main build folder.

Fixed a bug that could trigger exceptions during certain dialogue lines containing a percent sign (%).

Fixed a bug that could trigger exceptions during rare events involving randomized NPCs.

Fixed a bug that could trigger exceptions during specific choices involving the story character Suzuki Matsui while playing through her narrative arc.

Fixed a bug that could trigger exceptions during the display of certain events that utilized a "screen shake" animation. Fixed a bug that could cause the game to throw exceptions when attempting to display events related to the consequences of unprotected sexual acts.

Fixed a bug that could cause the game to throw exceptions when switching to the "Ermilov" font in the game's text settings.

Fixed an issue where the orgasm gauge for a randomized female NPC would fill up too slowly during sexual encounters.

Fixed a bug that could cause the game to throw exceptions after winning a fight against a randomized NPC, depending on specific choices made during the encounter.

Fixed a bug that could, in rare cases, cause the game to throw exceptions while using the flea market interface.

Fixed a bug that caused the sprite for the story character "Hitomi Watanabe" to display incorrectly in certain events.

Fixed a bug that could cause the game to throw exceptions when the story character Yuki Oota requested a change to the standard academy uniform during specific, rare moments in gameplay.

Fixed a bug that could cause performance lag during "blowjob" 18+ scenes for no apparent reason.

Fixed a bug where female NPCs could confess their love far too often at a very high relationship. She could confess in every single dialogue, which got genuinely annoying.

Fixed a bug where some dialogue with RNPCs, in languages other than Russian, was missing text or a translation. This also affected some romantic interactions.

Fixed a bug where the game could throw an exception after the day changed. Rare.

Fixed a bug where, in the NPC editor, hovering other NPCs to get their thumbnails would change parts of the edited NPC's face for no reason, every time you hovered them. Separately, the same hover could change the shape of the edited NPC's ears and collarbones, again for no reason, every time you hovered them in the editor.

Fixed a bug where a changed face, eye, ear, or collarbone shape would sometimes not save when you changed it in the NPC editor or on your character. Small chance.

Fixed a bug where the game would throw an exception in some rare cases when crafting a potion through the dedicated UI. Small chance.

Fixed a bug where, in a hug scene with female RNPCs, the girl on the right used the same skin tone on parts of her arms as the girl she was hugging.

Fixed a bug where changing a piercing on a male character sprite would not show at all in the character editor or the male NPC editor.

Fixed a bug where the game could throw an exception when opening the message menu with RNPCs, in some rare situations and when certain messages were present.

Fixed a bug where the game could throw an exception during sex between two female characters under certain conditions.

Fixed a bug where the Underground Club would sometimes not appear on the city map at all, even if the diary route led there and it should have been open.

Fixed a bug where the yandere event, the thank-you event for helping against the bullies, and the library event would simply never trigger, because they were not in the pool of available events.

Fixed an issue where the final character customization screen could float in the text, and the text itself could draw outside the frame for no reason, so the screen did not look the way it should.

Fixed a bug where the game would fire the event of an NPC confessing their love to your character far too often, which got genuinely annoying. This is separate from the dialogue-line spam above, and it could also get in the way of talking to that NPC through the interaction menu.

Fixed a bug that could put the "This image is missing" message across half the screen and get in the way of play.

Fixed a bug that could make the game throw an exception when showing the 18+ Jerk Me scene with a female NPC. Rare.

Fixed a bug that made female MILF RNPCs get the wrong breast size in scenes, which could cause minor graphical glitches at rare moments.

Fixed a bug that made chubby female RNPCs on the beach render broken and deformed: clothing stripped, breasts removed entirely, and so on. Also fixed a bug that could make the game throw an exception when showing 18+ scenes or regular scenes, because it failed to initialize the nipple type of a female RNPC. Low chance.

Fixed a bug that applied the wrong waist type to the body sprite of a female RNPC, so the game broke when showing any nude female sprite if the waist was not the default.

Fixed a bug that kept swimsuits for female MILF RNPCs from scaling to bust size, so they always looked larger than the default bust.

Fixed a bug that initialized swimsuits in scenes wrong, so the game threw an exception for no clear reason because it could not find the data it needed.

Fixed a bug that could make scenes with two RNPCs draw wrong, because one of them lacked the data needed to display them.

Fixed a bug that left the left girl's hairstyle missing in the scene where two girls hug, so she always appeared bald even when the hair was on the sprite.

