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vkGames - New Feature: Submission Defeats
About This Title
Thanks everyone for your feedback on this new feature over the last few days! Here's a quick summary of where it landed...
I initially tried using stamina to make escaping submissions harder, but it didn't work out well. Since stamina is also used for sprinting and combat, it meant players had to hold back during fights to avoid making future submissions harder. I wanted players to keep fighting aggressively without worrying about that, so I went with a new Arousal system instead.
How it works
Arousal bar: Arousal increases whenever Nerd has sex, whether dominant or submissive. Repeating sex with an enemy he's already defeated doesn't increase arousal.
Arousal affects recovery: The higher Nerd's arousal, the harder it is to escape submissions and/or get back up. At high levels, escaping submissive sex becomes impossible before ejaculation.
Submission Points (SP): Each ejaculation from a submission costs 1 SP. You start with 1 SP and can upgrade to a maximum of 3. Running out of SP means losing the level.
NPCs affect arousal: Unlocked NPCs performing sexual activities can increase arousal when they're on screen, adding extra gameplay challenges in certain areas.
New defeat behaviors: When you lose the level due to submission, there will be a new set of taunting messages. And when Nerd loses due to submission, nearby enemies will converge on him and continue their submissive animations until you choose to end the level.
And, it's optional...
I really enjoy the added tension of trying to escape when things get difficult, but I know it's not for everyone. The feature will be off by default and can be toggled on or off in Settings between levels. No new game required!
The goal is to add a new layer of strategy and tension without changing the existing combat system. I'm looking forward to seeing what you think!
Thanks everyone for your feedback on this new feature over the last few days! Here's a quick summary of where it landed...
I initially tried using stamina to make escaping submissions harder, but it didn't work out well. Since stamina is also used for sprinting and combat, it meant players had to hold back during fights to avoid making future submissions harder. I wanted players to keep fighting aggressively without worrying about that, so I went with a new Arousal system instead.
How it works
Arousal bar: Arousal increases whenever Nerd has sex, whether dominant or submissive. Repeating sex with an enemy he's already defeated doesn't increase arousal.
Arousal affects recovery: The higher Nerd's arousal, the harder it is to escape submissions and/or get back up. At high levels, escaping submissive sex becomes impossible before ejaculation.
Submission Points (SP): Each ejaculation from a submission costs 1 SP. You start with 1 SP and can upgrade to a maximum of 3. Running out of SP means losing the level.
NPCs affect arousal: Unlocked NPCs performing sexual activities can increase arousal when they're on screen, adding extra gameplay challenges in certain areas.
New defeat behaviors: When you lose the level due to submission, there will be a new set of taunting messages. And when Nerd loses due to submission, nearby enemies will converge on him and continue their submissive animations until you choose to end the level.
And, it's optional...
I really enjoy the added tension of trying to escape when things get difficult, but I know it's not for everyone. The feature will be off by default and can be toggled on or off in Settings between levels. No new game required!
The goal is to add a new layer of strategy and tension without changing the existing combat system. I'm looking forward to seeing what you think!
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