Greetings, my awesome patrons!
My apology for being radio-silent for the whole month again, I thought December was going to be light on schedule (obviously it was not.) Turns out, there was quite a bit going on, socially and technicality. While working on the two main projects at the same time, the one that ready for release, marking the last project of 2025, is this one!
Kumbhira [GBF]

Getting ready for the Draph 2 in 1 party project, Kumbhira is ready to take a part! This project might be on a shorter side (1:49). The main reason is I made this project to match with Anila's in length, so it won't be awkward when the projects were edited together.




This project has its fair share of positions and extra angles. As my goal for this year to depart from having one big scene to carry everything, this project utilize many to keep things fresh and more dynamical. Positions are changing on the fly, assisted by X-ray and zoomed in panel.
The voiced version will be released soon!
Downloads
MEGA
MediaFire
Reflections on passing year.
I will be blunt (I am not good with wording around my feelings anyway lol.) 2025 is a bit too chaotic for my liking. In the year alone, we have major events on internet landscape more than 2020 - 2024 combined. I have made my peace with some, and some still ongoing challenges.
One thing I will say. I will not use A.I in my works, period. I love doing this stuff, it makes no sense to hand over what I have fun doing to machines. I don't hate A.I as a whole, but the crazy push from the tech industry and generative aspect are far too obsessive and unethical (almost feels like they are trying to do space travel with coals and firewood.) The efficient of the semiconductor tech today and what they try to sell is like Virtual Boy tech advertise as Steam Frame or something. A.I now just burned through resources far more than it can produces, and I just want to stay away as far as possible (until they also f**ked with hardware prices too!) 2026 would be a harsh year for digital media. I still going to stay humble and be affordable as long as I could though lol.
I also try to master my own craft, in pass year. There were so many great hentai animators out there nowadays. All I can see which unique art styles and their own principle of animation characteristic. Some looks gorgeous with lower framerates, some with fluidity of high frames, some portray in realistic style, some in exaggerated impact, some slow and sensual, some fast and punchy. I considered myself to be a more of exaggerated and punchy one. Using such style is quite taxing on precision and time consuming. Still, I aimed to differentiate myself as much as possible. Keeping myself afloat from the saturated sea of content out there.
Admittedly, I spent a bit of time to research and refine my working method, to the point that it the improvement might be too subtle sometimes. To the point that I looked back and asking myself "are they too technical?" and "maybe I should just focus on what people are here for". So I was going back and forth with doing something new, and keep things simple. My goal for 2026 would be "apply the right amount" to everything. People are not here to witness the technical marvel that they don't even noticed, but to give something new each release is also a must. I feel like I have learned a lot last year, and I am going to bring my works to the new direction.
That's it for the long yapping. I feel like I am not among of many people to happily working on New Year Eve (but I do.) For everybody that supporting me, new and old. Please be known that I am in deepest gratitude of your generosity. I do this for 8 years now, and if I still can't give up on it, I think I will keep doing it and see what future brings us lol. Thank you for being here in the time of such uncertainty. I wish all the best to you.
Thank you, and have a nice day!
Skello.
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