Greetings, my awesome patrons!
Welcome to the another "too many working on projects at once, so they are missing the end of the month release" kinda updates. Still, I have a bit of progress and projects to update before I release them rapid fire style like last month.
For the record, I feel like everybody around me was busy in November (including me.) Nonetheless, I managed to push stuff in the oven (three at once) and none was ready for the release yet. My apology to push it back a little bit.
Kumbhira joining the Draph gang! [Work in progress]


It is always a pleasure to work on GBF, this time is no difference. Although, the technical nightmare was something I have learned the hard way trying to do something a bit out of the box (literally). The essential of this project is the horns grabbing scene, yet, there are still a bit to be done here. As you can see that the animation is still looking a little weird (especially the horns grabbing scene). The effects and model is still a bit rough. Expected a bit more of clothing, pose, and scenes in the final release.
Now let me point out the hard part...

There was an idea for this project taking the same place as Anila's (that's why the setting seems similar.) Getting two projects running together on the other hand was not easy as it sounded, however.
This is how I am going to release this project, I am going to release Kumbhira alone, has the project voiced, and them putting them together. The release window would be sometime around next week, stay tuned!
Teaser links
MEGA
MediaFire
[Extra] Makima. My first ever modular project!

Makima project started much smaller than this project is heading to. Yes, this project will be a rare square project. This project is also will have no main scene. That sounds like a bad thing but let me explain. The way I was working on my projects so far was pretty much one big scene, compliment with smaller scenes. That was working great so far. But I sometime getting stuck on the idea of locking my work onto one big CG that has to represent everything. But in reality, even the main scene doesn't have a clear view of the character, if the angles and compositions were visualize the whole scene, it still works (think about Jane Doe's project that you don't clearly see the character's face in the main scene.) There were animators that I like using this kind of tricks that inspired me to try doing the same.
This project should be ready on the 2nd week of the month.
Elegg project has been delayed.

With my sincere apology, the voice work will be deliver as soon as possible. This, I have no excuse. It happened sometimes, but I don't think the waiting will be long for this one. Expect a couple of days on waiting at worst.
And that's about it! We have come to the last month of 2025 already! How did it happened!? I will spend this month catching up on the commissions that I have kept pushing back (mostly on technical reasons.) I will be return with the poll at the end of December, please look forward to it!
Again, thank you for all of your generosity, I wouldn't make it this far without them.
Thank you, and have a nice day!
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