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mollystars - { star tier+ } monthly update! (nov 2026)
About This Title
hello once againnnnn~
i hope you all had a good halloween! i wish i had more of the time/capacity to come up with a fun lil costume and theming for this year, but it was a very very busy month for this bun @v< not without anything to show for it, though...! as we hit a new month, i once again have some proper updates for y'all, and a plan for the next one.
so, let's not waste any time! starting with quite a change to the priority list:
[ image used as part of an ARG trail in Staggering Winds. ]#1: "mollystars" Videoswith a HUGE chunk of early development for MML finally done, i can now actually shift focus and bump new videos up to top priority. and, i already have a pretty good plan for what the next couple will be!
while i want to get to more DELTARUNE and the Fourth Wall content in the future, i was giving my overall backlog of video ideas a lot more thought and realized i would be much better off if i started by checking off some smaller/simpler ideas first! this is to say that the next several videos i want to do, will not be related to the new DELTARUNE chapters specifically. i want to actually get started with some things that aren't nearly as involved as the new chapter videos will be for once, and just so that there's actual output on the channel in the meantime ^^;;
as for what the next videos are actually covering, they are still pertaining to DELTARUNE, but specifically a couple "ARG" fanworks that i've been wanting to cover and/or revisit for a while of the game! a longgg while back, i had actually put together a draft of the second script for my Staggering Winds analysis, which i plan to still use and repurpose to fit the current status of things on that end, so that's one that i want to finally clear off the shelf. but aside from that, i'd like to also cover a pretty well requested series of the sort that came about from this fanwork becoming more common...
...let's just say there's a book i need to really get to finishing ASAP. lmao
everything is currently in the planning/writing phase, but since these aren't pertaining to the new Chapters, i don't think any of these phases of production will take too long. i'm still deciding if i want to work in bulk (do ALL scripts then ALL audio etc etc) or take it one at a time, but that'll be sorted out quickly. either way, i hope y'all will like the next videos! it'll feel nice to actually have more stuff with my current skill/quality after DEVICE THEORY's been in the digital ether for so long ...
i'll keep you guys posted on how new vids are coming along! as was the case with the previous scripts, i'll post any finished ones in here for star tiers and above so y'all can have an early read ^^
[ screenshot from Mesmalie. ]#2: Drawing/Musicokay so. technically this is kinda the first priority right now since as of writing, i have to clear out quite a few commissions after being so busy last month; but this is otherwise in the same place as it was before. as usual, i'll be doing drawing/art on the side and particularly taking more comms to make some ends meet a lil easier. not much more to say here! i could see myself coming up with some more original music though for the next vids potentially...
the plan is i want to use this first week or two to fully fully clear my queue and take some extra ones, but aside from that, new videos are full speed ahead.
and, i couldn't really draw too much in october due to, of course,
#3: "MML"i believe for just about the first time since starting these monthly updates, i'm now putting MML more in the backburner! i've been still chipping at my current build and getting help with some very important systems i need for it, but i am immensely happy with where i'll be leaving it off for now.
if you're not caught up, in short: not only are all of the starting areas for the game playable, but so are ALL of the needed "effects"/mechanic states for this stretch of the game's development. in other words, there is SO much less for me to make from complete scratch now, and proper development/expansion of those systems is all i'm gonna be doing for a while. given how staggeringly fast i got the effects done especially, i feel VERY good about leaving this at a slower pace so i can focus on more videos for a bit.
the plan for MML from here, is i'd like to just now polish up all that there is a lot more, and once i feel like everything is out of the "it's playable but not as dynamic as it could be" limbo, it's all gonna be new areas upon new areas for a while. i plan to make the next round(s) of them a lot smaller/simpler to make, but more surreal and Out There as a tradeoff, since a lot of the starting areas were surprisingly pretty lucid!
it's very nice to be at a point where i really can say there's Something here with this one. people that have playtested it seem to like what it's offering, and even people who have seen just the teaser i put up recently are vibing with it heavy. stay tuned, it won't be too long before i'm back to prioritizing this one. <3
===that's about it for this one! not much more to say here, i'm just glad i finally feel the fire for youtube lit up in me again. this should mean more activity on here too re: vids, but we'll see how it goes. the most quiet part is always everything before the actual visuals/editing become the focus.
