BadPotatoGames - To See Another Day v0.1.9c Public Release + news! — page 1
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BadPotatoGames - To See Another Day v0.1.9c Public Release + news!

More from BadPotatoGames BadPotatoGames - v0.1.8 Delirious+ and Acolyte Vote Results!

About This Title

Hello!
It's that time again, public release day! I hope you all enjoy this update as things are kicking off as we approach the end of Act I.

For the news, I had debated heavily on whether I'd have a mid-month Early Access release for v0.1.10 as I've mentioned before, it will be main story focused. BUT! Yes, there will still be an A version coming out Nov 15th this month for supporters. The final event for Act I will normally lock you into it until it's finished and is quite lengthy, but during early access, I'll be splitting it up into 2 parts for supporters to come and go from while it's still in development this month.

V0.1.10 Vote winners:
-Acolyte winner at 33% - Drinking with the twins - Can soft start a relationship with Amy or Marcus but not get locked in yet
-Delirious+ winner at 83% - Canon - 2 extra Ophelia [Hybrid+Delirious] location actions + 1 Jenny location action + 1 Rowena location action (Rowena's will be unlocked depending on her final phone convo regarding her praise kink in v0.1.9

I'll be most likely getting to the location actions before v0.1.10a is released and then the "Drinking with the twins" event will be slated for v0.1.10b as it will be more lengthy and I'm already getting started a bit late this month.

Voting for v0.1.11 will begin between nov 15th and nov 20th this month. And as I've mentioned before, there will be 1 month between the end of Act I and Act II fully beginning so that I can tie up some loose ends with side stories and content that need to catch up. So yes. Act II will begin in January for v0.2.1. :)


One last thing regarding mobile support for the game. While I am not putting out dedicated 1st party mobile ports at this time, I've been having more and more players report to me that they've been playing mostly fine on android. And I say mostly fine because I never designed any of the menus with android/ios or just small screens in general in mind.
I've done several updates/fixes this version to allow a much smoother experience for those playing the game on platforms other than the PC and will try to keep them in mind moving forward when designing complex menus/systems.

On to them girthy patch notes!

Events:
-Ophelia/Anima event - Begin Futa unlock questline (Patreon voted)
-Main event 8 - extra mm branch during event, requirement is if you fucked the raider lieutenant (I also oopsed and forgot to set up a variable last update so if you're playing a save file that already defeated the raider lieutenant, then it'll ask you what you chose to do with her.
-Scarlet - Recruit or kill - Trigger warning/skip options - standard path + extended MM version - 10 total animations
-Main event 9 - complex boss fight with many new mechanics - fight skip option on story difficulty
-Main event 10
-Momento Mori event 6
-Momento Mori event 7
-Marcus/Jenny - Communications online (Patreon voted)
-Marcus - Violet cure 5 + fixed Violet Cure 1 requirements to have had enough standing with him to open up and show you Jenny's gift and get dressed up to show the player and the player complimented. Left it open early on for players to see the beginning of the questline and to decide if they wanted more to do with Marcus on not. Players already going through the Violet Cure quests but have little to no standing with Marcus can still continue, but canon is that you saw Jenny's gift and complemented Marcus.
-Dweller curiosity - If you've already seen the room 16 special dweller scene, I apologize, but you may have to do it again to unlock the next stage of the questline
-Equipped companion shower events in twins' bathroom for Ophelia/Jenny (Three unique sets of animations) Just click on the companion icon while in their bathroom, there will be a small red dot showing that there are additional actions available
-Jenny location action - Give/Receive - Syll's pillory - during morning/afternoon
-Zera - hideout blowjob - Swallow or cum outside
-zera - hideout table fuck

-Ophelia - 6
-Sarah - 6
-Rowena - 6
-Jenny - 6 phone conversations done #5 jenny convo has a content warning with skip options. Also a variation on if you walked her over to the twins' house at night in a previous event - total of 7 potential images depending on your answers and the Dom vs switch route. (Just saying her final one on the lover/switch path is by far my favorite)
-Zera - 6 phone conversations
-Amy - 6 phone conversations - requirement is if she's back home after losing her memories (Can't be missing or never doneher PoaM questline)

Mechanics etc:
-Companion ability overhaul
-Toggle in Preferences - Full Companion control, Bosses only, Full Agency(Never control, not even bosses)
-Companions set to Fire Support - First instance of this mechanic used in Main Event 9. This mechanic will not be widely used until later on - sets another (2nd) companion to snipe from afar and are never up close and in danger. Mostly backend mechanics work.
-Full combat support for 3 enemies at once
-Gave Ophelia the ability to heal herself or the player - uses items from the player's backpack to do so - thought process is other companions are bringing their own supplies, you and Ophelia live together and share supplies
-Full Cheats menu overhaul
-A lot more cheat toggles - 1 hit kills/infinite ammo, no random encounters, etc.
-Basic animation viewer tab in cheats - animation types and who's in them aren't assigned yet for the 350+ animations
-Added combat sim to cheats menu, xp/rewards toggle on and off
-Dialogue and menu overhaul and cleaned up
-Phone system with customizable backgrounds... Something funny about that snake game... Could you get a couple rewards from it?
-Phone wallpaper randomizer + favorites -Added Syll wallpaper reward from the snake game
-Apothecary Table Visual overhaul
-QoL improvements to Ophelia's state changes
-Added 10 random dialogues with Sarah when you talk to her
-(?) button during the level up screen has been updated with correct information for what each of the stats actually does.
-Content skip option in preferences to skip combat loss events or specifically Futa Combat loss events
-A red dot now shows up on the companion icon on the top left if there are additional companion actions in that zone (And you have the correct one)
-General gun parts added to the safe house gather weapons option and the ar15 frame added to the attack enemy safehouse reward pool if you went yourself
-Part 1 of Zera's party event now requires the player to have gotten to Neomi's hideout during the Fri night shift at least once. This change has been introduced to allow the player to easily start the Momento Mori Path in Act 1 without missing the cut off point

