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CakeInferno - First Look at Renders
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Render prep on the first sequence has finished roughly a week ago, which means that the first sequence is being rendered as I type this. The new sequence will use different lighting, as the time of day slowly advances into the night during the rooftop battle, which gives us a nicer scene variation as the animation moves forward.
With that, production is in full swing, as right now new scenes are being animated by me and Disregard, while finished scenes are being rendered on the side. I'm hoping to have the very first preview out before Christmas, depending on how far the render gets in that time. Expect it to show around 2 - 3 minutes of the new rooftop sequences. In the meantime, I'll keep posting playblasts that will also show more nommy bits!
I must apologize that I've been extremely slow with comments and DMs in the last weeks, as I'm currently stretched extremely thin with this project. Right now I'm animating on new scenes during the day, while still preparing scenes for rendering until late at night. Luckily Disregard will also do a good deal of animation work on his scenes until new year, so progress should be pretty swift throughout the next months will wall-to-wall scene previews. Once the internal scene is also rendering, I should also be able to catch up here as well!
Render prep on the first sequence has finished roughly a week ago, which means that the first sequence is being rendered as I type this. The new sequence will use different lighting, as the time of day slowly advances into the night during the rooftop battle, which gives us a nicer scene variation as the animation moves forward.
With that, production is in full swing, as right now new scenes are being animated by me and Disregard, while finished scenes are being rendered on the side. I'm hoping to have the very first preview out before Christmas, depending on how far the render gets in that time. Expect it to show around 2 - 3 minutes of the new rooftop sequences. In the meantime, I'll keep posting playblasts that will also show more nommy bits!
I must apologize that I've been extremely slow with comments and DMs in the last weeks, as I'm currently stretched extremely thin with this project. Right now I'm animating on new scenes during the day, while still preparing scenes for rendering until late at night. Luckily Disregard will also do a good deal of animation work on his scenes until new year, so progress should be pretty swift throughout the next months will wall-to-wall scene previews. Once the internal scene is also rendering, I should also be able to catch up here as well!
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