take care as always! and thank you for your support ;v; 'till the next one...
hello once againnnnn~
i hope you all had a good halloween! i wish i had more of the time/capacity to come up with a fun lil costume and theming for this year, but it was a very very busy month for this bun @v< not without anything to show for it, though...! as we hit a new month, i once again have some proper updates for y'all, and a plan for the next one.
so, let's not waste any time! starting with quite a change to the priority list:
[ image used as part of an ARG trail in Staggering Winds. ]#1: "mollystars" Videoswith a HUGE chunk of early development for MML finally done, i can now actually shift focus and bump new videos up to top priority. and, i already have a pretty good plan for what the next couple will be!
while i want to get to more DELTARUNE and the Fourth Wall content in the future, i was giving my overall backlog of video ideas a lot more thought and realized i would be much better off if i started by checking off some smaller/simpler ideas first! this is to say that the next several videos i want to do, will not be related to the new DELTARUNE chapters specifically. i want to actually get started with some things that aren't nearly as involved as the new chapter videos will be for once, and just so that there's actual output on the channel in the meantime ^^;;
as for what the next videos are actually covering, they are still pertaining to DELTARUNE, but specifically a couple "ARG" fanworks that i've been wanting to cover and/or revisit for a while of the game! a longgg while back, i had actually put together a draft of the second script for my Staggering Winds analysis, which i plan to still use and repurpose to fit the current status of things on that end, so that's one that i want to finally clear off the shelf. but aside from that, i'd like to also cover a pretty well requested series of the sort that came about from this fanwork becoming more common...
...let's just say there's a book i need to really get to finishing ASAP. lmao
everything is currently in the planning/writing phase, but since these aren't pertaining to the new Chapters, i don't think any of these phases of production will take too long. i'm still deciding if i want to work in bulk (do ALL scripts then ALL audio etc etc) or take it one at a time, but that'll be sorted out quickly. either way, i hope y'all will like the next videos! it'll feel nice to actually have more stuff with my current skill/quality after DEVICE THEORY's been in the digital ether for so long ...
i'll keep you guys posted on how new vids are coming along! as was the case with the previous scripts, i'll post any finished ones in here for star tiers and above so y'all can have an early read ^^
[ screenshot from Mesmalie. ]#2: Drawing/Musicokay so. technically this is kinda the first priority right now since as of writing, i have to clear out quite a few commissions after being so busy last month; but this is otherwise in the same place as it was before. as usual, i'll be doing drawing/art on the side and particularly taking more comms to make some ends meet a lil easier. not much more to say here! i could see myself coming up with some more original music though for the next vids potentially...
the plan is i want to use this first week or two to fully fully clear my queue and take some extra ones, but aside from that, new videos are full speed ahead.
and, i couldn't really draw too much in october due to, of course,
#3: "MML"i believe for just about the first time since starting these monthly updates, i'm now putting MML more in the backburner! i've been still chipping at my current build and getting help with some very important systems i need for it, but i am immensely happy with where i'll be leaving it off for now.
if you're not caught up, in short: not only are all of the starting areas for the game playable, but so are ALL of the needed "effects"/mechanic states for this stretch of the game's development. in other words, there is SO much less for me to make from complete scratch now, and proper development/expansion of those systems is all i'm gonna be doing for a while. given how staggeringly fast i got the effects done especially, i feel VERY good about leaving this at a slower pace so i can focus on more videos for a bit.
the plan for MML from here, is i'd like to just now polish up all that there is a lot more, and once i feel like everything is out of the "it's playable but not as dynamic as it could be" limbo, it's all gonna be new areas upon new areas for a while. i plan to make the next round(s) of them a lot smaller/simpler to make, but more surreal and Out There as a tradeoff, since a lot of the starting areas were surprisingly pretty lucid!
it's very nice to be at a point where i really can say there's Something here with this one. people that have playtested it seem to like what it's offering, and even people who have seen just the teaser i put up recently are vibing with it heavy. stay tuned, it won't be too long before i'm back to prioritizing this one. <3
===that's about it for this one! not much more to say here, i'm just glad i finally feel the fire for youtube lit up in me again. this should mean more activity on here too re: vids, but we'll see how it goes. the most quiet part is always everything before the actual visuals/editing become the focus.
take care as always! and thank you for your support ;v; 'till the next one...
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