Free roam:
-Keyboard shortcuts: arrow keys move between areas (Left/Right, Up = forward, Down = back). M opens/closes the map, Esc also closes it. Works during the Fri night shift too
-The map now shows what's available in each area
-Fast travel: every area on the map now has a name - click one to travel straight there. Not available while raiders man the Act 1 barricades, or during the Fri night shift
-Neomi's old early morning spot can now be scavenged in the early morning once she has moved to the alley by the hideout
-Delirious difficulty: scavenge buttons show how many scavenges are left there this week, and fade out once an area is picked clean (resets each week). The map shows the same counts
-Fri night shift: the map is now available
-Fri night shift: a Stamina counter shows how many encounters you have left before you're exhausted and the night ends
-Fri night shift: Shadow Veil can now be used, and stops random Delirious attacks while it lasts (story encounters still happen)

Mobile / touch screens :
-New Text Size slider in Preferences - scales all text in the game, handy on phones and tablets. Reset puts it back to normal
-Combat: tap Equipped Melee/Ranged to show or hide your weapon's info (mouse users still just hover)
-Hideout defense: tapping a trap or attack frequency button keeps its description on screen
-Renpy's native menu will no longer show up if it detects android unless during normal dialogue screens and even then it is moved to the bottom left instead of bottom center

Food station (bedroom):
-New Eat until full / Feed until full options - eats food until you or a companion are at full health. Potions are left alone for combat
-After healing a companion you stay on her menu, so you can keep healing her without starting over

Combat healing / potions:
-The Heal and Potion buttons in combat (including Neomi's sparring and Ophelia's heals) now open a scrollable list instead of a long menu - scroll with the mouse wheel or drag on touch screens
-Tabs at the top filter by potion tier (All / Tier I / Tier II / Tier III), sorted by tier with Food always on top
-Each item shows what it does and how many you're carrying, and your HP (plus your companion's) is shown at the top
-Potions that are already active and food already eaten this fight now show greyed out instead of disappearing from the list

Companion ability overhaul:
Ophelia (Protector) Abilities
-Enemies target her 60% of the time as Hybrid and 70% as Delirious (Previously 45% for everyone).
-Guard: the next hit meant for you lands on her instead. Hybrid takes 60% of it, Deli 80%. It lasts until her next turn.
-Hybrid guards when you're at or below half HP and heals more readily. Deli rarely heals, and her claw/kick has a 25% chance to Frenzy: a second strike that costs her 8 HP.
-Mercy: sparing an enemy gives +1 Love once per in-game day. There's also a 30% chance the survivor drops 2 Food, 2 Metal, or a Lesser Healing Potion.
-Hunger (Delirious stage only): at less than 25% HP, Ophelia can charge forward and take a bite out of the enemy, doing significant damage (35-50) and healing herself in the process (25-60 HP).

Rowena (Marksman) Abilities
-Enemies target her only 30% of the time, and her self-heal is now only +25.
-Rifle Aimed Shot: she lines up one turn and fires on her next. It never misses, deals double damage, skips enemy shield defenses, and switches target if the first one has died.
-Mark: +60% to your damage against one enemy for your next 2 turns. On auto turns she marks whoever you last attacked.
-Desperation: below 25% HP, if she doesn't heal, she has a chance to fire off 3 rifle shots. Each shot has a 75% chance to hit. If the target dies mid volley, the remaining shots target any remaining enemies.

Jenny (Crowd Control) Abilities
-Intimidate is now her main move. Success chance drops with each try on the same enemy: 95% -> 75% -> 50% -> 30%.
-A successful stun also leaves the enemy Shaken: +25% damage from you and Jenny through your next turn and her next action.
-Taunt: the chosen enemy's next attack goes to her at half damage.
-Her crit is gone. Heal is 20 for her / 40 for you on the Lover path, 35 / 25 on Dom.
-Jenny's Dexterity points now add +2% to Intimidate each instead of crit (Intimidate caps at 95%).
-Flash: once per combat, if Jenny is reduced to below 40% HP, she can flash her body and has a 90% chance to stun each enemy on the field.

Bugfixes that I actually remembered to log:
-Enemy HP bars were staying up after escaping via flashbang in some circumstances
-Two of Ophelia's Hybrid strap animations weren't playing
-Feeding companions at the food station now benefits from the Food Healing world upgrade (it was a flat +20)
-Rowena's and Jenny's healing menus at the food station were missing a Back option
-Missing fade transition when entering one of the daytime city areas
-Only a single enemy visible during the apartment hall fight
-Cellphone wallpaper no longer attempts to break free from its confines
-Enemies no longer target fallen companions
-Bleed ticks ignore already dead enemies
-Jenny's intimidate now works again on solo enemies (Dunno when that broke)
-Explosive potion now accurately states the amount of ignited enemies
-Healing your companion with food now properly checks the world_food_heal_amount instead of the flat 15
-Fixed the iron skin and adrenaline potion usage text and will no longer throw an error due to renpy reading 20% as code within the text. (renpy is stupid and requires it to be 20%%)
-Several bounties in slots A + B conflicted with each other, fixed their variables
-Amy can no longer show up in her kitchen if she goes missing (PoaM failure in the MM path)


I believe that's all! Still feels like I'm missing something... Haha, ohwell. I hope you all enjoy!

Download link: GoogleDrive

Please note: I'm going to be looking into getting a torrent link up for this version as well today and will try to support that download method as well moving forward if I can

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