Fixed a bug where, in the scene where two girls hug, the right girl's hairstyle overlapped the left girl's body and face and distorted how the left girl looked.

Fixed a bug where, in the scene where two girls hug, the swimsuit on the right or left girl would draw wrong or be missing entirely if the scene was on the beach and the swimsuit was variant 14 or higher.

Fixed a bug where, in the scene where two girls hug, the girls in the scene had a different hair color than their sprites.

Fixed a bug where, in the Grope Breasts scene, the swimsuit a female NPC was wearing would not show on her sprite when the scene was opened from the special interaction menu at the beach.

Fixed a bug where, in the Grope Breasts scene, a modified rib type on a female NPC would not show at all.

Fixed a bug where, in the Grope Breasts scene, the female NPC's swimsuit would sometimes show the sleeves of her clothing, so she could look like she was wearing a swimsuit with sleeves, or even show sleeves from an outfit she was not wearing.

Fixed an issue where, in the story-quest hint in the diary, the short introduction to Ayano Yoshida said she was the head of the Journalism Club instead of the Occultism Club.

Fixed an issue where, if you were dating a female NPC and opened the biography menu, the Relationships category showed her as single.

Fixed a bug where the game could throw an exception when peeking at a female RNPC in the shower, during rare moments.

Fixed a bug that could make the game throw an exception when hovering certain characters in the NPC editor at certain points.

Fixed a bug where, after you selected a Chubby NPC in the NPC editor, the game could throw an exception in some situations when you then selected a female MILF NPC.

Fixed a bug where hovering a MILF NPC with the cursor, or a finger on touch, in the NPC editor could change your custom NPC into that same MILF NPC.

Fixed a bug that made the outfit shown on a thumbnail in the NPC editor differ from the outfit on the sprite after you picked it through those thumbnails.

Fixed a fundamental issue where changing your role on Patreon and buying a more expensive tier did not update it in the game database, so you stayed on the lower role and did not get the perks. This now works, with no issues.

Fixed a bug where changing the body type of a female NPC in the NPC editor would not work if you switched it from chubby, MILF, or normal.

Fixed a bug where the sprite of a female RNPC with the MILF type could have trouble showing arms and other parts. They could draw in the wrong layer, so the shoulder sat above the clothing and the arms clipped into it.

Fixed a bug where forced clothing changes for female RNPC thumbnails did not work at all. They wore whatever they wanted, not the forced outfit. This could also break some screens, such as the full list of RNPC clothing.

Fixed an issue with the wrong type check on currency and debt value when repaying a debt.

Fixed an issue where, in English, some system notifications were simply not translated, so the text in play was blank.

Fixed an issue with the wrong phone-number validation in the ask-for-number action in the RNPC interaction menu.

Fixed a bug with RNPC selection, last name, and self-selection checks failing in the Chat with... and Don't chat with... actions.

Fixed an issue with an RNPC showing the wrong gender during a volleyball match in the Beach location.

Fixed an issue with the order of upper and lower clothing in the fallback display of some RNPC scenes.

Fixed an issue with the background and the location title when visiting an RNPC.

Fixed a bug where, during the event in which a female RNPC asks if your character is okay, her sprite covered everything else for no reason.

Fixed a bug where, in English, the game would sometimes not show the description, name, or other information in the inventory, or when selecting an item. This happened because some items had no translation.

Fixed a bug where, when you tried to abandon the story character Yuki Oota, the lines were completely blank, so the action did nothing and the script never ran.

Fixed a bug where your character could become permanently depressed for no reason if they went without energy for a very long time.

Fixed a bug where, in English, some recipes and names in the cooking UI were simply not translated and did not show at all.

Fixed a bug where, in English, the text about your character being promoted would not show at all, so there was no way to tell it had happened.

Fixed a bug where, when you tried to get a phone number from an RNPC, the text did not give the number. It only said they had been added to your contacts.

Fixed a bug that could make the game throw an exception when you tried to save after editing your character.

Fixed a bug that could make long sleeves fail to draw on the arms during a fight with a female RNPC if she was wearing long-sleeved clothing.

On October 27, Early Access to version 0.983 will be open for Best Friend tier ($10) and higher. (Available now): Download Links

On November 15, Early Access to version 0.983 will be open for Friend tier ($5) and higher.

On November 25, 0.983 version will be released to the public.

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